Tiagoquix
Tiagoquix
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Discussions
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ReShade no longer works correctly. For some users, I've seen that EAC blocks the game launch. For me, the game launches normally and the ReShade pop-up appears as expected, but filters don't get applied correctly. It seems that EAC is the one causing trouble here, due to a developer response in another thread: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955447#C2 comments 261 views last activity
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ReShade no longer works correctly. That's it, no video needed. For some users, I've seen that EAC blocks the game launch. For me, the game launches normally and the ReShade pop-up appears as expected, but filters don't get applied correctly. It seems that EAC is the one causing trouble here, due to a developer response in another thread: Thanks for your attention.0 comments 61 views last activity
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Hello there. In several matches in the new 2v8 game mode, I have faced ocassions where a hatchet hits a Survivor, makes the hit sound, but does not injure. This happens 25% of the time when I hit a survivor, and happens with high frequency. Thanks in advance for your attention.2 comments 121 views last activity
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While playing as Huntress or Trickster, reloading on a locker turns the volume up to 100% before going back to normal again. Reproducible rate: 100%. Any map. Any perks. Iron Maiden helps to mitigate the issue, but does not fix it. This bug is in the game since approximately two months ago.1 comments 41 views last activity
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Basically, an sub-option to only show friends names, while still hiding strangers' (other players') names.0 comments 11 views last activity
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Title.2 comments 51 views last activity
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locker bug.7z If a Survivor disconnects while the Killer is grabbing him or her out of the locker, the Killer's viewmodel disappears until someone is hooked. Bug replicated with Huntress using Iron Maiden. I don't know if it happens with other characters and/or without the perk. Attached video in .7z.0 comments 21 views last activity
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After the 6.2.1 update, when using the Wesker's power, it shows a red overlay on the screen. Just... why? It's unnecessary and it hinders instead of actually helping. I don't think he needs any overlay at all, because if someone uses his power, they will know they're using it. This overlay didn't exist before, and I don't see a reason for it to exist know. Thank you for your attention.1 comments 71 views last activity
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Since the store is currently bugged [ https://forum.deadbydaylight.com/en/discussion/comment/3106369 ], could the developers take advantage of the situation and, besides fixing, actually implement the ability to preview multiple items? It's a needed change, and it's something so simple! Thanks in advance.0 comments 11 views last activity
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Step 1: go in the store. Step 2: click the information button to access the "Story"/perks section of any character that you don't have Prestige 3. Step 3: see the weird/wrong text. This happens with any character that meets the condition mentioned above. sadako text.png I think it should read "Reach Prestige 3 to unlock all Perks of The Onryō for all [Survivors/Killers]1 comments 31 views last activity
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Most of the time, whether playing as Killer or as Survivor, the end game chat only serves to spread toxicity. Rarely it does serve anything other than players swearing at each other. I request the developers to add an option that makes the chat not display messages until you decide to click on it. At least, that would help a lot.5 comments 93 views last activity
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:(8 comments 41 views last activity
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After the new update, the amount of Bloodpoints has decreased from 150k to 100k when buying a perk in the Shrine of Secrets if you have it. However, with the introduction of the new system, the reward is the same no matter what the perk tier is (and let's be honest, 6k Shards for 100k BPs isn't worth it). I suggest BHVR to change this, making it multiply the required Shards to buy the perk by 101 comments 41 views last activity
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I feel like my game lags a little bit when I'm on the lobby screen with other players, whether I'm a Survivor or Killer. These lags do not cause any problems, but they end up desynchronizing the animations a little and visually disturbing the viewer a bit (which, in this case, the viewer is me). I don't know if other people noticed the same thing. This problem is no big deal, but it exists. I0 comments 21 views last activity
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It's slightly sad and annoying for me to necessarily have to play the game with the graphics at the lowest settings (because of visibility reasons), and have to go into .ini files to change things that should be native to the game (like the FPS cap, the vertical sync and anti-aliasing). DBD will likely gain a lot of players with the new update. But until then, you (developers) HAVE to do ever6 comments 341 views last activity
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Hello! I think everyone agrees with me that this Hex perk is currently a bit of a meme compared to other perks. At the beginning of the game, it could even be good, but with the evolution of Dead by Daylight, it became a kind of meme perk and people stopped using it. See here its current effects: https://deadbydaylight.fandom.com/wiki/Hex:_Huntress_Lullaby Because of that, today I'm3 comments 171 views last activity
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Title. It's just that. I find it annoying and unnecessary to have to press a button to get to the main menu of the game. If I, for example, start the game and go to drink water and take a while, when I come back I'll still have to wait for the game to load to the main menu, and that's kind of annoying.8 comments 91 views last activity
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This thread will discuss in detail (and directly) possible changes to the killer Deathslinger to make him viable. 1) New feature — Guaranteed down on Survivors after 3 shots without mending Explanation and justification: we all know that Deathslinger is a very sensitive killer to pallets. If a Survivor pre-drops a pallet in a chase, they basically guarantee a win in that chase. So I'm propos4 comments 451 views last activity
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EDIT: Paste this in your Engine.ini to disable Anti-Aliasing again: [/Script/Engine.RendererOverrideSettings] r.DefaultFeature.AntiAliasing=0 Works in 5.7.1. ---------------------------------------------------- ORIGINAL POST ---------------------------------------------------- After the new 5.7.0 update, I noticed two things: 1) In the Engine.ini file, the code I put to dis17 comments 772 views last activity