SHWN
SHWN
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- SHWN
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Base kit Decrease cool-down of Reign of Darkness to 8s. (was 10s) Adjust the requirement to activate Nightfall to 100. (was 300) Adjust the charge of Nightfall about each act. Damage survivors successfully: +5 charge Hook survivors: +15 charge During using Reign of Darkness : +8 charge per second When survivors are being damaged: +4 charge per second Teleport to Remnant: +6 ch0 comments 31 views last activity
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Base Kit Increase Maximum Blade Capacity to 44. (was 36) Increase the requirements of Laceration-Meter stack for damage to 6. (was 5) Remove penalty about blade throwing consecutively. (Fixage the movement speed during blade throwing to 3.86m/s) Remove effect of throwing speed-up about blade throwing consecutively. Adjust for movement speed while main-event operate and perform to 4.0m/s0 comments 64 views last activity
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Trick Pouch: Increases the maximum carried Blade capacity by 6 . Start the trial with 6 additional Blades. Killing Part Chords: Combo calculation switches to a Token-based system. Can accumulate up to 8 Tokens . Each time a Combo ends, gain 1 Token . The duration of Main Event is permanently increased based on the Combo rating accumulated in each Token. Inferno Wires: Each time a su0 comments 31 views last activity
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The Dredge Reign of Darkness: Movement speed while charging or holding Reign of Darkness increased to 4.0m/s (up from 3.8m/s). Teleport: Base Teleport speed outside of Nightfall increased to 22m/s (up from 19m/s). Time required to exit a locked locker decreased to 2 seconds (down from 2.25 seconds). Nightfall: Charges required to trigger Nightfall decreased to 200c (do2 comments 51 views last activity
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The Knight: Add-on Rework Proposals Jailer's Chime: During a Guard Hunt by The Jailer , the Auras of all Survivors within 16 meters of The Jailer are revealed for 5 seconds . Healing Poultice: Increases the movement speed of all Guards during a Hunt by +0.1 m/s . Reduces the Patrol range of all Guards by 1 meter . When a Guard successfully damages a Survivor, The Knight gains a 120 comments 22 views last activity
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Teamwork: Power of Two The collective strength of survivors accelerates progress. Passive: All Survivors within a 16-meter range of you gain a 75% bonus to Healing speed. Active: While repairing a generator with a Survivor you have healed, you both gain a 7% Repair speed bonus. Condition: This Repair speed bonus is lost if either you or the healed Survivor loses a health state.0 comments 22 views last activity
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Power: Eyes in the Sky The Skull Merchant starts the trial with 8 Drones . Drones can be toggled between Scout Mode and Sentry Mode via the Radar. Scout Mode: Deploys two scan lines with a 16m radius rotating at 105°/s . If a standing survivor is detected, a Claw Trap is attached, and the drone enters an inactive state. Sentry Mode: Can be manually toggled via 'Radar Contro1 comments 32 views last activity
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The Nightmare -Dream Demon Survivors starts sacrifice trial asleep in Dream World. In Dream World, survivors' acting speed is decreased by 10%. The Nightmare is visible to survivors in proportion to distance. 0~15 meters: The Nightmare is completely visible to survivors. 16~24 meters: The Nightmare is intermittently visible to survivors. 25 meters+ : The Nightmare is invisible to survivor0 comments 42 views last activity
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The Attraction(Killer) Special Ability: Welcome Children! Starting with sacrifice, animatronics are standing with off mode on random spots. If The Attraction uses Welcome Children, Animatronics are mode on and start roaming their area. But, Animatronics turned their mode off if they couldn’t detect survivors for 60sec. Animatronics Freddy Fazbear - When he detects survivors, he makes his0 comments 52 views last activity
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The Nightmare I think The Nightmare gets weaker and weaker until now following patch notes. So I think and suggest this suggestion staying his mechanism but remake his potential and real ability. Dream Demon The Nightmare is cloaked from awake survivors while they can hear his Terror Radius and The Nightmare is not always visible to them.(original function) The Nightmare is always invis0 comments 41 views last activity
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THWACK! : This skill activates for 45sec when succeeding general attack. If killer breaks pallets or weakened doors, the aura of all survivors whose position is near by 12meters from all of pallets or weakened doors in sacrifice is revealed for 7sec. LEVERAGE : Whenever hooking survivors, killer gets Haste for 30sec by 5%. This skill has tokens which gives killer Haste. The Haste percent15 comments 151 views last activity
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The Time Traveler Time Check: When The Time Traveler uses Time Check, all survivors are stopped for 1.45 sec. (Time Check has 18sec for cooldown.) Recall of Time: When The Time Traveler uses Recall, all players in the sacrifice go back to the situation before 3 sec. (Recall of Time has 25sec for cooldown.) Foreseeing the Next: The Time Traveler can spot teleport point, and then teleport throu0 comments 41 views last activity
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I think The Lich has many flaws about his ability. So I suggest this reorganization proposal. Mage Hand: The Lich can block the not used pallets for 5 sec.(Remove the effect of The Lich's movement speed is decreased) And The Lich can raise pallets which survivors used. After The Lich raise the pallets, if survivors use those again, the pallets are automatically broken after 2 sec. Flight of t0 comments 21 views last activity
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I think and think long time how to remake The Nightmare play "perfect stealth killer". -System remake: All sacrifice started in 'Dream World'. + All survivors can only awake with interacting 'Alarm Clock'. + In Dream World, survivors can't see The Nightmare until The Nightmare approaches to survivors within 8 meters. + In Dream World, all survivors get 'oblivious' status effect. + In Dream World0 comments 31 views last activity
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The Teacher ability: Teach & Coach - The Teacher starts in sacrifice with 8 tokens to draw the Teaching Board. When The Teacher interacts with the Teaching Board, The Teacher draws a picture and when survivors pass around the Teaching Board in range within 16 meters, The Teacher gets a Coaching Stamp. And when survivors are near the Teaching Board in range within 16 meters, survivors get Bl0 comments 21 views last activity
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I think this patch is very nice patch. But I concerned about one thing which The Throwing rate is near 4 blades per 1sec with Memento Blades add-on . When The Trickster uses Memento Blades add-on, the motion is stopped in the moment of enroute throwing. So I suggest add-on adjust. And I suggest new status effect with add-on adjust of The Trickster. Memento Blades : Increases the throw r0 comments 41 views last activity
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I think The Knight's add-on is very strange. And I feel dbd made his add-on against their will. So I suggest The Knight's add-on in a better direction to use variously his add-ons. Add-on adjust ㆍGrim Iron Mask: Survivors who are detected by Guard can't see Standard until Hunt is finished. ㆍTown Watch's Torch: If the Guard fails to damage survivors, survivors' aura who escaped the Gua0 comments 51 views last activity
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Although in North America-server, The Nightmare might be strong in a variety of aspect, I don't think that so. I think The NIghtmare is weak for chasing and entire balance. So I suggest this suggestion. System update: The Nightmare has 15tokens for Dream Snare and Dream Pallet. And in the sacriface, The NIghtmare can use both of Dream Snare and Dream Pallet. + All of survivors can only escape Dr10 comments 101 views last activity
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Ability - Phantom Animatronics: The Freddy Fazbear create the Phantom of Animatronics where he want to put the location. After 0.5seconds the creating, The other animatronics is created and roaming in a circle nearby 8 meters and if the animatronics detect the survivors within 12 meters, they are attack the survivors. But, survivors failed skill check of generater repairing nearby 4 meters of ani10 comments 161 views last activity
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System patch: All the survivors in dream, survivors become unrecognition and they become exhausted per 15sec. add-on remake Red Paint Brush: All the survivors can only escape by interacting with an alarm clock. + If survivors failed skill check when they are in the dream world, the generater repairing gage is more damaged for 10%. (remove: All the survivors begin sacrifice in the dream world10 comments 81 views last activity
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Town Watch's Torch: If the Guard fails the Hunt to damage a survivor, The Knight becomes undetectable for 25seconds. Grim Iron Mask: During guards hunt, guard's move speed increased. each executioner, assassin, jailer for 0.15m/s, 0.2m/s, 0.3m/s. Iridescent Company Banner -If The Knight patrol the guard passing out the window and pallet and The guards passed the window and pallet when t0 comments 21 views last activity
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Town Watch's Torch: If the Guard fails the Hunt to damage a survivor, The Knight becomes undetectable for 25seconds. Grim Iron Mask: During guards hunt, guard's move speed increased. each executioner, assassin, jailer for 0.15m/s, 0.2m/s, 0.3m/s. Iridescent Company Banner -When The Knight patrols the route, all windows and pallets are blocked nearby 20m from the route for 18seconds. -W0 comments 1 views last activity
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Waiting for you Watch: When survivor's Laceration Meter is on knife strikes away from filling up and The Trickster can't hit the survivor in 30seconds, survivors are gained incapacitated effect for 30seconds. Lucky Blade: When The Trickster damages the survivor by showstopper, Trickster's knife is recharged by 50%. Melodious Murder: Throwing speed of knife is increased by 12%. Death Thores Com0 comments 11 views last activity