Avatar

Slan

Slan

About

Username
Slan
Joined
Visits
424
Last Active

Discussions

  • I have started hearing people, fog whisperers included, saying Jason needs a nerf. And although I don't entirely agree with that claim, I really hope that he isn't gutted were the nerfs to come finally. First of all, I do think we need time to properly asess the reality of Jason overall so we can come up with solid conclussions. His kill rates and pick rates as of now are, of course, overinflate
    2 comments 233 views last activity
  • Last year has been an experience to say the least. We had a balanced game last year which was fair to both sides, but every step taken this year has been towards an unbalanced state. It all began around the Springtrap release. The healing meta made a comeback and in a strong way. Survivors only taking 5 seconds to heal negated many killers' pressure, and it still happens at this point, according
    23 comments 461 views last activity
  • For a few weeks we've had a few issues, it is clearly the Krasue's release came with unfortunate things. One of them is the pallet density update. I admit there was one map that did need it. Haddonfield had a very large deadzone in the middle and now that's gone, which seems fair. But the rest of the maps did not need it at all. Pallets feel stacked everywhere, making the killer experience mise
    9 comments 221 views last activity
  • This patch without a doubt was...a thing. First we got a new killer that in PTB worked fine and just needed a little polishing. But instead, almost every aspect of her was buffed, making her unstoppable. Krasue is overpowered and broken, I would have just reduced the time it takes to go from head to body, since it's the only thing that kills the momentum and the vibe with her. Myers has becom
    0 comments 31 views last activity
  • I have seen the changes implemented for quality of life. Yet, after 2 weeks without playing, I find people leaving over the slightest issue. About to get moried? Nuh huh, leaving. Killer comes for the hook under which I am healing? How does he dare, I am leaving. I run into the killer after being unhooked by chance and he chases me because I was running around like a headless chicken? Tunnele
    7 comments 201 views last activity
  • Some years ago, both killers and survivors were able to change the character they were going to use for the trial while being in the match lobby that preceeds the game. For some reason, killers lost that option while survivors got to keep it. Some survivors even use it to pretend they are going into a match without anything before quickly switching character in the last second to a fully-equipped
    5 comments 81 views last activity
  • Nemesis is a certainly non-versatile killer, his kit out of chase is lackluster while his abilities in chase are pretty useful. He lacks mobility and although zombies could end up compensating it, the are useless most times. Nemesis has many problems, yeah, and this could help solve one of them. I suggest making the zombies not have collission with Nemesis. Sometimes they act more like an obsta
    11 comments 121 views last activity
  • SUMMARY OF THE ISSUE: In the room above the bathroom there is a wall, near the pallet that is on an entrance, the one with 2 lockers near it (not in front of it). Said wall has no collission, and allows anyone to get inside, hiding from sight since others will just see a wall. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played as killer, saw 2 survivors going inside the w
    0 comments 41 views last activity
  • I am in Eastern Europe, and recently learned about the London-Frankfurt servers. It seems I play on the Frankfurt ones (despite London being a bit closer to my location), where I find people with different alphabet and language. Is there a way to switch to London servers using a console or I will be forever stuck in Frankfurt?
    0 comments 21 views last activity
  • Cosmetics have become better and better with time, that can't be denied. However, lately we've had a little bit of a letdown regarding this. At first the legendary skins provided substantial changes to the appearance of characters, sometimes even giving them new voicelines and sounds. Then we looked at DBD mobile, where skins started comming with their own special moris. Then that made its way to
    1 comments 91 views last activity
  • Thus week I've been playing my usual killer matches. KIlled some people, watched others escape, moonwalked a bit as Myers,… Everything normal it would seem. Except for a few instances in which I faced teams of survivors that DCd almost immediatly after seeing which killer was I using. The first case was when I decided to play Skull Merchant, which currently should be dead easy for survivors to f
    37 comments 963 views last activity
  • Yes, we got a Myers update recently that made him somewhat more efficient, especially when stalking from afar. They also gave us the possibility to milk the survivors even more for that succulent evil within tier III we all want. And we got a buff to Tier I while not getting scratch mirror changed, which seems like a win. Despite all this, there is still one issue, perhaps the biggest issue, wit
    12 comments 211 views last activity
  • Past gamemodes were kinda fun, not gonna lie. However, the new 2v8 has some mechanics that can be abused by survivors. First of all, the gen progress bonification for each hook phase encourages gen rushing and ending games too fast for everyone to enjoy. Applying pressure and preventing repairs is more difficult than ever. The huge amount of pallets in the map was already enough to give
    2 comments 51 views last activity
  • Kinda a hot take but here we go. The endurance given to a survivor when they are unhooked is supposed to be for dissuading the killer from focusing on that survivor and ignoring the rest. However survivors use this mechanic recklessly to protect others, thus encouraging the behavior this feature is sought to fight against. There are perks that already work with protection hits so why not use tha
    38 comments 822 views last activity
  • Ok, many instances in a match I have found survivors who start opening the gates and leave them 99% open, so they go and look for the killer or try to call them, which is fairly annoying and frustrating for a killer. I believe the preference should be to "get out ASAP" once all generators are completed, not engaging in chases once the main part has been done. By doing this change, you would ensur
    7 comments 61 views last activity
  • "If you want something done well, do it yourself". A physical puppet that serves the Entity's machinations, a direct manifestation of its will and its urge for feedement that exerts its power through the realm to play with the hopes of the survivors, ultimately leading them to their demise. Killer power: Hopeless control The realm is your to rule with iron fist, binding it to your will in ord
    0 comments 41 views last activity
  • This concept I refer to as "PTB effect" is simple. When a new chapter or inportant update is released, it usually spends from 2 to 3 weeks in the ptb, where PC players can try the update before everyone else. Now you see new/buffed/reworked killers being absolute beasts there at first, seemingly being broken, new/buffed/reworked perks being also extremely good or bad. Then the update goes live an
    7 comments 311 views last activity
  • Sadako is a killer whose performance depends on certain add-on. This should have been an indicator of her needing a buff, not a nerf. Her base kit should not be touched if the add-on is to remain all the same. However, i would simply rework the add-on and buff her base kit. Sadako is weaker than even your average stealth killer, her only current strength is condemn and a little bit of map pressur
    2 comments 121 views last activity
  • I have played a few games as Hux and I can tell there is something a little bit off with the EMPs. There are too many and they are also fairly easy to obtain while being a fairly powerful tool against this killer, capable of completely nullifying his power, only allowing you to wartch them as they repair with you being far away in some cases. The recovery time of a pod is tremendously big, and in
    6 comments 171 views last activity
  • Recently I have seen many survivors using Boil Over in maps in which the main building has two floors, which they abuse so that they cannot be hooked. My most recent experience involves a premade with a swf group consisting of 4 survivors using BO, then two had sabo and No Mither (with the other two having unbreakable instead). I had to leave them in the dying state and make sure they didn't pick
    11 comments 232 views last activity
  • Title. After an experience today with a premade that ran no mither, sabo and boil over in Ormond, using the second floor to abuse BO especially, this question came to my mind.
    17 comments 302 views last activity
  • Today I faced 4 survivors who used the Ormond offering and Boil Over, intending to use the main building as their safe spot and basically making sure they were downed on that floor, so that boil over could do its magic. Luckily I was playing as knight and could delay them to down them where I wanted using the guards, plus they were bad at chase (no wonder why they used that strategy). Now there a
    10 comments 161 views last activity
  • So which is the most evil, annoying, or highly effective builds you hate to see used against you but you love using/ seeing your teammates using as both killer and survivor? Also why do you regard said builds in that way?
    36 comments 2,662 views last activity
  • I mainly play on ps4, and as a killer main, though sometimes, when planets allign, I do play survivor. Now, every time I encounter another fellow ps4 player in the game I see the option to create a chat with them is disabled. At first I thought these were isolated cases, but they have multiplied as time went on. When I want to say "gg wp" to someone I find I cannot congratulate them, which is fru
    35 comments 1,572 views last activity
  • Sometimes recently unhooked survivors use their basekit BT or perks such as Off the Record to do protection hits when the purpose of these perks is to discourage tunelling, not being used to give other survivors better chances. Many times this is done to leave them on the ground so that they can use their DS too. If healing other survivors counts as a conspicuous action, and its purpose is also g
    14 comments 423 views last activity
  • These two perks were not a real problem, I do not get why have they been nerfed. I get that some killers can be quite territorial, but these perks are only a complement and not the actual issue. The slowdown effect they applied to generators wasnot that strong and could be easily countered. The problem comes when a killer that encourages a more territorial playstyle appears. The Skull Mercha
    6 comments 111 views last activity
  • So basically title, what is the best jumpscare build and how have you got to play in order to be as efficient as possible (basically make people jump off their seats and get hooks, with the first one as a preference)?
    21 comments 8,153 views last activity
  • This has to be said. When playing Dredge I don't want nightfall to come, as it means I will be having to hear strange echoes that are quite annoying and affect my auditive detection abilities. I am not saying anything about survivors hearing it but for the killer it is perhaps too much. So if this issue could be dealt with I would be very thankful.
    0 comments 11 views last activity
  • We all know that perhaps the most unbalanced thing in the game are the dreaded SWF groups. Killers usually underperform against them due to their coordination and map control. Solo q players also fear and hate them because they sometimes end up leaving them behind for the benefit of their group. The fact that your MMR depends on them quite often feels slightly unfair. My performance in the tria
    10 comments 141 views last activity
  • Every time a new killer is added I am looking forward to trying the content I paid for or invested my time into obtaining. The thing is that every time I try a killer I end up playing against survivors who compulsively repair and/or are experienced loopers and I cannot get to do a thing. I am not saying that genrush is the problem here, it is the fact that I cannot compete with them on that exact
    1 comments 31 views last activity
  • 25 comments 431 views last activity
  • 14 comments 112 views last activity
  • Sadako is a weak killer these days, we all know that. And I just wanted to know if there is a build that helps her improve in a match.
    2 comments 682 views last activity
  • I have been thinking about It. There are a few people well-known by the community and that are icons between us. People whose name we all know in the community, whether if they are streamers or devs. And I would personally like to see at least one of them in the game. For example, Mathieu Cote. We all know his voice, his face and his famous "I think se did a pretty good job so far"( which cou
    6 comments 61 views last activity
  • Killers are often treated as a Jose by survivors. I am of course talking about the typical 4 Head On bully squad. These creatures will always try to stun you whenever It is possible. I know that Head On has a cooldown due to it being an exhaustion perk, but two people hiding inside two lockers that are close is simply too much sometimes, even with enduring this can be frustrating. I believe
    17 comments 241 views last activity
  • I am sure that everyone has noticed that se have no left-handed killers. Most of them use their right hand when wielding their weapons (except Dredge, who has a fleshy thing instead of his left hand, so it would not be fair to count It as right-handed) and some just use both their left or right hand, like Oni when swinging, or Deathslinger. Now, everyone is hyped about Vecna from Stranger Things
    7 comments 141 views last activity
  • In the brand new developer notes some changes for Thana have been shown, including a reducción in the slowdown and a bonus in slowdown isfall 4 survivors are injured (Idk if It will still work with a dead survivor) So, according to the descripción given by the devs, is the perk weaker, stronger or balanced?
    11 comments 182 views last activity
  • Those who have played as killers know that sometimes empowered survivors like to mock someone who cannot catch them by clicking their flashlights or teabagging. I personally find this unnecessary and sometimes even offensive. To avoid clicking I suggest that turning on and off a flashlight fast in a short period of time causes it to be left without seconds of use. Flashlights are meant to be a
    36 comments 561 views last activity
  • Almost every player has tried to play survivor in this game. And, as a survivor, we all have our favourite killer to go against and the one we despise, hate and/or fear to see in a match going against us. I personally hate going against a bubba, as that killer usually means that you are going to be camped. The killer I like going against may be executioner. Chases with him have both predictabl
    11 comments 121 views last activity
  • Trapper is one of the OG killers, and arguably the most iconic original killer. But due to him only having his addons changed and not his base power, he has fallen behind other killers. After doing a poll, the majority voted that he needed a buff that allowed him to adapt to the current state of the game. My suggestion is that the traps punish the injured survivors in some way, like inflicting th
    4 comments 171 views last activity
  • With Dead Hard being nerfed, the meta's seemingly mandatory exhaustion perk needed to be changed. Although I have seen many exhaustion perks being used currently (new dead hard, agility and balanced landing), the one that is more common for me is sprintburst. And they use it the same way, as they keep repairing a generator until the killer is as close as possible to start running and gain distanc
    18 comments 211 views last activity
  • I have started seeing a lot of people mentioning "forever legion/plague" recently, and I was wondering what kind of build would that be. This took me to the question of which other builds have these "nicknames" and what do they do exactly.
    2 comments 41 views last activity
  • We all know that Project W will bring a Wesker to DBD (most likely Albert, but Alex also exists) . After thinking about it for a while, I have no idea how would the power of this Wesker killer work, and I simply wanted to know what is the community expecting from this iconic RE character.
    14 comments 511 views last activity
  • As a killer main, I have wondered when should I consider giving the hatch to a survivor. I know that the Survivor's Imaginary Rulebook has something to say, but I would like to hear something from fellow players than thenrules made by a toxic bunch of ppl.
    9 comments 121 views last activity
  • I have moreless clear how do toxic survs and bullys act. However, there are some things that I may not understand at all ( all the game language seems to be reduced to teabags and pointing, which is confusing for me) , and when I play as surv I don't want to come across as one of those creatures. And to avoid that, I would like to know what do they exactly do. So, how do those monsters act?
    12 comments 161 views last activity
  • There is a wide range of original killers in DBD, each one with a unique or shared theme. For instance, we have two japanese-themed killers, one Wild West- themed and a babylonian one. But there are still many unexplored topics regarding killer themes, so which one would you prefer? These are the ones I was able to think of, if you have other ideas they are wellcome.
    2 comments 51 views last activity
  • Killers have now three general types of perks: the ones I'll call "common", the hexes and the scourge hooks. Each of these categories share a common mechanic, and not everyone is fond of them. Taking this un count, I would like to know what does the community prefer between these perk types.
    3 comments 72 views last activity
  • Dbd has many licensed killers that can be played, and while some of them have several cosmetics, some of them don't have any, or maybe that cosmetic you were exoecting is not in the game. So, out of these, which one would you prefer and why?
    12 comments 211 views last activity
  • We have all been in a match in which there is a DC. As a survivor, seeing a teammate DC is frustrating, as that makes the match more difficult for the remaining survivors, and seeing a killer DC simply crashes the match and prevents earning more BP. As a killer, seeing a survivor DC (they usually do that when they consider you have gone against their unofficial imaginary rulebook) prevents you fr
    25 comments 381 views last activity
  • The Doctor is a killer whose power is mainly used to detect, stun survivors and end loops; however, madness on survivors goles beyond that, as there are strange skillchecks and hallucinations of The Doctor and pallets when having certain addons. However, many people say that this power has not reached it's full deceptive potential, as there could be more hallucinations for instance. So, should ma
    4 comments 41 views last activity
‹ 1 2