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SuzuKR

SuzuKR

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SuzuKR
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  • I think it's very immersion-important that Mad Grit should be able to let you swing missed attacks faster than it does now, so it's as fast as this: https://streamable.com/wzfq43 (Credits to LilithOmen for the original video) If Mad Grit isn't this fast is it even really Mad Grit 😔😔😔
    1 comments 21 views last activity
  • I don't understand why charms are side-locked in the first place.
    1 comments 11 views last activity
  • Getting mad over a video game, yeah, whatever. People have moments. But there is a reasonable boundary to that. There is literally never ever an acceptable excuse for using slurs, encouraging IRL suicide/harm, or threatening someone. People don’t “accidentally” have a “heated gamer moment” saying a slur unless it was already in their vocabulary. Before someone says something stupid like, ”You ca
    11 comments 121 views last activity
  • They can fly around the map at high speeds bypassing any wall, never get hit by an attack or pallet stunned, and be completely invisible to both the killer and survivors.
    5 comments 131 views last activity
  • As far as I’m aware, it is in the game because it provides assistance for console players. However, as many people have attested before, at least on PC it can definitely create more problems than it solves when it yanks attacks off course and into a wall. For example, if a survivor makes a sudden turn, aim dressing can pull the killer’s swing into the wall. Thus I would like to have a toggle opti
    2 comments 21 views last activity
  • The penalty on Adrenaline Vial was reduced from 80% to 50% in patch notes, but in-game it says it reduces it by 55%.
    0 comments 32 views last activity
  • CURRENT EFFECT: After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed Status Effect for 60 seconds. Dragon's Grip has a cool-down of 120/100/80 seconds. SUGGESTED REWORK: After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream,
    0 comments 11 views last activity
  • • 40 second cooldown instead of token system • Hooking a survivor will immediately end any current cooldown • Lunge range reverted back to the original +100% on PTB • Press (some button) to make the next lunge within 3? seconds become a super-lunge and put the perk on cooldown after the super-lunge animation is finished regardless of hit or miss tldr; Giving killer more agency over when th
    7 comments 41 views last activity
  • So from the screenshot attached, Peanits had said the following: "Specifically if they’re making no attempt to finish generators, and the hatch isn’t available (so you can’t close it and start the EGC)." is considered holding the game hostage and thus against the game’s rules. However, I wanted to ask Peanits, or any other actual BHVR staff whether th
    23 comments 252 views last activity
  • Cypress Mori is made base to all killers with its current effect. (Grants the ability to kill the last remaining Survivor by your hand during the next Trial.) - Reasoning: Last survivor downed is dead 99% of the time if you're not sparing them intentionally anyways. - New Ivory Mori: Grants the ability to kill one Survivor who has progressed through two Hook States by your hand during the n
    2 comments 21 views last activity
  • The Legion's concept as four separate people the Entity brought in as killers felt incredibly cool. However, in the actual game, there is just about no representation for The Legion actually being multiple people, and is rather just playing one of them at a time getting into a frenzied bloodlust. Using ideas such as the Ice Climbers from Nintendo and the teleportation to a previously placed devi
    6 comments 121 views last activity
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