WitchWalpurga
WitchWalpurga
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- WitchWalpurga
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SUMMARY OF THE ISSUE: Tree prevents bus window from being vaulted PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: You load onto wretched shop and try to vault the bus window from inside, vault animation starts but you get kicked back into the bus (like the unvaultable windows on borgo some patches ago)0 comments 21 views last activity
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Basicially the void grenades, just as a regular perk. I really enjoy the mechanic and it is someting we did not see in the game yet :)1 comments 21 views last activity
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SUMMARY OF THE ISSUE: After hitting DS skill check i did not get off the shoulder (Bubba). Additionally the wiggle bars did not show up and i did not get the wiggle progress bar PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Got downed by a bubba, bubba came back, chased me (map was Crotus Prenn Asylum). I ran upstairs the main and got downed again. The DS skill check appe0 comments 11 views last activity
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This is insane. I don't wonder about 100/200 ms anymore but i got a killer with constant 500 ms again. You can't play against that, this is not fun. Having a bad ping cannot be beneficial for either party but a bad ping benefits killers insanely in this game. If you have such a bad connection (or abuse vpns) you should not be able to play.0 comments 21 views last activity
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Especially when playing soloQ i see it quite often that survivors dc while loading when Haddonfield / Midwhich or some other map is dropped which the surv does not like. The same is true for killers who don't like to play on specific maps. Maybe we can change the lobby behavior when a map is dropped: The countdown will proceed as normal until 0. If no map is dropped, everything works as we know0 comments 31 views last activity
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It's a stupid mechanic. Make them like overcharge. Why can you leave gens with those overcharge skill checks and be able to finish them but this is not possible for normal skill checks? To lose 10% without anything you can do about when you are forced to leave the gen is so damn frustrating. We just lost a game against a 3gen Skullmerchant because we needed to do some adrenaline take a hit and ge5 comments 101 views last activity
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Hey everyone, i just thought that it would be nice if you could progress in the tome without collecting the reward for the challenges, kind of saving them up for a new character or whatever. This is already possible for end-nodes or challenges whith multiple paths to them. The second suggestion i had while playing another game: Age of Empires (many different civilizations with different streng0 comments 21 views last activity
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Just a quick feedback regarding the new Moose-Skin. Just had my first game against it and IMO the lullaby is too quiet. It's really hard to notice a change in proximity or direction unlike the other huntress lullabies. That's all :)0 comments 41 views last activity
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(non-native speaker here so sorry for any mistakes in advance) Hey guys, I have a problem running DBD. First of all a bit of backstory. I have a PC at home and a laptop for university stuff. On the PC DBD runs fine. On my laptop however, the story is different. 2 years ago I had a HP notebook with an onboard intel GPU, which handled DBD okay at 55-60 FPS (lowest settings ofc). 1.5 years0 comments 21 views last activity
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Can we please prioritise vaulting / dropping pallets over drones while in chase? Had a Skull Merchant who dropped her drones on purpose so close to pallets that you could not drop them. Really annoying (like the killer in general). Alternatively, just remove Skull Merchant from the game. Would fix it too.2 comments 41 views last activity
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and make the shroud which let's survivors split up a survivior offering. First: The offerings benefit the opposite side, so there is no incentive to use them. At the start of the trials survivors should usually split up and the killer would like them to be crowded. Second: if the killer throws a secret offering, everyone knows that it is a mori due to reason 12 comments 32 views last activity
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Sorry but getting tunneled early game at 1 gen done just sucks. Played 5 games today and in every single one of my mates got on deathhook by the killer who went into full tunnel tryhard-tournament mode before or after the first gen popped. "jUsT geT gOoD" is a fair point but a game should be fun, even if you are not skilled yet. Early game tunneling is the cheapest easy to win option and complet1 comments 61 views last activity
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The text got an update and it seems we get a 20 second cooldown soon. The perk is absolutely fine as it is, i would argue it net benefits the killer as it is a waste of a perk slot which you could save if you know the maps or play SWF. Windows is a perfect example of a perk which gets a nerf just because it has a high usage, not because it is busted.7 comments 111 views last activity
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Sorry but missing 1 in 3? 4? Skillchecks is just ridiculous, i just had the pleasure to enjoy a bot who missed 2 skillchecks within repairing a half gen. Not even new players fail like that. Please adjust the missings to the actual avergae missing rate in the respective mmr, maybe higher for difficult skill checks via overcharge/coulrophobia. Additionally, Bots are always busy to run around the0 comments 21 views last activity
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Please separate the endurance from getting unhooked from the endurance of the anti tunneligng perks, like if the killer hits you within 10 seconds, your OTR is not useless and the killer get's a punishment for tunneling [maybe the MoM special state]. Introdcude that for the first 3 gens only but the amount of early game tunneling (which is not needed) atm is crazy and really not fun to play agai0 comments 31 views last activity
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Besides all the disussion regarding the rework there is one thing i'd like to mention which is quite unbalanced compared to other killers: The new counter to Sadako is to permanently carry a tape. Tapes are killer items and therefore other items can't be used. While this relyance occured first time with the singularity, sadako is worse as her counterplay denies you to use items if you don't w0 comments 21 views last activity
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I saw some people suggesting that autodidact should increase the skill check rate but i really like the perk to be RNG based, however it is quite frustrating if you perform 2 heals and don't get a single skill check. What i would suggest is that autodidact guarantees one skill check in an intervall of 16 seconds of healing, meaning that you are guaranteed to get your first skill chek in your fi1 comments 61 views last activity
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After a pallet is destroyed, you can pick up the broken pieces. Picking up 5 remains grants you the ability to assemble a new pallet and place it in a pallet spawn location. The auras of pallet remains are revealed to you in a 32m radius. Just something i was inspired by the birthday event. The event-pallets were too weak imo, but to balance them a self-destruct feature for these special pallet3 comments 41 views last activity
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I like these little skating ramps of the new map, maybe you could add some of them to old maps. Balanced landing has very limited use on certain maps like Rotten fields or Shelter woods and unlike lithe/SB/DH you can't time it really well. Maybe we could get some of these new elevations randomly around maps to make balanced landing a bit more attractive :)1 comments 72 views last activity
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Plattform: Steam Description: Like title. We played on RPD against a Bubba (facecamping ofc). The bubba also used Deadlock. Another player worked on a gen while i hold mine on 99. I noticed that my gen still regressed after the first player died. There were no sparks on the gen visible but the repair bar declined when i stood in front of it. I don't know if it is related to the gen being deadloc0 comments 31 views last activity
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This is really something i would like to see as it makes tunneling a bit harder. If survivors should not have free escapes, then killers should not get free kills by bodyblocking you right after the unhook. Especially for situations where a survivor successfully unhooks alone, the unhooker eats a hit before or during the unhook and in some maps the killer can easyily block the unhooked person fro6 comments 101 views last activity
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Just played against an oni on red forest (temple map). We wanted to trade hooks so 2 person went to safe. I started an unhook attempt (to fake it first time) and somehow after releasing after a second the oni went partially "inside" the hooked person. Neither me or the other person at the hook got the unhook toggle so the hooked person died. Unfortunetly i could not clip this but i have never s0 comments 31 views last activity
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I don't know why or exactly when this started but something changed in the frequenzy, this happens so much more than before. I get a stun and the killer still gets a hit - that is absolutely frustrating. The craziest thing just happend some minutes ago where i stunned a spirit, she got a hit and while she was on the other side, of the pallet, she hit me again (she had enduring) and i went down1 comments 21 views last activity
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^ I think they can be fun and they would fit into the Ormond map perfectly2 comments 31 views last activity
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Plattform: PC Description: Game randomly stops working. Evertime i get the errormessage that my files validation failed. Just 5 minutes before i played normally. Steps to reproduce: Hard to tell, just happens randomly. Happend when i interacted with stuff like totems or cleansed myself from wesker infection. Now it happened when i loaded in as Dredge. It happened before when i load1 comments 121 views last activity
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Hey, since the latest Patch 6.3.0 i have huge trouble playing the game. Platform: PC ----- Error 1: Game Error 600----- On multple occasions i got the Game Error 600 - i had it before too, but never in game, only in the loading screen before a match but since the update i got it 6x(2x in Game, 4x while laoding in a match!) As survivor i noticed it happens when i am nearly done with an inte0 comments 81 views last activity
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Hey, we had a strange bug yesterday: PC (Steam edition) My teammate 4%ed at the first attempt after hangig for a while. So it was the last chance to avoid struggle phase. After some time my mate was hooked again but was immidiatley sacrifised instead of going to struggle phase (we played as a SWF so no self-killing involved). Additional Info: Survivior: Kate Killer: Wesker Map: Coldwin0 comments 31 views last activity
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Just a little QoL suggestion. Sometimes when i do old challenges in the archives i get a bit lost there. When i complete a challenge the archive opens at the latest chapter and not at the one where i did the last challenge (this could be changed maybe). So a simple "collect rewards" button could be added which just collects multiple rewards from different archive chapters. An additional little0 comments 21 views last activity
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It's really annoying to play against the same 3 killers again and again. The last weeks i played Blight/Nurse and especially Wesker (around 60-70% i would say) simulator. I don't know if that only reduces my level of fun during games but i miss a Twin/Demo/Deathslinger/Oni whatever. So what about a system where e.g. after versing 5 Nurses, you are guaranteed another killer that has not been rece0 comments 51 views last activity
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(not native speaker here) I played a round of survivor earlier and once again we had a killer (6,9k hours!) who shone mainly through (proxy)camping. One team member was hooked in phase 2, I went with another member and the killer changed his proxycamping into a nice facecamping. The other member started the unhook process, broke off and was hit by the killer and immediately ran away so that I co2 comments 31 views last activity
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The problem has existed for a long time, but since the last patch I feel it has become much worse. A game with a DC/suicide is almost always impossible to win. The game was balanced for a 4vs1 situation and as soon as one player leaves the game early, this balance is simply gone, with no possibility for the other players to compensate somehow. I have hardly had a "normal" game as a survivor i0 comments 22 views last activity
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Hey, I just have two small suggestion to make: Some perks, especially DS, work much better on some killers than others. Against a Nurse, 3 seconds (effectively now 2.5) is nothing. There is no chance to build up enough distance with the change to 3 seconds, purely from the time of the stun. Against a Blight it is similar, at least you can sometimes save yourself for the next loop. Why can't cert2 comments 21 views last activity