Valik
Valik
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- Valik
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Discussions
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SUMMARY OF THE ISSUE: Dual monitor setup. This does not occur in other games. Looking to my left has the mouse go to the alternate monitor; clicking in this window (trying to interact or use a Killer power) Alt-Tabs. This makes the game borderline unplayable. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: From the latest update (Rip Jim) this issue began. Unsure of how0 comments 11 views last activity
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Let me preface this by saying, I understand that the developers are working hard and have an extreme passion for the game. There are tons of moving parts and it takes a great deal of professionalism and focus as a coherent team to keep Dead By Daylight in a good state. However, I am extremely disappointed with the announcement. I personally disagree with the direction that many of these chang1 comments 41 views last activity
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This perk is very niche and not very good at all. As a pro player, it's collecting dust at the bottom of your bin, because the times it can actually be useful are few and far between. As a new player, even when you're missing attacks in chase and struggling to hit - the meager bonus is often outclassed and overshadowed by even the likes of Iron Grasp or Spies From The Shadows. What are y6 comments 31 views last activity
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Unrelenting is a long maligned perk in the game that falls off rather quickly as players accrue far more useful perks as they learn to play the game. While it can be seen in the wild on rare occasion, the reasoning is not a mystery - getting a fraction of a second return on a missed attack is of little benefit, even to newer players that are still learning the game. At this point in time, it0 comments 11 views last activity
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Premonition is the laughing stock of information perks. Right? I've almost never seen it out in the wild, much less have I heard tales of it ever finding some semblance of use. What is everyone's opinion on Premonition? Do you ever use it? Do you think it needs an update?18 comments 321 views last activity
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This perk has been the laughing stock of the survivor community. We've all been there where we spawn in and see someone else taking the perk and groan in shame as the 4k looms above. We've also been there for whatever reason where we take the perk and live to regret it. But, let's not forget, the perk is working as intended as a meme 'Hard-Mode' perk. Should the perk be changed so that it'45 comments 1,581 views last activity
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No Mither has been expressed as a 'Hard Mode' opt-in for the game, but times have changed. How should No Mither be changed to make it a perk people actually bring and have fun with, instead of just to troll their team?8 comments 141 views last activity
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Predator is a contender for the lamest killer perk in the game. I'm sure lots of you all have suggestions on what could be done to make it better. What should be done to make Predator a great choice for tracking survivors?10 comments 271 views last activity
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Let's be honest, how many of you even remembered that Predator was a Wraith perk until I just reminded you. This perk is the laughing stock of Killer perks. Not only is it basically useless, but it destroys your ability to better track survivors. What should we do to make it useful, especially for the Wraith?3 comments 41 views last activity
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Nurse fans, fear not - i do not believe the nurse needs to be nerfed or changed! She's balanced on the tip of a particularly sharp pencil at the moment - we don't want to make her broken or too strong for her own good. However, if the developers chose to take her in a different direction, for whatever reason... ... If Nurse had to change, what direction would you want the Devs to take with her7 comments 71 views last activity
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It is no secret that Nurse is balanced on a pin's tip. Her power circumvents the conventions of the game, making many killer perks useless to bring on her - and many survivor perks useless to bring against her. She's extremely punishing to learn, and there's a fine line between those who can end a survivor team quickly and those who must 'git gud' and improve on their Nurse skills. Likewise, su44 comments 671 views last activity
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I got into a discussion with another member of the forum, and It got me wondering what everyone else's definitions of these things are. What makes something a Juke? What makes something 'Counterplay'? What makes something a 'Mind Game'? and What makes something simply Blind Chance? When is a situation simply a gamble. When things are not educated guesses or tricks - but anything f7 comments 131 views last activity
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Trapper Mori is the original and is one of the most dated looking animations. If they were to change it, what direction would you want them to take it?15 comments 171 views last activity
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This is the oldest Mori in the game - by virtue of the Trapper being the first (and for a time - ONLY) killer in the game. But it also looks the part. Swiping the Machete down over and over looks really dated. Does the trapper mori need a change, or even a facelift? Or do you fellow fog walkers believe it should remain the OG Mori?3 comments 91 views last activity
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While I don't think this is at all a high priority or even on the radar of the dev team, I just wanted to hear everyone's opinion on this item. It's a good item, it's strong and it's generally balanced to a degree. Does it need any changes at all? Should it be used in the Dying State? Should you not leave blood trails while it heals you? Should it not be an activated item that consumes11 comments 191 views last activity
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Remember Me has basically no use in the current meta. Not only is it highly unreliable and, in very particular circumstances, only create a slight advantage for the killer. But this perk also promotes tunneling the Obsession, as they become the greatest end-game threat. This perk is basically dead on arrival in later game matches, and is only truly useful when there's one survivor left and12 comments 201 views last activity
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Premonition is so low on the perk totem pole it might as well be pushing up daisies. I have never seen this perk taken outside of meme loadouts and challenge builds. Seriously, this perk has so much that it can do - but what should it do? It's gotta be a useful information perk - a compliment to the indirect information of Spine Chill, so how do we accomplish this outside of the obvious and6 comments 71 views last activity
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The Syringe giveth. The Syringe taketh away. Back when it was an instant health state, it was even more busted than that cheap Ford Focus your friend always insisted was going to last forever. It's so much better now - far more balanced. A health state automatically in 16 seconds if undamaged. It's pretty good as is, but after spending a massive amount of time in the game, I really have0 comments 111 views last activity
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It's a very, very strong perk in its own right. 60 seconds is a good chunk of time to remain exposed to the killer, only a singular hit will place your healthy buttocks onto the ground - loathing the day you made fun of the Spirit's hair style. But, we've all been there. An entire match, the totem doesn't even get cleansed. It gets cleansed, but everyone hides and it goes to waste. You're in0 comments 22 views last activity
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Whispers is a good perk, but it's very niche and unreliable. I'd love to see it get some attention. Imagine the Behavior devs called you and said they wanted your opinion on what they should do to Whispers to make it better, or at least more interesting. What would you say? What are your thoughts on Whispers? ~ I'd suggest this: The voice of The Entity surrounds you and fills the ai17 comments 482 views last activity
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Camaraderie is kind of a strange perk choice that is niche to a fault, as it requires strict teamwork and has questionable viability in many circumstances. However, everyone HATES being face camped. Would it be better if Camaraderie had the following effect: (Due to popular demand, the perk has been slightly changed) While on the hook, if the killer is closer than 16 meters and there29 comments 242 views last activity
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I think we can all agree, Hemorrhage is not a very powerful debuff. It's hardly a debuff at all! There have been some suggestions to modify its values, or change its effects, but I want to hear what everyone has to say about it! What should Behavior look into changing about the Hemorrhage debuff to make it more interesting?2 comments 41 views last activity
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Post Game Lobby needs a lot of work. While we can talk about what is best, who here thinks that there should be an option to return to matchmaking as a team? There are plenty of times where strong teams are broken up at the end - and sometimes it's uncomfortable to have to send friend requests just to que up with good teammates. Do you want to see a 'Stay As Team' option in the Post Game4 comments 51 views last activity
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Would it be better to have a Personal Stat Tracker in the client? One that tracks perk use, favorite killers, win rate, loss rate, best/worst map killer, best/worst map survivor, pick rate, etc.? Games have had these sorts of stat trackers for a long time, and titles like Overwatch can spoil us with the sheer amount of data it tells us about how we play our favorite games. Would Behavior8 comments 2,631 views last activity