Whiskers93
Whiskers93
About
- Username
- Whiskers93
- Joined
- Visits
- 100
- Last Active
Discussions
-
Talk to any streamers who play Legion or Legion mains. The speed bug is not just a case of FOV. Legion is slower. Do the people at BHVR who look in to bugs have absolutely no idea how Legion was before the last update?38 comments 1,291 views last activity
-
Either by reducing the penalty for a missed attack or reducing the "stun" at the end of his power1 comments 31 views last activity
-
So let's take Gear Head for the most recent example. This was a mediocre perk at absolute best in the PTB yet it got a severe nerf for no reason. This has just been one in a long line of bad decisions. Do you think they're aware of how stupid the changes they make are and just dont care?14 comments 251 views last activity
-
So if the sabo changes go ahead like they are on PTB with no changes at all what will your slugging build be?7 comments 121 views last activity
-
I know the usual argument is "why punish people for playing with friends" but it isnt. Its making the game more fair considering how much of a advantage playing SWF is and how much of a disadvantage it is for the killer. Having an even remotely competent SWF team is like giving the survivors a near constant aura of the killer due to callouts etc.19 comments 271 views last activity
-
As the title asks, what will your builds for slugging be as these sabo changes are ######### stupid9 comments 131 views last activity
-
New sabo changes are way too big of a buff, ruin which was needed because the maps were so large and gens popped quickly got nerfed in to near uselessness, ignoring iri head axes, ignoring NOED, their change to Doctor to make him less frustrating managed to make him even more frustrating to play against, no changes for killers that need them and nerfs for killers that didnt (legion for example di1 comments 61 views last activity
-
15 comments 151 views last activity
-
W e get gens done within 5 to 10 minutes maximum and then its back to queue for however many minutes. It wouldn't be too bad if it wasn't every game and it felt rewarding to do that well but now it's just a hollow victory. Theres no challenge anymore and it's just getting boring.6 comments 131 views last activity
-
So survivors can pip even if they get sacrificed, even if they all get sacrificed each person can individually pip. So they've pipped despite losing right? So then, why can killers not pip even at a 2k (which BHVR says is a draw)?2 comments 51 views last activity
-
If the hook gets broken and you have to slug (which you wouldn't have had to do if the sabo hadnt got much quicker) as you can't reach another hook in time, the person is instantly gonna get revived by someone with For the people and you have to go on a whole new chase. This is some high IQ changes BHVR.7 comments 161 views last activity
-
"So what you're saying is... we need to make the sabotage time even shorter?"2 comments 221 views last activity
-
So, first they made the increase to distance between hooks larger, this is fine on it's own but coupled with change that makes sabotage so quick you're screwed if someone sabotage hook. People will say "but the hook respawn is lower", but that hook is still gone and in the time it takes to get them to a new hook they'll have probably wiggled free, making this drop to 30 seconds almost meaningless9 comments 181 views last activity
-
So the distance between hooks was increased and now the devs have mentioned that sabotaging will only take a few seconds. These 2 combined seems like a great way of encouraging slugging even more4 comments 301 views last activity
-
So, in the live streams it becomes more and more obvious that they care more about survivor mains and making it better for them. This makes sense from a business point of view as survivors will make up the biggest percentage of the player base. They tell killers to just pressure gens but unless you're playing a high mobility killer it is stupidly difficult to "pressure gens" when the gens are so27 comments 871 views last activity
-
I think if you disconnect from a match you should have until the end of the match to reconnect. If you do reconnect then you depip and lose the points you had gained up until you disconnected but dont receive a ban. If you dont reconnect then you get a 10 minute ban as a baseline (if you're internet has died or whatever and you cant reconnect by the end of the match then theres a good chance it w10 comments 91 views last activity
-
Decrease the amount of time it takes to get out of frenzy by a second. Such a simple change but itd make Legion much more appealing1 comments 11 views last activity
-
All you even really need to do is reduce how long it takes to get out of frenzy and that would make a huge difference even just 1 second less. It's such a simple change but it would make a legion just a bit better.0 comments 21 views last activity
-
Just because things have changed a lot doesn't mean that recently things have been taking several steps backwards.5 comments 141 views last activity
-
Every match has been atleast 2x rank 1-3 survivors, most of the time it's been 3 or 4 of them though (I'm level 8-6 depending on how well or ######### the day has gone).1 comments 51 views last activity
-
As the title says, either a decent buff or a rework is needed. All Legion is good for really is getting pips.2 comments 31 views last activity
-
2 comments 42 views last activity
-
Today, as a rank 8 killer, every single match has had red ranks in the survivors, and most of them have had rank 1's in them. What in the ######### is going on and how can BHVR actually be this incompetent?4 comments 81 views last activity
-
To the toxic survivors out there, enjoy spending all the time on the floor you'll be experiencing now and your long queue times. To the nice survivors, it sucks that you're getting caught up in all this, us killer mains know you only want to play the game fairly and respect that :(4 comments 71 views last activity
-
When you have DS, dead hard and borrowed time50 comments 1,051 views last activity
-
Survivor queue times are already going up whereas when I've been on killer it's been instant. Good job BHVR, this will have the opposite effect of what you intended.10 comments 242 views last activity
-
So they're nerfing the band-aid that was ruin allowing gens to be done much quicker when they were already quick to do and combined with the large map size it makes any killer who doesn't have a good amount of map pressure (basically any killer that isnt Billy, nurse or spirit) way more difficult. The thing that really shows their delusions though is them saying new ruin will be strong late game6 comments 161 views last activity
-
Survivor players will always greatly outnumber killer players. Queue times are getting longer and longer due to nerf after nerf to killers despite the fact that this game is very survivor biased. To those who think it isnt just think about it for a bit. The speed gens are done, the size of the maps, survive with friends etc. Survivor queue times are getting longer and longer as killer players rea12 comments 151 views last activity
-
There will always be more survivor players on asymmetrical survival games so it makes sense to listen to survivors more from a more business standpoint, but if killers continue getting ######### (I'm aware the ruin nerf is quite simple to remedy just by running surv aswell but this is just one extra thing in a long line of nerfs over time) more and more killers will stop playing or move over to b43 comments 2,512 views last activity
-
So, they want things to be easier for new players but what they're ended up doing by nit slowing generator progress but removing ruin is lead killers to replace it with NOED, slugging, face camping and tunneling even more than before leading it to being even less fun for new players than it was just with ruin. Ruin was atleast easy to counter right from the start of the match just by spending a b4 comments 91 views last activity
-
So, in the leaked patch notes it specifies that the delay between shocking and attacking will be 3 seconds. The stun time of the shock is 2.5 seconds which currently means that doctor can temporarily halt a pallet/vault loop and get a hit in. This is pretty much the only reason to seriously consider playing Doctor in red ranks. With the new 3 second delay this removes this one reason to actually4 comments 171 views last activity