Sharpefern
Sharpefern
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- Sharpefern
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Discussions
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Okay so I think I have an idea that wouldn't kill eruption but would actually make it more akin to the other regression perks and have it actually have counterplay. Same trigger but: 10% current progress instant regression and begin regressing Survivors on a gen at the time of the eruption get a difficult skill check, like overcharge or oppression. If they fail the skill check they are incapa9 comments 91 views last activity
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I am just wondering if I am the only person who has done this. Opened Dead by Daylight, Noticed that some bonus put me at or over the BP cap and just closed it because I didn't want to spend 30 minutes spending BP before playing a game.12 comments 282 views last activity
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Like I swear either I am getting glaucoma or scratch marks are getting harder to see. Every game I feel like every survivor has lightweight but they dont. Am I crazy?9 comments 331 views last activity
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Like if I am running Agi/Mad grit the only reasons I shouldnt catch up to a survivor whos running directly in front of me are Breakout, Hope at End game or Bloodpact because you are a 4.34 killer. Like even if they have one of the those they should be slightly slower than you but basically the same speed so youre not making distance. But I have run into a few survivors who are like less than a0 comments 81 views last activity
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I think with the game heading in a more "the survivors are a team" as opposed to individuals meta I do both like and dislike the idea of the shared hook states to combat tunneling. But my thought is instead having hooking "power the entity". Possibly even as an alternative mode to see which people actually like more, the individualist or the group survival. My thought is it working something like11 comments 161 views last activity
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Okay so heres my thought. Remove basekit endurance and replace it with Entital Link Entital Link occurs when unhooking a hooked survivor. For 10 seconds you suffer the damage inflicted on the unhooked survivor. If you are healthy and they would be injured you become injured instead, If you are injured you are placed in deep wound. During Entital Link the unhooked survivor has 10% haste. Borro6 comments 81 views last activity
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So I play a lot of both survivor and killer however majority of the friends I play with are strict survivor mains and I feel like this concept is sometimes hard to grasp. Sometimes the killer focuses on a survivor without regard to the rest of the game. However the Killers choice is often influenced heavily by the survivors. Below is a clip I did down and hook the Ada very shortly after being unh41 comments 861 views last activity
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Does anyone think they will at some point implement either a perk or mechanic to regress exit gates. Like Hemorrhage for Healing. Like I would 100% take perk that regressed 99ed exit gates. Like it would make a hook during end game more meaningful and help with less popular end game perks like Blood warden and Remember me. It could spark the exit gate if the survivor lets go like gens to not g9 comments 171 views last activity
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Okay I am super confused at where I am supposed to be able to see bugs and fixes. Like there has been a big emblem bug for killer these past two patches making it impossible to get a 4 iri without a dc (it would only count sacrifices, kills, dcs etc if there was another living survivor in the trial meaning impossible to get the 4th kill). Now I am very VERY happy to see this bug be resolved wit0 comments 31 views last activity
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Have they removed the ability to grab people with endurance? I know I have previously done it but it seems like it wont anymore. Did that change with 6.1?2 comments 81 views last activity
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So I have heard a lot of comments suggesting that there should be two queues you should enter for: Ranked and Unranked. Basically having them be the same only difference being how seriously you're taking the game and that by separating them you can make a more enjoyable experience. But I agree with the criticism that people are going to still "sweat" in the unranked lobbies. And the more I play t0 comments 61 views last activity
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If you were to choose two perks that needed updating for each role which perks would you choose and how would you change them. For me Survivor: Autodidact- I understand why this perk is a bit scary for the devs to touch because of how broken it could become but also understand in its current state it is more of a hinderance to the team than a perk. But the change I would make is simply a reve13 comments 281 views last activity
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Possibly unpopular opinion but I think this should be yellow not green. It doesnt choose the map like green does and there is still a fair chance you will get sent to that map anyway. Even if this change doesnt happen maybe it could change to purple so its still more common than it is now. It sucks that its in the flood of the biggest offering pool but doesnt do anything except remove the advan0 comments 11 views last activity
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So Otz just released a new video going over Iron will still being viable and for a lot of cases I agree, however I wish they would change sound modifiers to being stackable additively again. So back in Patch 5.1.0 they changed Audio volumes to be multiplicative instead of additive, only real change being Stridor was no longer a counter to Iron will. Personally I would think that this would have0 comments 12 views last activity
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I would like to see Trickster get an add-on rework. It just seems like many of his add-ons don't do anything or are over tiered. I recognize that there are several other killers with the same issue or worse (Oni, Pyramid Head, Artist) but I mainly just wanted to address Trickster in this post. The main thing I think is an issue is his add-ons that do things to Main Event. Inferno Wires, Tequila2 comments 71 views last activity
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Can we change blood warden to activate upon a Survivor being hooked OR a Survivor DCing. DCing to avoid a loss or prevent a win is considered a reportable offense however people do DC to prevent this perk from activating. This isnt a super strong or meta perk and has a pretty clear exploit. It could also be downed survivor dcs and perhaps also apply to no way out and grim embrace. It doesnt m6 comments 121 views last activity
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So after playing a bunch I am no longer thinking its based on killer, nor on what survivors generally complain about perkwise, the strong ones eruption, pain res/dead mans, call of brine, overcharge, etc. Like I am thinking it now almost 100% is based on how quick the killer ends chase with them. Like I would be willing to bet that if there was a perk that had the highest number of DCs it would27 comments 751 views last activity
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Umm I feel like the non med kit parts of pharmacy should just be active. Like right now it reads like this. You have a knack for finding medicine. Whenever you are in the Injured State , Pharmacy activates: Increases the Unlocking speed of Chests by 40 / 60 / 80 % . Reduces the Hearing range of noises related to Unlocking by -8 metres . Guarantees an Emergency Med-Kit when2 comments 31 views last activity
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With the DC epidemic going on and the last sacrifice bug this has to be one of the stupidest challenges atm. Because if survivor dcs you cant get it and if you sacrifice 3 but the 4th leaves the trial before the death animation is complete you also do not get it. Its so frustrating.0 comments 41 views last activity
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Is there no longer a wait to leave after breaking pinheads chains. I know there used to be a 5 second delay where you were stuck in the trial but that doesnt seem to be the case anymore. Does anyone know if this is a bug or intended?3 comments 151 views last activity
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Okay. I can sorta understand why there is a bloodpoint cap, not entirely but enough. But rank reset days require you to spend like 30 min to an hour just leveling up before you can even play if you want BP. I mean ideally we would have a faster way of spending bloodpoints I know everyone wants that, but I wouldn't mind just having a separate bank for rank resets. So the way I would imagine i8 comments 81 views last activity
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Okay so I have been trying to practice with Pinhead, trying to be as good as I can be, but I am having issue because of Lethal. Clearly it is an S tier perk on Pinhead giving him info of not only where all the survivors are but deducing where the box is based on that. I want to use this perk, but I am having issues because of how demoralizing it seems to be for survivors if you actually track t38 comments 801 views last activity
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I am really tired of these as both survivor and killer. Like I feel like map offerings should be a map ban as opposed to a map choice. Like I think they actually would have more use and less hate.15 comments 182 views last activity
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With more killers and survivors coming out each tome what are some perks that you would like to see? For me I would like to see: Killer: An out of chase movement perk. With maps like Badham, Eeyre, Garden of Pain it would be nice for the non mobility killers to be able to actually transverse the map in the same decade. I feel like killers that already have map mobility like Nurse, Blight and S2 comments 51 views last activity
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Since Better than new only affects healing, chest, and totems, and is only 16% I see no reason why it only affects other survivors. Like that would be a max of 16% on a self heal that you lose when you lose a health state so 16% healing others, opening chests and cleansing totems. I get why its so low because theoritically it can give a 64% bonus to someone if 2 people both pick and heal someone5 comments 91 views last activity
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People playing survivors, does anyone else rush for a save when they see a first hooked survivor doing a triple pull to try and die? Like if I can get to them before second stage, great, but I at least want to get to them before they die so they are forced to either play, wait, or dc. Killers- if you see someone do this do you kill them or make them play/dc. I am now beginning to think the bes147 comments 3,133 views last activity
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I wish there was a page on DBD where you could see some personal stats. Like maybe "best killer" "most used perk" "most survived perk" "longest chase perk" "most survived map" etc. I know this wouldn't do things for everyone but I jump around a lot between perks and characters and I think it would just really help with strengths and weaknesses overall. Especially since I know we all have confir3 comments 121 views last activity
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Here we see a healthy Bill in their natural habitat. However he senses danger afoot as the Injured Meg tries to solve a puzzle box. As the Pinhead Strikes with his chain the Bill intercepts and while still being healthy his spirit is Broken. Like the wiki (which is wrong at times) says that blocking a chain is not a protection hit. I can only assume that he is broken because of Forced Penance b1 comments 151 views last activity
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Okay I gotta ask why do I always hear about the issue with the Game having 20+ pallets when it has like 4 windows but Lery's has like 20+ pallets and like 30+ windows AND is just a bigger map and like no one talks about it. Like at least the Game has staircases everywhere so no gen is too far away. Lery's you could have one gen in Texas and another in Uzbekistan and have to walk through the lab6 comments 203 views last activity
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With the current Devout Bug that doesn't count the kill if they are the last survivor in the match are killers having more trouble pipping. I havent been struggling too much depending on the killer I play. If I play a killer that is already good at pipping, Legion, Freddy, Pinhead basically any killer that is a two hit down I generally can get at least one pip in the match, It's basically the2 comments 141 views last activity
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Does anyone know if there is a way to sign up for certain bug fixes. What I mean is to be notified when a certain bug is fixed. I know patch notes will end up writing out the various bugs fixes but there are some ones that just seem to be ignored. For instance the older archives that are bugged, since they arent disabled I am not sure when I should put them on. (Personally I am lucky that I on0 comments 21 views last activity
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Okay this is a very specific bug but it happens every time this set of events occurs. Steps to recreate: 1) Create a loadout page with an add on or offering (or item if you die) of which you only have 1 2) After the match go into the blood web and continue clicking on things until you get more of that add-on, offering or item. 3) When you go to the loadout page it will look like you are all s0 comments 11 views last activity
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Okay I want to know why does Botany Knowledge work different for COH vs Self Care. With COH it give +50% Base but with Self Care it gives +50% of the self care value. The Self Healing is the same thing and should be treated as the same. IDC which but it doesnt make sense for: COH - 50% -> 100% Self- Care - 35% -> 52.5% Like it should either be COH - 50% -> 75% with Self Care being2 comments 111 views last activity
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Okay So I feel like this is a weird state but both inner healing and adrenaline will take away deep wound if its on because they heal one health state. However I just played a game as legion. Someone who was injured got stabbed feral slash after they used a syringe. Syringe states that the syringe is cancelled if the survivor changes their health state or is picked up by the killer. So it didn6 comments 441 views last activity
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I am wondering what others think about the fact that Pain Res takes 15% of the total generators progress. It is generally considered one of, if not the strongest perk for killers in the game. With everything that the perk does I think it using maximum percentage is a bit extreme. I understand the change to Pop goes the weasel and think that it was a good adjustment and think that they should do t6 comments 121 views last activity
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IDK how this happens but it has happened to me a couple times as a survivor and I had a killer game where it happened to rebecca. It is this exact spot every time. On the landing next to the library as it dips down by the door. You can see her trying to move but going nowhere and that she is still giving inputs because she spins around Rebecca Stuck.gif0 comments 21 views last activity
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Does anyone else think that it is SUPER random who they place lullabies on and who they don't. Like lullabies nullify almost any of the undetectable perks but the killers they place it on is super strange. Like we have 4 lullabies in: Huntress- The OG- Does make sense due to her being able to hit someone from literally anywhere with a single hatchet so sneaking up on someone could cause a doub0 comments 61 views last activity
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Why do people seem to fix onto hyperfocus as this super gen perk. Like your first great skill check, no difference and then its only and additional .3 for the second, .6 for the third, .9 for the 4th. Like stake out gives an additional 1% flat per great skill check which takes hyperfocus. To get an average of that increase with hyperfocus alone you need to hit 8 great skill checks IN A ROW. Whic76 comments 3,093 views last activity
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Okay So I watched a video where someone is using Stakeout, Hyperfocus and a commodious toolbox with add ons and completes a gen by himself from start to finish in 45 seconds I will post the video below. But I was doing the math because I am crazy and it doesn't quite add up to me. Commodious Toolbox + 12 charges + 20% rag = 44 charges at 1.7 speed shaves 16.3 seconds. Gen changes to take 73.7 s5 comments 371 views last activity
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Okay I know this perk is beyond bad but I gotta ask can it stack. Like lets say you are downed and you get both picked up and healed by someone with better than new, do you get 32% increase. Or if you have 2 people healing you in that case do you get 64%?3 comments 71 views last activity
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So I have been hearing, mainly Otz, discussing his concerns with Hyperfocus but it doesnt really make sense to me and I do want some verification that the wiki does not provide. 1) Does the increase in progression occur during the first skill check. So on your first great skill check do you get 1% or 1.3%? 2) Does the 4% increase in skill check chance work off the base chance or overall. For1 comments 91 views last activity
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Do you think that the devs will rework huntress lullaby to follow Coulrophobia's speed. I am curious because hexes are supposed to be more powerful than non hexes but Coulrophobia's skill checks are harder than 5 stacks of huntress. Like them making it so it increase the speed by 10% per stack and having 5+ being silent I think would make huntress's a viable perk.12 comments 192 views last activity
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So I hear the argument alot that the nurses blink attack should be considered a special attack and looking at the other killers this makes sense to me. Blight's dash is a special attack even though its basically a lunge at the end of his rush and is not basic attack between rushes. Legions feral slash is a special attack and is his only option during his power prior to fatigue. Trickster can o95 comments 1,591 views last activity
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So I died to the entity today and an orange light rained from the sky. Has this happened to anyone else? Is it always like this and I just didn't notice? Full Story Below. So I had the archive that was cleasne 2 totems, complete 2 gens and unhook 2 survivors in a single match as ace. So I bring Dicks hunch, open handed, kindred and botany knowledge with a purple med kit + extra bandages to12 comments 241 views last activity
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Can someone tell me what hide in a locker withing 2 seconds of being chased while using the perk quick and quiet means. Because so far I've 1) Hidden in a locker while the chase music was playing 2)Hidden in a locker just after it says chase escaped 3) Gotten pulled out of a locker Like is there any notification, Like "Chase Hidden" or something that I can look for so I dont just have to jum13 comments 611 views last activity
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This is something that I've wonder and am still not 100% sure on. Like if we go by "win" condition the answer is no right? Like the win condition for survivor is escape. Now helping the other survivors may allow you to achieve this but the win condition is just based on your survival. That being said on the competitive circuit they are counted as a team. Many players killer and survivor a65 comments 1,631 views last activity
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Did they do something to the speed of killers or survivors. Like I had agitation and mad grit and a survivor was running in a straight line in front of me and I couldnt catch up so I assumed they had breakout but no. and this has happened enough times I have had to abandon that build because I cant catch up0 comments 41 views last activity
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Okay so I know I complain about archieves a bit when they seem counterproductive to being a good player but this one is like crazy. "Use a key to open the hatch 2 times" Like with the old keys and the old hatch this made sense because you could do it at some point during the match. But now. Unless you ensure that the other 3 survivors die first its impossible because you need the killer to close2 comments 61 views last activity
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How are you as a survivor supposed to measure the hide within 10 meters for x without being caught when its a "Complete this challenge in a single game". Like why arent the archive progress shown in game. One of them is as much as 60 seconds of hiding next to a killer in a single game. Like how can I keep track of that. Do I just need to wait for an AFK killer game and stand next to them with15 comments 501 views last activity
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Why does this exist if every other word is gonna be ###### for 0 reason. Rancor is a bad word. ITS THE NAME OF A PERK. I understand wanting to censor bad and toxic language but let me turn it off so I can know if someone is cursing me out with "everybody died ### #####" or if they said something like "everybody died but steve"7 comments 31 views last activity