dbdthegame
dbdthegame
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At this point, it's an epidemic. This happens far too often, and it makes solo Q unplayable, as well as ruins games for killer. Survivors not liking the way they went down the first time, survivors not liking the killer, survivors not liking the killer's build or addons. If you queue up for a game, you should play that game through. I understand this is a "casual" game, but a loss for your teamm14 comments 251 views last activity
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Title105 comments 2,653 views last activity
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We all talk about how upset we are about the new broken thing that we all hate from the other side, but can we stop and acknowledge that BHVR has been taking many steps in the right direction? Let's examine what happened over the last year or so: Genkick, one of the most hated meta ever to grace this game, was gutted. Onryo, a very underbaked killer, was given a pretty significant rework that10 comments 151 views last activity
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The overall changes were very positive, but she's still problematic in a lot of aspects. The rework went a little overboard in trying to make her power viable. Here are some of the problems I've observed: She has far too many drones, that each covers a very large area, that can very easily overlap, and never expire. Survivors have very few ways to counter drones set up in a 3-gen. They're essent1 comments 121 views last activity
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Seems like BHVR is incapable of adding features without making them obnoxious to play around. Between survivors having literal infinites on void portals and killers casually running around at 130% and undetectable, this event has been obnoxious through and through.6 comments 111 views last activity
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I'm an avid Vial enjoyer. I've used this addon in just about any combination imaginable. I also have pretty extensive experience on Blight, being on the top 200 for public Steam profiles on Lethal Rush hits. It's my humble opinion that Double Speed is superior to Vial on Blight on most maps. Vial has three main strengths: two extra rushes to hopefully convert a bad rush into a hit, extreme oppre35 comments 631 views last activity
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52 comments 1,292 views last activity
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I can't be the only one experiencing this, surely. I'm talking survivors that obviously have their speeds boosted to ~107-110% or who intermittently increase. I hadn't run into any over the past year, but I've seen about 3 this past week that I'm 100% convinced were cheating, and a few more than were very questionable. Things like this clip: https://streamable.com/1qn7di154 comments 4,531 views last activity
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This is unacceptable, BHVR. We were teased with a sick mori and have been waiting forever. I want to murder people as a giant teddy bear. I need Naughty Bear cosmetic now .9 comments 491 views last activity
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Her drones shouldn't disable when she walks underneath them. If you try using it at a loop but keep walking back into it, you screw yourself over. I don't know why this isn't already the case.3 comments 61 views last activity
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I can't be the only one. What happened?5 comments 221 views last activity
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-signed by every Blight main. Red Forest dework is absolutely atrocious and made the map MORE survivor sided. Borgo has endless areas where you cannot bump into anything. Toba is full of garbage that cuts every rush short. Reworked Shelter Woods somehow killed the collision for Mac realm and made the trees as bad as Yamaoka in terms of inconsistency. But Nostromo. Nostromo is a slap in the face5 comments 61 views last activity
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Gen speeds are already ridiculous without toolboxes. Why is it deemed acceptable that I'll play as Blight with Lethal, instantly get my first chase before Lethal even expires, down the survivor maybe 20s afterwards, and I still lose TWO gens by the time I get to the hook?6 comments 111 views last activity
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5 months that this garbage perk is still in the game, unchanged, gifting survivors everywhere a free 3% haste effortlessly. How much longer?317 comments 8,600 views last activity
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I still think she needs a few tweaks to her basekit and addons, specifically Mother's Comb, but it's so nice to see our favorite little girl get some much deserved love.0 comments 21 views last activity
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How much longer before I can play a killer other than Blight and stand a chance?18 comments 271 views last activity
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No MFT changes at all? In the midchapter? Really? I hope the dev blog is just a shortened version, and there is a fat MFT nerf awaiting us all in tomorrow morning's PTB.28 comments 573 views last activity
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On survivor side, I've had a lot of luck recently with dodging the tail on reaction, it seems as if it's slowed down quite a bit (forgot to clip these, only game I had against a Xeno since the patch). On killer side, there is no universe where any of these hits, where my tail hitbox runs straight through the survivor's hitbox, somehow miss, with an open time that is somehow longer than Nemesis.22 comments 751 views last activity
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This dework is one of the most unpopular things BHVR have ever done, up there with the SM release. Please revert.5 comments 61 views last activity
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You now have a killer that has a very difficult attack to hit with one of the skinniest hitboxes in the game, that is VERY punishing to miss, that can be kicked out of his power, that is forced to lose distance to break the turrets that kick him out of his power. He's basically a worse version of Nemesis, and a much worse version of Pyramid Head. Just delete the killer from the game at this poin117 comments 3,777 views last activity
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https://streamable.com/apggvh Balanced perk though y'all. I only use it because it's "fun" not because it's busted.20 comments 491 views last activity
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So I'm part of quite a few Discord servers where I play with a few different people of differing skill levels. Some of them being very new and inexperienced, others being casuals, and others being sweatlords like myself. I decided to do an experiment recently. First off, I would SWF up with randoms on the Discord servers, whose skill levels I wasn't aware of, and we would be on voice comms. My m23 comments 571 views last activity
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Here's for all those that would rather complain than learn how to play against the killer: a clip of me DHing ON REACTION to Xeno's tail attack: https://streamable.com/r2mpti , and still getting hit OVER HALFWAY through my 0.5s Endurance. This is done on 70ms ping on my end (relatively high for me). Keep in mind also, I reacted to Xeno using his tail while also trying to look in front of me, an91 comments 2,633 views last activity
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Must only be because it's "fun", and that statistic says nothing about its actual performance. Yep, that's gotta be it. MFT is certainly fair and balanced. We must NOT nerf MFT. No sir.100 comments 2,684 views last activity
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I had a survivor get slugged under a hook, and I was unable to pick them up as I hooked. They DC'd while they were slugged and teleported 20 feet away. See the clip https://streamable.com/ml4x4d0 comments 1 views last activity
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Probably has something to do with this. This is what 3/5 of my games look like. Also for the record, the James teabagged hardcore at hatch after running across the entire map with MFT+Hope. This is why you only see Blights/Nurses/Weskers/Spirits.81 comments 2,053 views last activity
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I really love the changes to bloodweb that were added recently, but it's still not enough. There are still animations that are outright obnoxious and serve no purpose other than wasting time. Why is there an unskippable animation after every single level, followed by an animation where you see the bloodweb slowly load up? Please, for the love of God, let us skip these so we can actually spend 2M1 comments 11 views last activity
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Title. Since the last update, Pain Res hits gens through Deadlock and eats the 25% progress.0 comments 91 views last activity
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There is no reason for this to still be allowed, it's just a way to circumvent the DC penalty, and doesn't even give your team a useless bot that won't do gens. This happens way too often, where a survivor doesn't like the way they go down, and simply suicides on hook instantly at 5 gens. This gives the other 3 survivors no chance to come back whatsoever.155 comments 3,299 views last activity
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They spend 90% of the time running around doing side objectives (chests, totems, anything but gens), so why is it that the 10% of the time they're not crouching in a corner or being useless and actually doing gens, they still fail 1 out of 5 skill checks?25 comments 1,041 views last activity
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MFT is a perk that, in its current condition, only affects the weakest killers in the game (the ones without a chase power). So many times, I've completely outplayed someone at a strong tile, say shack, and I'll be playing a weaker killer, and thanks to that 3% Haste, they still make the pallet/vault. This perk incentivizes people to only play the strongest killers, because playing an M1 killer a65 comments 1,402 views last activity
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I roll my eyes every time I play survivor and I get sent to Midwich by a 3-gen Merchant or Knight, and just the same way, I roll my eyes every time I'm on killer as a survivor decides to send me to Garden/Eyrie/Badham. There is no excuse for map offerings to still exist in the game, considering how unbalanced maps are, as it just gives one side an opportunity to send themselves to a map that is26 comments 401 views last activity
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Used two addons I had one of each with a Black Ward. My Black Ward was used, but my addons were consumed in post-game anyways.1 comments 31 views last activity
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Plot Twist is broken in so many ways. So far, here's what I've seen: Survivors no longer have grunts of pain if picked up and hooked by the killer after dying with Plot Twist. Survivors have UNLIMITED uses of Plot Twist, even when downed by the killer, if they were picked up and hooked after dying with Plot Twist. Plot Twist gives survivors a speedboost to running if using Tenacity in conjunct1 comments 854 views last activity
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I don't know if this is an intended interaction, but this functions like MFT did for the first week, where it gives Endurance to both people when someone heals with FTP. WGLF interacting with FTP is intended, as far as I know, because WGLF needs to be earned via a protection hit/unhook, only protects the person picked up, and doesn't show the aura to the killer to both people. Buckle Up and FTP4 comments 91 views last activity
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Sadako is way too easy to use now. Here's the trend been for every single Sadako I've gone up against so far: Spam teleport at every TV as soon as the game starts, if a survivor has a tape, smack them for that extra 2 states use Ring Drawing to disincentivize fully healing, continue spamming teleport every time a TV respawns to prevent survivors from doing their tapes/picking up tapes, keep surv1 comments 151 views last activity
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Today, Team Eternal - the top comp team in the game - played against a P100 Skull Merchant streamer, who I won't name, who camped a 3-gen from the start of the match on Torment Creek. The entire match lasted 50 minutes, and only through perfect coordination were Eternal able to break the 3-gen. If it takes almost enough time for the game to end for the best team in the world to break a 3-gen, wha275 comments 7,452 views last activity
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Blight main here. It's been a worrying trend lately that collisions get more and more wonky with each new update. First, we got Garden of Joy with its atrocious bushes. Then, we got the Shelter Woods rework which destroyed tree collision on MacMillan. Now, we have the Red Forest "rework" which actually turns any tree into a 50/50 on whether you will actually collide or not. If we're gonna talk a4 comments 31 views last activity
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This happens way too often to be a coincidence: Go up against a 4 man swf, all on PC (Steam), get them slugged/hooked early on, and game instantly DCs out of nowhere, showing only me as the disconnect, with matchmaking penalty. This has been happening way too much lately, I refuse to believe this is a simple coincidence, considering I never DC in any other game, ever.3 comments 101 views last activity