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SHWN

SHWN

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SHWN
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  • I just want to critic skull merchant's perks. Anyway, these(THWACK!, Leverage) are still not good also other perks get more better abilities. So I can't find why we use these perks. That's why I suggest this suggestion.

    And I think, for THWACK!, 'Hook' significantly gives us more pressure to kill and break pallets. But in game, the situation that we are breaking pallets when we are having time to manage the entire flowing of game appears barely so much.

    Then I change the activation with 'General Attack'.

    Also, Leverage has power that are less than other perks such as 'Dying light', 'Sloppy Butcher' etc.

    So I gave the ability absolutely change. That's the idea of 'Giving Haste to killer' but, I can't make it more powerful, because you comment like "It is too OP." Then I come up with 'Yeah, just giving more power for Haste per tokens start with 5%."

  • @VomitMommy said:

    I would definetly keep combination of screaming and aura reading on Thwack.
    There is not really a reason for hooking requirment, when it is connected to limited resource already. Just give it cooldown like 45 seconds and you are good to go.

    I don't refer about hooking, I remake THWACK! with successing general attack.

  • @dance said:

    We're making some changes to The Trickster in today's hotfix. Please let us know what you think after the update goes live and you've had a chance to try them out!

    Full patch notes

    The Trickster

    • Decreased the base time between throws to 0.3 seconds (was 0.33)
    • Increased the Main Event throw rate multiplier to 66% (was 33%)
    • Increased the Main Event active duration to 6 seconds (was 5 seconds)
    • Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)

    I think this patch is successful. And I think 7.4.2 patch is successful patch.

    But I concerned about using Memento Blades add-on. When using this add-on, the base time between throwing blades is decreased to 0.27. This means The Trickster throws his blades 4 blades per 1sec.

    And considering direction of 7.4.0, The Trickster is too much strong about throwing his blades with base time between throwing his blades is 0.27 so DBD team nerfed his throwing speed. So I suggest Keeping the base time between his throwing blades 0.3 while Memento Blades add-on nerf.

    And I still complain about his Add-ons must be reworked.

    So I suggest Add-on adjust suggestion. And I'm sure this suggestion will make The Trickster's more funny factors and his ability is more tricky. And I'm sure that users no longer rely on Memento Blades add-on.

    • Death Thores Compilation: When The Trickster hits survivors by his blades, survivors get Hindered status effect during Laceration meter. Survivors get Hindered status effect per 1 charges by 3%. After main-event, The Trickster's blades are automatically recharged.(rework)
    • Iridescent Photocard: When Laceration meter is fulled, survivors get Exposed status effect.(revert before 7.4.0)
    • Waiting For You Watch: Survivors get Exhausted status effect during main-event when they get Laceration meter.(rework)
    • Fizz-spin Soda: Requirement of blades to activate main-event is decreased 1 blades.(rework)
    • Ji-Woon's Autograph: During main-event, The Trickster's movement speed is increased 0.15m/s.
    • Cut Thru U Single: When The Trickster damaged survivors by Blades, Survivors are get Burned status effect. ※Burned: Survivors' acting speed is decreased by 5% while they are damaged. If survivors complete healing, Burned status effect is removed.(rework)
    • Memento Blades: Increased throwing speed by 6%.(nerf)
    • Lucky Blade: Throwing rate of main-event is increased by 11%.(rework)
  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603160#Comment_3603160

    So he is basically a stealth killer with almost nothing to learn about him? I mean sure he does not need to be mechanical, but at least the other stealth killers have to obtain knowledge about stalking spots and what not, as Ghostface even 99 ING people and moving on to someone else to 99 them while staying unseen. However I don't see any of that here, you don't need to keep their position in mind because you have aura reading anyway... All you basically do is make games super long because of the incapacitated + action speed penalty in combination with regression perks... So this would be just a different variant of forever Freddy...

    Not every killer needs to Blight but the skill ceiling should at least be high enough to not get covered by other killers entirely and give you something new to learn...

    https://youtu.be/OzXPCAELie8?si=16QdwUnxcs4lmJdm

    Watching this and do not want about drawing survivors to Dream World.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602647#Comment_3602647

    And you don't think 28 is a bit much? Why would you ever need that many....

    You don't understand my intend.

    As The Nightmare can use both of Dream Snare and Dream Pallet, So The Nightmare needs more tokens for Dream Pallet to disturb survivors.

    If patch will do The Nightmare can use both of them, The Nightmare needs more tokens.

    If you complain the number of tokens, just reduce the token about 12. 5(Dream Snare) + 7(Dream Pallet)

    And I just bhvr patch The Nightmare's add-on.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/399404/the-nightmare-needs-buff-about-system-and-add-on-adjust

    This does nothing to the skill you need to play the killer and it makes him even easier, you have 28 tokens, you can just put them all around the map without much thinking... The killer would become stronger but even more boring, considering the exposed effects or the longer slow duration and what not... There is not a single change in this thing I could consider decent, maybe besides giving him dream pallets and snares together... It would help him out much on its own, since they are both rather bad and I would like a whole new power for him that allows skill expression and makes him fun to against and fun to play, while also making him stronger... These changes however are not it my man.

    I increase the tokens about the Dream Pallet and Dream Snare because I think The Nightmare needs more tokens to manage entire game flow.

  • @dance said:

    With Update 7.4.0, The Trickster received some updates to his movement speed, Main Event, and various Add-ons. We'd love to hear your feedback below on how The Trickster feels after these changes.

    You can read the full details here.

    As I'm a Korean User, I ask and suggest to dbd team.

    This will boost The Trickster's tricky potential and suppplement the drawback of the present Trickster.

    1. Why remove the throwing speed-up effect? The Trickster's merit is high-tempo and high-potential of showstopper. So I suggest the alternative of this: Throwing speed is increased start with throwing the 4th blade.
    2. The combo is very inefficient about the main-event time increasing. So I suggest E:+0.5sec, D:+1.2sec, C: +2.5sec, B:+3.2sec, A:+4.3sec, S:+5sec (Buff)
    3. The main event is very inefficient in game. So I suggest main-event duration increased 5sec to 8sec.(Buff)
    4. The Trickster's thorw rate to 3.5 blades per second. This will escape the stuffy of The Trickster's funny factor.(Buff)
    5. Add-on adjust ㆍDeath Thores Compilation: During main-event, The Trickster's throwing speed is increased by 50% / When the main-event finished, The half of Trickster's Blades are automatically recharged.(New functionality) - This ability will increase The Trickster's strength. And Survivors will be hard to escape the fear of The Trickster.
    6. Add-on adjust ㆍIridescent Photocard: For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. This bonus is lost when missing a Blade but when injuring by shostopper, The Trickster gains 5% Haste status effect for 4sec.(Adjust) - I think when missing a Blade The Trickster lose the Haste effect is great, but when injuring the survivor The Trickster needs benefit for that.
    7. Add-on adjust ㆍLucky Blade: When The Trickster injured the survivors to critical, The Trickster gains 1% Haste status effect for random duration times. (15sec: 44%, 25sec: 36%, 30sec: 20%) - I want all of users use The Trickster's add-on variously, So I changed the effect of Lucky Blade in accordance with it's name.
  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590759#Comment_3590759

    Richt but imagine how many people would be dissappointed if it was Freddy and not afton

    If you want the springtrap design idea, you make that character. okay?

    Please do not complain on my discussion. I didn't want your disappointed feeling. And I'm indifferent your disappointed feeling. So do not comment your disappointed feeling on my discussion.

    I want the feedback on my idea of making character about ability, not your disappointed feeling.

    I'm warning you do not comment with your disappointed feeling.

    If you want Wiiliam-afton of Springtrap, you make the character by your hand. Considering of copyright, uniqueness and designer's mind.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590348#Comment_3590348

    Plagiarism? You know this would be a liscenced chapter right?

    I'm not sure why you are talking only about the movie specifically when it was based on the games

    He kidnapped and killed them to gain remnant to become immortal but of course in the end it only sort of worked

    He CREATED the animatronics, sure he couldn't really control them when the souls came to get him but again, I never said he would control them, just stuff them into suits which activate after someone dies in them, plus some extra abilities to make him more interesting

    You ignore one thing about the copyright.

    Although this is liscenced chapter, we should make the creation thing which relative with Dead by Daylight object.

    For example, The Nightmare has Dream Projection. But in the movie of Nightmare, The Nightmare has never teleported once, just he draw the survivors to dream. Thus, The FNAF chapter also has the independent object of Dead by Daylight to abide by copyright law.

    According to Copyright law, we and DBD staff should receive approval the copyright by The Movie Director for movie and if you want to bring the original story of FNAF, you should receive approval the copyright by scott-cawthon to use the story of game.

    This is a procedure that we must follow the primary copyright law and the secondary copyright law in relation to copyright.

    Please stop arguing to your claim, and reconsider of the copyright law. I don't want fighting with you.

    It is not an important problem for me to argue, even mentioning copyright law.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589565#Comment_3589565

    Do you even understand the lore of fnaf? William afton was the main antagonist, not the animatronics, the animations only killed because they mistook the security guard as their killer, since they were murdered in cold blood by afton and wanted revenge, they aren't even the main antagonists

    If anything though I like the concept of Springtrap being able to stuff survivors into suits to slowly die and if they do die successfully, that animatronic becomes activated, there was a lot other that I kind of forget but that was the gist of it

    Plus, they're just dead kids haunting the abimatronics in the end, they wouldn't be able to "create" anything or actually *want* to kill, they're just trying to get revenge

    It would be in bad faith to make the killer Freddy or anyone else, and a lot of ACTUAL fnaf fans would agree

    In fact, The William doesn't show any method to dominate or control the animatronics. And in mind of creater, William is very abstract to make itself for dbd character. Furthermore he doesn't show anything why he kidnapped, killed and planned events intentinally in movie. Rather, it also can be plagiarism issue that I made a story and the fnaf game's original story. So we should made the another story but we refer to in movie's story to make collaboration character.

  • @not_requested49 said:

    I'm only saying no because its not springtrap as the killer

    Why do you think that so? In the movie, the animationics are kidnapping and killing people. They also can be killer for the collaboration. In additional, Springtrap doesn't have any story.

    If you want to make the springtrap for killer, I want say you please think and does it have stories for killing and movie?

    Also, The springtrap's main story is only the William is the kidnapper and he put on the springbonnie suit to avoid ghosts, finally he died.

    So, making springtrap for killer is not appropriate suggestion.

  • I think you are missing from 2017.

    So I suggest the other idea.

    Remake Ability: Drawing Dream World - The Dream world is permanent. And Survivors acting interaction(repairing generater, healing, opening the box, sabotaging etc.) is made that the survivor became unrecognized. + If the survivors failed the skill check, they awake from Dream world and the Dream timer starts 60sec. + Survivors interact the alarm clock, Survivors become Incapacitated-effect for 20sec.

    Drawing Dream: If The Nightmare pushes the interaction button, The survivors can't see The Nightmare for 12sec. and Survivors become muscle-damaged effect for 5sec.

    Dream Projection(Remain from present)

  • @Jay_Whyask said:

    When a thread get moved to a different category it deletes the comments?

    Was that always a thing?

    @SHWN I didn't catch your reply because it got whisked away, what'd you say?

    I reply again. How about this for If the survivors escape from dream world by skill check failing, survivors can repair the generater more slowly by 5%

    + And if you are okay, could you feedback all of my discussions?