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RonMan32

RonMan32

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RonMan32
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  • I know a lot of people are pretty sick of Resident Evil at this point but I have a few ideas that I personally would love to see sometime next year after the release of Resident Evil 4 Remake. A chapter featuring either Chief Mendez (left) or Lord Saddler (right) as the killer. (Saddler is probably the better fit, and has more potential for an interestin
    25 comments 1,131 views last activity
  • I was inspired by this video: https://youtu.be/AiiisyLerMQ I think this functionality should be removed, with only M1 basic attacks from the 'slinger counting for Forced Penance. Instead Hellshire Iron should be reworked to do the following. Survivors speared by The Redeemer are Broken for as long as the survivor remains speared. This effect lingers for an additional 45 s
    4 comments 81 views last activity
  • In the trailer they start off by teasing just ones for Trapper and Plague, but later you see a honey hammer for Hillbilly, a pills lolipop thing for nurse and another hard candy thing for Doctor. Are those from events years past or is that new? Just here hoping I can get a candy corn Redeemer or something.
    Mod
    24 comments 1,361 views last activity
  • What if they had an optional mode that forced the 4:1 ratio. You play 4 survivor rounds, one killer. For doing that full rotation you get some blood point hoard or some shards. They have every person be set to one of five modes. On where it's four survivor matches and one killer, another where it's three survivor matches, one killer then one survivor. The next one would be one killer match sand
    5 comments 111 views last activity
  • The benefits of each are clear. New Mori system prevents games from dragging on and allows the Mori animations to be seen more often. Basekit Unbreakable is amazing anti-slugging and also ensures that the new Mori system isn't broken, ending games prematurely. But I feel like you could have the benefits of both without going to the extreme these changes seem to be. In it's current form on the who
    9 comments 231 views last activity
  • A friend of mine and I were running a test to see how the game might effect certain things. We had concerns that games would end "prematurely" or that it would negatively effect killers who might need to or benefit from slugging. Among other things. We set out to mark down each time certain things happened during the current live version of the game, as well as similar things that happened duri
    6 comments 171 views last activity
  • If I spent shards could I get a killer and try them out or would it actually take shards from my live game and I actually own them?
    Mod
    1 comments 71 views last activity
  • 0 comments 21 views last activity
  • Event items that would let you mimic some killer powers as survivor. (This thread may read as semi-jokey but I do genuinely think these would all be cool items to have that wouldn't break the game) A magic sigil that provides a 20 second Wraith cloak that can be activated at anytime, ends early if you hide in a locker or work on a gen or perform a rushed action. Does not hide scratch marks. Does
    3 comments 41 views last activity
  • I'd love if they'd do a Resident Evil Event where we got items from the games that did unique stuff. I have a few examples of ideas I like. A wooden Stock pump action 12 gauge shotgun in the vain of the one you get early on in RE4. It would have something like 3 shots and would stun the killer on sort of a proximity/shotgun pellet spread system. Point blank it would take 2 shots (in quick succe
    2 comments 61 views last activity
  • Give Ghostface the ability to hide in lockers and grab survivors when they open it. Wouldn't be something that would get used very often but I think it would fit him well and would be real fun. Nemesis should start with 5 zombies on bigger maps, no less than 3 on smaller ones. Only 2 respawn as normal tho. Nemesis should get a Mr. X skin. if using Wesker's S.T.A.R.S. skin, he should have speci
    0 comments 21 views last activity
  • This is probably the sweet spot, as I and many others suspected. I am now not rushing completely past survivors with near misses, I'd imagine the going THROUGH survivors issue is also addressed (That specifically maybe only happened to me once with the 20cm hitbox). Feels not too forgiving, still dodge-able at longer ranges but to be frank if you get caught in the first 2/3rds of the first bound
    4 comments 121 views last activity
  • I won't full laundry list them but the big one is his bound hitbox for grabbing survivors is way too small now and you'll just brush by survivors that weren't even dodging because your angle wasn't the exact degree it needed to be at that range. Also that icky one where after a grab the survivor and Wesker get stuck for a bit. My question is, how long do you think it is until these are addressed
    9 comments 271 views last activity
  • In the Developer Update posted on August 23rd they said this under "Post PTB changes" for Low Profile: Low Profile : Low Profile hides your scratch marks and pools of blood when you become the last Survivor for 70/80/90 seconds. Unfortunately, this meant the perk would only activate once per match, and only if you happened to be the last Survivor standing. For the release, we have changed this
    5 comments 221 views last activity
  • Buff: Give Deliverance a use case on 2nd hook. Change struggle phase skill checks to be like healing and gen checks with the white zone for great checks, except put the white zone on the opposite (more clockwise) side. After 3 successful great skill checks the entity disappears and you unhook yourself. Note: You can only get yourself off hook once per game, so this only comes into play if you did
    4 comments 61 views last activity
  • Why? What's the thinking? "That'll show them"? You just look like a baby and screw over your team. I don't get it. Some people even DC on hook. That doesn't even hurt the killer at all. They still get the sacrifice points I believe.
    62 comments 1,162 views last activity
  • Nerf: Make a token system where they need to reach a certain amount of tokens before the exit gates are powered to have No One Escapes Death apply. Something like this: Every down grants a token, for a max of 5. Killing a survivor by any means removes 2 tokens. nothing happens at 1 token, at 2 25 seconds of exposed on all survivors is granted once the exit gate is powered, 3 35 seconds, 4 45 seco
    0 comments 21 views last activity
  • Hello again DBD forum. Last month I made a post explaining a concept I had for a Deathslinger buff/rework. I have since more than doubled my hours in the game and would like to propose a new concept with some changes to my original one. Here is the post for anyone who is interested: https://forum.deadbydaylight.com/en/discussion/337612/a-noobs-perspective-on-what-to-do-with-the-d
    8 comments 171 views last activity
  • So since a diet version of Borrowed Time now exists at base it got me thinking. Maybe the perk could use something else tacked on to make it worth using. As I see it if you already get most of the benefit of BT in like 90% of situations there's no incentive to have it take up a slot. My idea is this: In addition to the extended Endurance and Haste, give a small speed buff to healing from Deep
    0 comments 21 views last activity
  • Ngl, that nerf being done to less the effect of a combo I don't use really hurts. Would be nice if they'd back pedal a bit to make it 25/30/35. I've ran DMS since I started playing killer seriously and honestly most of the gens get grabbed in those last 15 seconds or just before the last 15 (making it such that the entity would only hold onto the gen for like 3 seconds if that) with the original
    13 comments 141 views last activity
  • I'll start off by saying I'm pretty new to this game and it's community. I yoinked it on the last day of the Steam Summer Sale (2022) and have been playing it almost everyday since. Currently at 89 hours according to Steam so I won't claim to have an at all expert level grasp on the game's mechanics or balancing. With that said the Deathslinger in his current state is my favorite killer I've tri
    12 comments 191 views last activity