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Whomst

Whomst

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Whomst
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  • Survivors within the Boon Totem Range receive 100% of the Healing Progress while the Boon Totem Owner is Healing themselves or Another Survivor (Receiving Healing Progress generally). If the Boon Totem Owner is within Range while Another is Receiving Healing Progress, the Boon Totem Owner Receives 100% of the Healing Progress. This Effect only applies while The Survivors Remains Stationary and
    1 comments 41 views last activity
  • Hysteria Injured and Dying Survivors are Afflicted by Madness Tier 2 with Madness Afflictions associated Effects: Intermittently Causes Survivors to Hear an Distant Illusionary Terror Radius, Survivors Perceive an Illusionary Red Stain and Terror Radius as though The Killer were right behind them during a Chase, Broken Pallet have a Chance to be Illusionary Pallet that Persist until approached
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  • Overwhelming Presence While Within Your Terror Radius,Survivor's Item Depletion Rates are Increased by 90%/95%/100%. When a Survivor Screams 2-Times(through any Source),the Survivor and Survivors within 4-Meters will suffer from the Incapacitated Status Effect for 15-Seconds. The Speed Progression and Bonus Progress gained from Item/Item Add-Ons and Perks is decreased by 50%. These Effect Per
    2 comments 61 views last activity
  • The Survivors will Begin their Dying State Bleedout Progression and Produce Grunts of Pain and Pools of Blood Intensifying as The Survivor advances their Hook State and Bleedout Timer. In Between No Hook State or Dying State Bleedout Progression Threshold/ 1-Hook State or 75%-Bleedout Progression / In Between 2-Hook States or 50%-Bleedout Progression: The Grunts of Pain are Increased to 50%/100%
    1 comments 11 views last activity
  • Territorial Imperative The Aura of the Basement is Highlighted to you in a White Aura. Standing within the Basement for 5/4/3-Seconds activates Territorial Imperative. When Exiting the Basement Entrance, the Auras of all Survivors are Revealed to you for 3-Seconds. Any Survivor standing within the Basement including the Basement Entrance for at least 2-Seconds will have their Aura Revealed
    2 comments 51 views last activity
  • Coulrophobia Survivors within Your Terror Radius suffer from a 40%/45%/50% Healing Speed Penalty. Survivors Performing an Altruistic Action during a Chase will receive a Difficult Skillcheck.If the Survivor Fails the Skillcheck , the Action's Progress is Reset by 100% of its Amount. These Effects Persist on a Survivor for 15-Seconds after Leaving TR Range.
    0 comments 31 views last activity
  • Hemorrhage Status While a Survivor is Afflicted by Hemmorrhage: Survivors Healing Progress and Dying State Recovery decays by 2-Charges while not Healing or Recovering. Survivors lose 15% of their Dying State Progress when Put into the Dying State. Every 5%-Bleedout Progress while a Survivor is in the Dying State will reduce the Survivor's Entity Sacrifice Progression by 1.5-Seconds to a M
    5 comments 91 views last activity
  • Furtive Chase Reduces Terror Radius by 12.5%-Per Token While in Chase. The Obsession Status Transfers to the Survivor Rescuing Another from a Hook if the Current Obsession is not in a Chase or in the Dying State. The Terror Radius Reduction Persists for 15-Seconds After a Chase Ends. Coup De Grace Current to Rework. When Chasing an Injured Survivor,the Distance of your Next Lunge Attack
    3 comments 31 views last activity
  • Cruel Limits When Within 16-Meters of a Completed-Generator,and A Survivor is Within a 32-Meter Range,Claustrophobia Activates.The Entity will Block All Windows and Vault-Location within that Range for the next 20/25/30-Seconds. The Auras of Blocked-Windows and Vault Locations are Revealed to you During this Active-Time. Hex:Crowd-Control When a Survivors attempts to Perform a Fast-Vault thro
    4 comments 211 views last activity
  • Exhaustion Status-Effect All Exhaustion Perks are Placed on a Shared-Cooldown. Survivor's Panting of Breath from Running will build-up 50% Quicker and Last 50%-Longer.(Applies through a Survivor's Injured-State as Well.) When a Survivor continuously Runs for 8-Seconds, the Survivor will stop Running,and the Run Action will be Placed on
    2 comments 32 views last activity
  • Clairvoyance When Within 8-Meters of a Standing or Cleansed Totem,Clairvoyance Activates.Press the Active Ability-Button while Empty-Handed and Motionless to Channel Clairvoyance.The Channel-Action takes 12/11/10-Seconds.While Clairvoyance is Active,the Aura(s) of Pallets,Windows,Vault-Locations,Exit-Gate Switches,Generators,Chests,Hooks,Hatch,all other Survivor's,and The Killer within 32-Meters
    12 comments 101 views last activity
  • Eruption After Kicking a Generator,the Aura of the Generator is Highlighted to you by a Yellow-Tint.When a Survivor is Put Into the Dying-State,the Affected-Generator(s) Explode,losing 10%-Progress and begin to Regress.Survivors Repairing or within a 16-Meter Range of the Generator Exploding,will Scream and suffer from the Incapicatated-Status Effect for 12/14/16-Seconds. Eruption has an Indivi
    3 comments 41 views last activity
  • Stridor Survivor's Grunts of Pain while Injured are Increased by 40%/45%/50% and their Regular Breathing is Increased by 25%. Every 40-Seconds of a Survivor being Injured will cause the Survivor to Begin to Cough for 2-Seconds. Survivors within 16-Meters of Another Survivor being Injured or Put Into the Dying State will Begin to Cough for 4-Seconds and once for Every-Other Time another First c
    4 comments 61 views last activity
  • Distressing Your Terror-Radius is Increased by 8-Meters. When you have Chased Each Current Survivor, the next Time you are Outside of Chase , your Terror Radius is increased to 128-Meters. This Effect persists for 15-Seconds when Entering a Chase.This Effect then resets. Gain 100%-Bonus Bloodpoints for Actions in the Deviousness Category and 40%/45%/50%-Bonus Bloodpoints for Actions in All Oth
    2 comments 31 views last activity
  • Poised Each Time a Generator is Completed,You Complete a Healing Action on Other Survivors,Perform a Safe-Hook Rescue,Take a Protection Hit,Cleanse a Totem,Search a Chest,Escape a Chase,an Exit Gate is Opened,or You Rescue A Survivor while they Are Carried by the Killer trough a Stun or a Flashlight,you Gain a Token. While you are Running, a Token is Consumed and You Leave No Scratchmarks for
    2 comments 21 views last activity
  • Killer Crouch The Foliage currently standing on and nearby-Foliage within Short-Range While Crouched will become transparent. Adjustments to Raise the Camera Height for Crouching Killers to more accurately reflect Head-Placement while Crouched. Killer Power Opacity Intensity Increase to the Transparency while standing within an Tonic Inactive/Active Gas-Cloud when Playing the Clown. S
    0 comments 31 views last activity
  • Bloodlust If the Killer is more than 20-Meters from a Chased Survivor, Bloodlust Effect activates.Bloodlust deactivates when within 20-Meters from the Survivor during a Chase, however the Effect persists for 5-Seconds during this Time or upon a Chase Ending Afterwards. The Killer's Movement Speed is Increased by 0.2/MS while Bloodlust is Active. Skillcheck : When performing an Action in
    1 comments 51 views last activity
  • Monstrous Shrine During the Trial, 4 Hooks are Highlighted by a White-Aura to the Killer. When the Killer Hooks a Survivor on a Highlighted-Hook , the Entity transports the Survivor to a Basement Hook. The Basement Hooks and Hooks within 32-Meters of the Basement are granted the Following Bonuses: For Every Other Survivor and Killer further than 24-Meters from the Hook and once the Killer is
    1 comments 41 views last activity
  • Dying Light You become Obsessed with One Survivor. Each Time you Hook a Survivor other than the Obsession,and the Obsession is Alive,Dying Light receives a Token,up to a Maximum of 6-Tokens. Each Time you Hook a Survivor other than the Obsession ,the Obsession gains a 5%-Action-Speed Bonus towards Healing and Unhooking other Survivors,up to a Maximum of 30%. Each Token increases your Regressi
    1 comments 71 views last activity
  • Shadowborn Your Field Of View is Increased by 10/12/15-Degrees. When Looking at a Survivor’s Direction within 45-Meters in a 20-Degree Cone, the Survivor is Highlighted by a White Tint. Survivors within 45-Meters of you do not Perceive the Red Stain unless they are Looking within your Direction in a 20-Degree Cone or otherwise have Line-Of-Sight on You. Pop Goes the Weasel The Killer can
    6 comments 111 views last activity
  • The Ghostface "Night Shroud" Power The Night Shroud Cooldown reduced from 30 Seconds to 24 Seconds. Missing a Basic Attacks while in Night Shroud does not take the Ghostface out of Night Shroud. Stalk Meter The Stalk Progress on a Survivor will regress after 15 Seconds at a Rate of 0.5% if not being Stalked and while the Survivor is outside of Chase. Marked Survivors remain Exposed for t
    4 comments 421 views last activity
  • Dragon's Grip The Perk Cooldown reduced to 80/70/60 Seconds from 120/100/80 Seconds. The Perk will immediately go into Cooldown after interacting with a Selected Generator. Within 30 Seconds of this Cooldown,the next Survivor interacting with the Generator will be Afflicted by the Debuff Effect,and otherwise the Perk continues the Rest of its Cooldown. The Killer can choose to apply the Perk E
    2 comments 51 views last activity
  • Gearhead After Hitting the Survivors Twice with a Basic Attack , Gearhead Activates for the next 16 Seconds. While Gearhead is Active, the Repair Progress of Generators can be determined by the Intensity of their Aura up at a Distance of 48/56/64-Meters. During this Time, any Survivor currently repairing that have succeeded a Good Skillcheck without having interrupted the Repair Action or that
    9 comments 81 views last activity
  • Unnerving Presence Survivors within your Terror Radius have a 8% Greater Chance of Triggering a Skillcheck when Performing a Repair or Healing Action. Survivors can not Perform the Great Skillcheck Success Zone while Repairing or Healing. The Skillcheck Success Zone for the Triggered Skillcheck is Reduced by 50%/55%/60%. Survivors receiving a Skillcheck while Healing or Repairing have a : 4
    2 comments 41 views last activity
  • Overcharge Perform the Damage Generator Action to Overcharge a Generator: The Damaged Generator's Regression Rate is increased by 10%/12%/15%. The Generator gives no Indication of Regression Taking into Effect or the Regression Progress from the Generator. The Next Survivor(s) interacting with the Generator will Receive a Difficult Skillcheck. If the Survivor(s) Fail the Skillcheck, the
    1 comments 71 views last activity
  • Territorial Imperative The Aura of a Survivor Entering,Within,or Exiting the Basement is Revealed to the Killer for 3 Seconds and when the Killer is at least more than 32-Meters Away from the Basement Entrance. The Basement Hooks are highlighted by a White Aura to the Killer when they are Further than 32-Meters Away from the Basement Entrance. Territorial Imperative has a Cool-Down of 30/25/20
    1 comments 51 views last activity
  • Visionary The Auras of the 3 Generators in closest Proximity to Each Other are revealed to you for 40/50/60 Seconds at the Start of the Trial and each Time a Generator is completed. Built To Last Once per Trial,a Depleted Item will refill 50% of its Charges after 12/11/10 Seconds. Built to Last does not apply Add-Ons equipped on the Item once the Item Charges have been refilled. Prove
    1 comments 12 views last activity
  • Babysitter After rescuing a Survivor from the Hook , the Unhooked Survivor leaves no Scratchmarks or Pools of Blood for the next 4/6/8 Seconds. If the Unhooked Survivor is no longer within 8-Meters of you during Babysitter's Active Time, the Unhooked Survivor sees the Killer's Aura and gains a 7% Haste Status Effect for 4 Seconds. You see the Killer's Aura and the Killer sees your Aura for 4
    1 comments 31 views last activity
  • Bamboozle Your Vault Speed is 15% Faster. Performing a Vault Action will call upon the Entity to Block the Window or Vault Location for the next 12/14/16 Seconds for all Survivors when a Survivor is within a 2-Meter Range of the Window or Vault Location. Only One Window or Vault Location may be affected by this way at a Time. Cruel Limits Each time a Generator is completed, Cruel Limits
    2 comments 175 views last activity
  • Nemesis A Survivor who Blinds or Stuns you using a Pallet or Locker becomes your Obsession. Anytime a New Survivor becomes the Obsession, the Survivor will be Afflicted by the Oblivious Status Effect when further than 8-Meters Away from the Killer for 40/50/60 Seconds and their Aura is revealed for 4 Seconds. After Nemesis' Effect Activates, The Obsession's Aura remains revealed to the Killer
    3 comments 81 views last activity
  • Coup De Grâce When Chasing an Injured Survivor, the Distance of your next lunge Attack is increased by 50%. Missing or Successfully Putting the Injured Survivor to the Dying State with the Lunge Attack will cause Coup De Grâce to go into Cooldown for 80/70/60 Seconds.
    1 comments 61 views last activity
  • Hangman's Trick Gain a Notification when a Survivor begins Sabotaging a Hook. You see the Aura of the Survivor performing the Sabotage Action during the Sabotage Process. While Carrying a Survivor, the Auras of any other Survivors within 4/5/6-Meters of a Hook are revealed to you. The Aura of the Survivor remains to be revealed for 3 Seconds if the Survivor completes the Sabotage Action , th
    2 comments 51 views last activity
  • Hex: The Third Seal Hitting a Survivor with a Basic Attack while this Hex Totem is Active applies the Blindness Status Effect. Putting an Afflicted Survivor into the Dying State causes the Following Effects: When a Survivor is put into the Dying State by a Basic Attack , the Survivor's Current Dying State Bled-Out Timer is reduced by 15% of its Total Amount. The Time to Bleed Out for a Sur
    1 comments 63 views last activity
  • Predator Scratchmarks left by running Survivors during a Chase will spawn slightly/Moderately/Considerably closer together.This effect persists for 3 Seconds if the Survivor escapes the Chase. The Noises caused by Running Survivors in the Environment and their Footsteps are increased by 50%. Zanshin Tactics The Aura of all Pallets,Vault Locations, Breakable Walls , and the Hatch are high
    0 comments 40 views last activity
  • You become Obsessed with one Survivor. When your Obsession is Hooked ,Furtive Chase receives a Token, up to a Maximum of 2/3/4 Tokens. Each Token decreases your Terror Radius by 12.5% during a Chase..This effect persists for 15 Seconds after the Chase ends. When a Survivor ,not currently the Obsession, rescues another from a Hook , and the Obsession has not been Sacrificed or Killed , the Re
    1 comments 71 views last activity
  • Dead Man's Switch You become obsessed with One Survivor. After Hooking the Obsession , Dead Man's Switch activates for 35/40/45 Seconds. While Dead Man's Switch is Active,any Survivor that stops repairing a Generator before it is Fully Repaired will cause the Entity to Block the Generator for the next 45 Seconds. Affected Generators are highlighted by a White Aura. The Killer can only be Obs
    4 comments 281 views last activity
  • Deathbound When a Survivor heals another Survivor for the Equivalent of One Health State at least 32-Meters away from you,Deathbound triggers, and the Survivor(s) completing the Healing Action will scream, revealing their Location to you for 4 Seconds. When the Survivor performing the Healing Action is further than 16/12/8-Meters away from the Healed Survivor,that Survivor is Afflicted by Death
    2 comments 62 views last activity
  • Hex:Huntress Lullaby Survivors receive a 4%/5%/6% Additional Regression Penalty when Missing a Repair or Healing Skillcheck. Each time that a Survivor is Hooked, Hex:Huntress Lullaby receives a Token. 1-5 Tokens: Time between the Skillcheck Warning Sound and the Repair and Healing Skillcheck is reduced by 14%. 1-5 Tokens: Survivors have a 40% chance of Receiving a Skillcheck Warning Sound wi
    1 comments 65 views last activity
  • Beast of Prey Grants the Undetectable Status Effect after gaining Bloodlust Tier 1. You see the Aura of any Survivors within 16-Meters of the Chase for 3 Seconds after gaining Bloodlust Tier 1. These effects are removed if you lose Bloodlust. Putting a Survivor into the Dying State after gaining Bloodlust Tier 1 will grant you the Undetectable Status Effect for as long as the Survivor re
    0 comments 16 views last activity
  • I'm All Ears Perk Cooldown begins as soon as the Perk Trigger Condition Activates instead of the After Aura-Reading Duration. Thrilling Tremors Perk Cooldown begins as soon as the Perk Condition Activates instead of After the Generator Block Duration. Perk Cooldown for Tier 1 and Tier 2 reduced from 100/80/60 to 80/70/60 Seconds. Dark Devotion Perk Duration resets when Hitting the O
    0 comments 40 views last activity
  • Monstrous Shrine When 24 Meters away from the Basement , any Survivors entering or exiting the Basement Entrance will be afflicted by the Oblivious Status Effect for 15 seconds. The Basement Hooks are granted the following Bonuses : Survivors being Rescued or Unhooking themselves from a Hook in the Basement will suffer from the Broken Status Effect for 20 seconds. The Basement Hooks are
    0 comments 71 views last activity
  • Each Time you heal a Survivor for the equivalent of one Health State while you are in the Healthy State, you gain a Token,up to a Maximum of 3/4/5 Tokens. When in the Injured State,each Token grants 10% Progression into the Healing Progress.Any Tokens obtained will be consumed.
    2 comments 41 views last activity
  • The ability for The Killer to be able see the Red Stain they emit ; The ability for The Killer to see the Terror Radius Range via an outline. This will help new player understand the Red Stain's idiosyncrasies; for one,the feature will help them practice Red Stain mindgames and it will allow them to make optimizations according to that. This will also provide a way to understand Terror Radiu
    2 comments 61 views last activity
  • Sole Survivor For Each Other Injured, Hooked,or Dying Survivor and you are not within 32-Meters of another Survivor, your Aura can not be Read by the Killer within a Maximum Range of 12-Meters. For Each Sacrificed,Killed,or Escaped Survivors, Sole Survivor gains a Token. Your Aura can not be Read by the Killer within a Maximum-Range of 20/22-24-Meters for Each Killed or Sacrificed Survivor.
    8 comments 141 views last activity
  • Save the Best For Last You become obsessed with one Survivor. Gain a Stackable 5% decreased Cooldown on Successful Basic Attacks for each Successful Hit that is not dealt to the Obsession, up to a Maximum Cooldown Reduction of 30%/35%/40%. Putting a Survivor,other than the Obsession, into the Dying State with a Basic Attack will not apply a Decreased Cooldown Recovery. Putting the Obsession i
    2 comments 31 views last activity
  • Dark Sense Each time a Generator is completed , the Killer's Aura and the Auras of all other Survivors are revealed to you for 6/8/10 seconds when within a 128-Meter Range. Unbreakable Grants the Ability to fully recover from the Dying State once per Trial. After being fully recovered by this way, the Dying State recovery speed is increased by 25%/30%/35%. Soul Guard Gain the Endu
    1 comments 61 views last activity
  • When you purchase a Character's Teachable from their Bloodweb all other Characters will receive the Tier 1 Version of the Teachable Perk in their inventory. This feature will help players get quicker access to a greater pool of Perks and entry with the Perks they want to play with on a specific Character. Particularly , lowering the barrier to entry to improve the newer player experience i
    2 comments 31 views last activity
  • Hook Mechanic Interaction : When you are on a Hook , all Survivor's Auras are revealed to all other Survivors. When the Killer is within an 8 meter range of a Hooked Survivor, for at least more than 15 seconds , their Aura is revealed to all other Survivors for as long as they are within range of the Hook. Kindred When you are on a Hook , the Killer's Aura is revealed to all other Survi
    1 comments 51 views last activity
  • Iron Will Grunts of Pain caused by injuries are reduced by 50%/75%/100% for 120 seconds. Iron Will has a 60 second cooldown before it can activate again. Adrenaline When the Exit Gates are powered ,if you are healthy, gradually heal a Health State over the course of 5 seconds. The time required to passively Heal a Health State can be modified by perks or Add-Ons that affect Healing Spee
    1 comments 41 views last activity
  • Iron Will Grunts of pain caused by injuries are reduced by 50%/75%/100% for 120 seconds. Iron Will has a cooldown of 60 seconds before it can activate again. Adrenaline When the Exit Gates are powered , if you are injured, gradually heal a Health State over the course of 5 seconds. The time required to passively heal a Health State can be modified by Perks or Add-Ons that affect Healing
    3 comments 55 views last activity
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