SpringMyTrap
SpringMyTrap
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https://www.youtube.com/watch?v=Lx8zLa2yago This a new double pallet set up. A set up that should not exist in the first place because it would normally be very safe vs most killers. Except Krasue. Somehow she doesn't care. I can't make distance there after hit, she would immediately catch up. I can't vault because she reacts and goes around. I can't fake vault because she is fast en12 comments 261 views last activity
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I dont think I need to elaborate on what EXACTLY is wrong with her power. There is a lot. Most of that is fundamental that cant be solved with nerfs. If you are here, you most definitely experienced how Krasue feels in chase. Either as or against, it doesnt matter, you can tell how cheap and uninteractive, yet brutally efficient she is. They buffed her because they got stats and feedback from75 comments 1,953 views last activity
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SUMMARY OF THE ISSUE: Placing the trap inside locker, trapping the survivor with it and picking them from the trap causes survivor to enter superposition when they're simultaneously inside the locker and on killer's shoulder. that enables killer to hook survivor, instantly grab them from the locker, putting them back on the killer's shoulder and allowing killer to hook them again. that also l1 comments 82 views last activity
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new overwhelming presence exhausts survivors and reveals their aura when they use an item. fog vial is an item. one of the few people will realistically use in chase and often use early on. was it meant to be a counterperk against fog vials at some point? right now it isnt because fog vials hide auras, but was it at some point7 comments 151 views last activity
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Imagine this was done with promised antisystems being added which are broadly on the same level as basekit UB they planned to test in chaos shuffle. Survivors need to pop 6 gens now. There are 8 gens in total. Gen spawn logic is changed slightly to make them more spaced out. Generators require 80 charges to complete instead of 90. Slowdown/toolboxes are supposedly not buffed/nerfed. Kil13 comments 241 views last activity
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fair and fun perk73 comments 1,654 views last activity
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a perk that basically has roughly same value in hands of solo q / swf, good / bad players, mildly annoying, has counterplay regardless and while could use some bugfixing (the ######### it does with hitboxes and sounds seems like unofficial unintentional bug) and was overall okay was deemed "too op" and had to be nerfed by 50%. meanwhile conviction, a perk that gets progressively more OP in hand3 comments 181 views last activity
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Made a tierlist of how much I think this statement is still accurate for modern day DbD. My main criteria would be how much worse these killer would feel without their addons, how much they rely on them to be viable and how much of a difference the addons really make. Tremendous difference are things like iri stone / bag being basically a difference bet9 comments 351 views last activity
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not bodyblocking playstyle, not "killer you have to loop because you cant run from them", it actually is "the killer you just die against because power autopilots every aspect of the game". yeah, i give up, nuke him14 comments 391 views last activity
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It's useless for me and distracting. I can remember what perks I have and if I dont I can just check manually. Gif related0 comments 41 views last activity
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MMARY OF THE ISSUE: Deep sea xenomorph skin promo art features the skin having a distinct glaring / glowing effect on the facial fin akin to angler fish. The actual skin is missing that part. PLATFORM: Any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Open the game Choose xenomorph Choose deep sea xenomorph outfit (Optional) Load into the match as deep sea xenomorph VIDEO:0 comments 61 views last activity
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For the last ~7-8 hours i cannot connect to dbd rebooting router, game, steam, PC doesnt help. tried to turn off exitlag/goodbye dpi or try different configurations, nothing helps either. I heard there was allegedly some kind of patch meant to address similar issue on other platforms, is there a chance it's the reason it ######### the game up for me? Where do I post to find more relevant4 comments 242 views last activity
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SUMMARY OF THE ISSUE: When springtrap uses the doors, all trial ambience becomes silent PLATFORM: Any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into the match against Springtrap Wait for him to use the door to teleport Listen VIDEO: https://youtube.com/shorts/tWtOr00PiJ8?si=qXKQW0jfRS7cWWbO (first part of the short)11 comments 211 views last activity
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Damn, imagine if that went live, cameras would've had actual purpose. It's so upsetting how disjointed his current power is with counter-mechanics for both sides' usage of the doors being completely useless and just existing in parallel dimensions.6 comments 131 views last activity
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Self explanatory. They talked about almost everything from qol roadmaps on the anni stream except this part or did I miss it?1 comments 41 views last activity
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Title. I spent almost two weeks playing as and against springtrap and this is the conclusions I've come to. Using doors and cameras against Springtrap is completely optional . The optimal play versus this killer is to pay attention, read UI clues and just do gens against huntress who makes up for the lack of ability to properly 2 tap people or camp hooks with mobility and meh stealth. Ca1 comments 151 views last activity
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All the distinct things are kinda not worth going for because optimal and generic&boring play is just this much more consistent Cameras are not worth it because there are plenty of other clues to go off anyway Doors are nice but people are figuring out prerunning with built-in clues and it's going to get worse Doors are kinda too good for gen control but the killer is overall too mid for40 comments 1,231 views last activity
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Anytime anyone at any moment uses the door system for mobility a global sound cue plays. Not loud, but distinct and obvious enough. Optionally, there should also be a visual effect tied to the doors / auras for the HoH people like the aura changing or some visual lement on the doors observable from any angle. Anytime survivors use the doors, Springtrap sees the auras of the used doors in yel0 comments 41 views last activity
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SUMMARY OF THE ISSUE: The mechanic that is supposed to highlight the doors that survivor uses does not work if Springtrap was not camping inside the door at the moment survivor began teleporting through doors. The doors are not highlighted in yellow and no additional sound cue is given. PLATFORM: Any (experienced on steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into the4 comments 241 views last activity