Avatar

TheMruczek

TheMruczek

About

Username
TheMruczek
Joined
Visits
1,416
Last Active

Discussions

  • "That made long shots super viable and strong and with having couple streamers in our chat rn, while you are looking at your chat saying very funny things, well, you would get shot by a pillar that came out nowhere". THIS is the justification given to us by devs on their discord stream for making Judgement's projectile far easier to spot. This is the smoking gun that explains the most questionab
    54 comments 1,381 views last activity
  • Trickster got some new tunes to play with when he got semi-reworked but we haven't had a proper new chase and lobby theme for one of the older killers since...well, Hag- 3 years ago. I get that it wasn't received particularly well, but man, one of the things that kept me excited for killer updates was the potential for getting a new smash hit piece. It's not like there are a lot of them left to
    3 comments 51 views last activity
  • I mean the overall concept of it. We'll see tomorrow how actually fun and balanced he is. Imo I don't hate it but this the second anniversary in a row to have a mobility + projectile killer. Kinda underwhelming for 10th anniversary. I like the stealth aspect, the spear toss is alright. Still wished for rage mechanic or some form of a command grab.
    98 comments 3,336 views last activity
  • Hello, in this post i'd like to talk about turrets or more so double turret set ups. It guarantees to kick out the Xenomorph out of the crawler mode with zero counterplay for the killer when placed correctly and it does so for little to no effort or consequences for the survivor team. I am surprised the developers haven't adressed this already, especially with how pallet density hurt Xeno. So t
    12 comments 341 views last activity
  • Almost every Billy i face has this + Spiked Boots. I don't get why this add-on hasn't been changed yet. It's not like Billy is a weak killer yet it just allows him to brute force every tile without any thought. Just forces safe predropping since almost every single good read you do as survivor in a tile gets you hit becouse he is zooming at Mach10 compared to normal base-kit speed. The downside
    10 comments 171 views last activity
  • Just a heads up this is a long post. I'm not against an idea that Killer should be powerful becouse well, they should be. It's a 4v1 game afterall. However as someone who plays midtiers imo S tiers and sub-S tiers take it too far and i would attribute the recent awful changes like extended hook timers, creation of overtuned survivor perk (eg. shoulder the burden, resurgence), pallet density updat
    11 comments 212 views last activity
  • This is the argument I've been seeing whenever someone discusses the new anti-slug and anti-tunnel changes. So the Twins rework that made them Nurse 2.0 was acceptable becouse it hit PTB first, right? The problem is that these ideas should have never hit PTB in the first place, it's literally a waste of resources. The 2 newest systems are flawed on paper and in practice. Both are complex and sha
    8 comments 151 views last activity
  • I've noticed Resurgence, Duty of Care, Botany and Desprate Measures used more often ever since the newest patch dropped and for someone who DOESN'T run 4 gen slowdown or/and play Nurse, Blight, Billy etc. this makes games a living hell. It's such an eyesore seeing a survivor healthy and ready to hop on a gen 3sec after getting unhooked. Obviously Resurgence is the main offender but it's not unco
    19 comments 392 views last activity
  • Why was babysitter buffed? It was one of the best perk in the game to combat tunneling, especially when applied to a decent survivor player and it got buffed to be even better? So the developers almost butchered pentimento and most hex builds in one go and now babysitter was buffed out of all things? At this point, with new babysitter and duty of care
    19 comments 491 views last activity
  • Title. Honestly what the hell even is this tech. The fact that you can simply crouch to avoid a being hit is so obnoxious to face as Killer. The only counterplay is to fake M2 (as Demogorgon) and hope the Survivor will fall for that. I am not even sure if there is any sort of counterplay on other Killers that are also effected by this. I don't know. Even if you will get the hit/down after the Cro
    6 comments 271 views last activity
  • I'm confused considering that Blight's and Nurse's more powerful add-ons like Alchemist Ring or Fragile Wheeze were given a new effect meanwhile insta heals were given slight number adjustments a while ago which just feels like a slap on a wrist. Time increase from 16 to 24sec? Survivor will still just pre drop one or two pallet and if u aren't a killer with mobility they are completely safe. Or
    1 comments 51 views last activity
  • I have encountered a certain group of Survivors, twice. Pre-dropping pallets, 3 insta heals, hold W, MFT and SB, map offering and yet even with Sacrificial Ward you go to Mother's Dwelling. Camping won't really work, they will just sit on gens. Good luck with tunneling considering how they have so many insta hea
    45 comments 2,311 views last activity
  • Putting aside Iri Tape and RIng drawing add-ons, Sadako is one of the weakest killers in the game rn, thanks to: Her stealth being rendered useless becouse of her lullaby Condemned being basicly useless If somehow u get someone fully condemned they can just take m1 then put in the tape Her teleport cooldowns are incredibly awful Lack of chase power Now Bhvr announced changes to Sadako wi
    4 comments 341 views last activity
  • The amount of map offerings that you have to chew through as Killer is insane. Most of the time i play survivor and i get maybe 3 or 2 map offerings per day from Killer, meanwhile i get 10 as Killer. There are just so many awful maps for Killers and reworks are a pathetic attempt at fixing them, which most of the time they fail. Cowshed rework will probably make it slightly better like Eyrie of
    7 comments 151 views last activity
  • Title. Dead Hard is the most fun exhaustion perk in the game that is stronger against more powerful killers while not being too oppressive against weaker ones. Yes DH sometimes is unfair but compared to it's old version it's in much better place and we all do not want the Sprint Burst meta. Pain Res-probably the most healthy gen regression perk in the game. I am fine with nerfing COB and Overch
    3 comments 71 views last activity
  • I won as Nemmy, i used his 3 perks some add-ons, got 4 k and i didn't get it. Are adepts bugged?
    11 comments 282 views last activity
  • Now I get that the Incapacitated status effect had to go and it's a good change but Eruption has gotten the Pop treatment. Nobody complained about gen regression part of this perk yet it has been nerfed to the ground. I think Ruin and Pop should return, they where the most healthy gen slowdown perks in the game or buff Jolt and Pain Res so Killers can just focus more on chases rather then kickin
    0 comments 91 views last activity
  • Now before you say anything, i do not expect to 4K every match. I generally love the new buffs to SoloQ , it was a boost that solo players needed but the games really became tough for killers that aren't sweaty Nurse/Blight/Spirit main. And the biggest things that make maches difficult are maps and survivor's items. Medkits are undeniably the strongest items and they have some the most busted
    0 comments 71 views last activity
  • I think that DBD is probably in it's most balanced state, but it still possess many issues that need to be addressed. And i wanna talk about them. Map design . I don't think i need to say much... most maps are way too safe, open and sometimes even too big. The Eyrie of Cringe fits perfectly into this description. Haddonfield, the latest map that has been reworked, still has it's problems. It
    1 comments 61 views last activity
  • Platform-PC Step 1: Select Spirit. Step 2: Enter a game. Result: While playing Spirit player won't hear any sounds made from generators and survivors . ADDITIONAL INFORMATION Character played: Spirit Perks played: Does not matter Map: Every map Frequency: Every game
    0 comments 31 views last activity
  • Sadako is one of the weakest if not the weakest killer in the game. She has nothing to offer in her current state. Wanna play stealth killer? Wraith and Gf are way better picks for that. Wanna play a killer with base kit slowdown ability? Pinhead, hell, even Pig is better pick than her. Wanna play teleporting killer? Dredge is now a way to go my friend. Sadako currently posses 5 main proble
    2 comments 111 views last activity
  • I swear to God, Blight has such amazing add-ons in this game it's kinda insane. Think of Alchemist's Ring or both his Iri add-ons. Hug tech is needed for Blight to use his power in most loops in the game. Hens shows it how Blight depends on this tech to use his power well in many loops. They Are Removing Blight's Best Trick | Dead by Daylight - YouTube His base kit while powerfull requires
    30 comments 481 views last activity
  • If BT is gonna be base kit so should Corrupt so not to give one side a very powerfull perk and leave the other one standing in corner crying or laughing or both. Like I think no one will question that these perks feel very necessary for both sides. Without BT in your build as survivor you need to be super carefull about unhooking ppl and you can't do ######### to a camping killer. Not to mention
    7 comments 151 views last activity
  • Like i am very glad that devs took some time to rework prestige system to make it way more usefull but i was wondering if you still can get bloody cosmetics after these changes. I am currently sitting with my main-Demo at prestige 2 and rn i don't know if i should prestige after 6th anniversary update or get his cute little bloody head before the update comes out.
    3 comments 131 views last activity
  • Edit: I don't care that i didn't get 4k. This post just was ment to show how Dead Hard, insta-heals and map offerings are a bad comedy and bhvr should do something about this. I swear to God, can we just delete Dead Hard or at least make it so Dead Hard actually rewards survivor for dodging killer hits and not pressing e at last possible moment. This per
    55 comments 1,251 views last activity
  • It is a damn shame that such an iconic character as Freddy isn't in the best place currently...terrible add-ons, nerfed base kit movement speed while placing snares and not very exciting gameplay. In my opinion he should be next in line to get a rework after Twins to adress his boring gameplay and some of the issues that were mentioned earlier. Here is my idea how to "fix" Freddy. Base kit: Nig
    10 comments 201 views last activity
  • This is a follow up to first part where i listed and changed bad or avarage survivor perks that could become stronger and diversify the current meta. This part is also focused only on perks and nothing else. EDIT: Yes i understend that Killer meta is still pretty diverse compared to what Survivors use, it's just a list of changes to some perks that i saw bigger potential so they would become via
    16 comments 171 views last activity
  • DBD's meta is has been very stale and boring for both sides so i decided to try and see how many perks i could buff/rework/nerf so they become more in line with more avarage/good perks. Both parts are only focused about the meta on both sides, since i think everybody knows that map design, rng, quite a decent number of cheaters and lack of second objective in the game for survivors are also big p
    0 comments 42 views last activity
  • Now the devs did release satisfaction survey and i want to focus about the second objective part of it. My idea for it is simple. After completing 4th generator the entity blocks all gens for 5 minutes and to pull away claws from gens you will need to do 2 Entity Shrines out of 4 placed on map. They would take 20 sec to complete and after completing it you would lose health state. If you are in
    3 comments 51 views last activity