TheRivulet
TheRivulet
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Discussions
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The main issue arose when it was buffed to stun killers, as it made the viable counter, Lightborn, completely useless Another main issue of the perk is that because it is based off of repair %, the killer is punished for doing their goal, as when they damage generators, it gives whatever user of the blast mine perk more repair progress to work with The final issue is that the perk lasts on17 comments 291 views last activity
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Aka, increase needed gens to 9 The number of generators is equal to the survivor amount, plus one1 comments 11 views last activity
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Huntress, Trickster, and Deathslinger are all ranged killers Huntress and Trickster have a lullaby But why doesn't Deathslinger have one?17 comments 521 views last activity
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I heard it somewhere. Or does it just stun him normally1 comments 31 views last activity
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It would only be for the killer side though. Maybe you dislike a certain chase music and want a different one Look no further3 comments 61 views last activity
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Blast mine should remain at 50% progress It stunning killers is kind of stupid because now it COMPLETELY counters lightborn Chemical Trap is fine, but it can be set up way too fast, so maybe slow the placement speed12 comments 271 views last activity
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As for balance this feels right, so I honestly have some ideas Saboteur: Regression speed increased to 250% Built in pgtw Brutal Strength (but only on gens) If an injured survivor is in your Terror Radius and is currently working on a gen, both you and your teammate will see said gen highlighted in yellow Totemkeeper: Built in Pentimento, but you kindle dull totems All dull totems are3 comments 41 views last activity
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His exposed effect he gives is hard to work with, so he's honestly quite well in the mode, please bring back the instant down5 comments 81 views last activity
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While Medic and Scout are weak, Guide especially, and Escapist are overpowered. It's so easy to do generators in this mode already, you could maybe slow gen repair speed so that guide is just a help and doesn't absolutely break everything3 comments 71 views last activity
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If the gens needed is 1 plus the amount of survivors, it should be 9 gens, not 84 comments 81 views last activity
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A risk of rain crossover, especially having the Void Fiend as a killer, would be pretty nice! It might take a little to balance him, because of his likely power, but he seems perfect for a killer!0 comments 11 views last activity
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Need I say more? It's quite literally an M1 killer.1 comments 21 views last activity
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Decrease bear trap timer from 150 seconds to 140 Time should still go down while in a chase, just at 50% the regular speed You should still be given one bear trap when using video tape Attempting to exit via hatch with an active trap on should kill you2 comments 31 views last activity
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Makes it so that it isn't just "if you luckily come across the hatch mid chase you win"51 comments 652 views last activity
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I would really love this as a chapter and the hide as a killer, I've made an idea as the hide for a killer before actually, so I'll post it here (scroll down more) Abilities: Sightseek - Hold down the Ability button while not crouched for 3 seconds to Sightseek, while you are winding up the ability, all survivors get a visual warning. After initiating0 comments 23 views last activity
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First killer suggestion, hope it's balanced Abilities: Sightseek - Hold down the Ability button while not crouched for 3 seconds to Sightseek, while you are winding up the ability, all survivors get a visual warning. After initiating sightseek, all survivors will be forced to do a skill check, survivors that fail this will have their auras revealed fo1 comments 61 views last activity