IMO, the main issue with No Mither right now is that it's obvious to everyone that that's what you have, so the killer doesn't ever leave you slugged. If it were possible, I'd have a version of No Mither where you start with full health, but you can't ever heal once you get injured, you don't have the Broken icon on you, and you can pick yourself up from slug unlimited times.
IMO, the main issue with No Mither right now is that it's obvious to everyone that that's what you have, so the killer doesn't ever leave you slugged. If it were possible, I'd have a version of No Mither where you start with full health, but you can't ever heal once you get injured, you don't have the Broken icon on you, and you can pick yourself up from slug unlimited times.
To be fair, the objective of the perk is to NOT be slugged. It's hard mode. So it's working as intended.
However, I like the idea of starting out healthy and just hiding the Broken status from the Killer.
Even if the perk remains what it is, devs could give the same treatment they give to some common killer addons, something like double the amount of blood points at the end of the game (good combo with WGLF), or give more bonuses to all emblem category (help to pip), etc.
I disagree with most of these suggestions, i would prefer constant exposed over broken. my brain thinks it's an amazing idea to buff survivor speed though, so i'm not the best to ask in this ig
I disagree with most of these suggestions, i would prefer constant exposed over broken. my brain thinks it's an amazing idea to buff survivor speed though, so i'm not the best to ask in this ig
So - something like - gaining 2/3/4% Haste and be constantly Exposed ?
( Your opinion is valid, my friend. These conversations are meant to bring in multiple, unique points of view! )
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This would either be incredibly broken or incredibly bad
IMO, the main issue with No Mither right now is that it's obvious to everyone that that's what you have, so the killer doesn't ever leave you slugged. If it were possible, I'd have a version of No Mither where you start with full health, but you can't ever heal once you get injured, you don't have the Broken icon on you, and you can pick yourself up from slug unlimited times.
To be fair, the objective of the perk is to NOT be slugged. It's hard mode. So it's working as intended.
However, I like the idea of starting out healthy and just hiding the Broken status from the Killer.
It's like... hard mode lite.
The only thing I would change about No Mither is that if the No Mither user manages to escape, they and all their team-mates get bonus bloodpoints.
Yes Mither, Sprint Burst and Vigil: Every 30 seconds you get the ability to sprint burst.
That sounds pretty busted lmao
Even if the perk remains what it is, devs could give the same treatment they give to some common killer addons, something like double the amount of blood points at the end of the game (good combo with WGLF), or give more bonuses to all emblem category (help to pip), etc.
I disagree with most of these suggestions, i would prefer constant exposed over broken. my brain thinks it's an amazing idea to buff survivor speed though, so i'm not the best to ask in this ig
So - something like - gaining 2/3/4% Haste and be constantly Exposed ?
( Your opinion is valid, my friend. These conversations are meant to bring in multiple, unique points of view! )