PuddleOfBludd
PuddleOfBludd
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Discussions
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So I don’t know what you’ve done to the RNG since gutting map offerings, but it’s terrible. Got The Pale Rose 3 out of 5 games so started playing random map offerings and because you’ve gutted them … I got Pale Rose TWO more times. Please explain to me how this RNG prioritizes a map I’ve already been on FOUR TIMES over a map that hasn’t been seen all day? This is the entire reason I even us2 comments 11 views last activity
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I was playing my main, the plague. I’ve already finished the quest and whatever else so I was just looking to mess around and be cool.. I made this very apparent with two of the survivors who seemed to understand what I was doing. The game went on and there was a Jane who I hadn’t hooked yet, so I hooked her for the first time and the other three survivors opened the exit and just left. I tho4 comments 102 views last activity
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So I’ve been thinking. BHVR keeps releasing stronger killers, buffing others to insane ridiculousness (Clown), gives Survivors ONE thing to help and then immediately takes it away by making it useless, and overall just wants 80% of its player base to be punching bags for the other 20%, I have the perfect perk. This perk should be a general perk and not tied to a specific survivor. Helping Han0 comments 21 views last activity
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This sums up how BHVR promotes and advocates for online bullying: Hotdogs LLC (BHVR) is setting up hotdog carts all over the place. These carts are run by two sets of people. Timmy’s (killers) and Jimmy’s (survivors). In the layout, there are four times more Jimmy’s than Timmy‘s. But they also have this figured out. Timmy’s are given chili as a topping for their hotdogs. Jimmy’s are not. Ins11 comments 271 views last activity
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SUMMARY OF THE ISSUE: Fog Vials do not work PLATFORM: All (PS5 if I must be specific) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: You introduced an item … then killed it and turned it into a light mist from someone stepping out of the shower. Dredge still exists … so nightfall is okay to hinder survivors view, but fog vials cannot dare hinder a killer’s view? Fix it. VIDEO: Here i1 comments 21 views last activity
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SUMMARY OF THE ISSUE: Clown not Killswitched PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: This is more game breaking than anything that has been killed switched and yet this is still happening. VIDEO: Photo of Clown not being killswitched PLAYER LOGS: Player logs are required from PC players only.0 comments 31 views last activity
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You don’t want survivor players. And now you won’t have them. Good luck on queue times, killers. Won’t be touching this again until 2v8.16 comments 311 views last activity
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Since everyone wants to be so disingenuous with their arguments, we’re just gonna lay it all out. With the core functions of dead by daylight, you have an asymmetrical multiplayer game that features one player (killer) versus four players (survivors). Let’s look at this slots for killer: power slot (unique to each killer) 2 add on slots (these can change the power in various different ways6 comments 131 views last activity
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I’m done, and every single one of my friends are too. This game is too unstable. It disconnects you and when the game does this to you, you’re the one that suffers the consequences. All the challenges that you completed, everything that you did in that game is taken away from you because this game is unstable. I’m just tired of being screwed out of things because of this. For a game that is11 comments 365 views last activity
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The “go next” prevention will disable in the end game so you can still give the last person a chance at hatch. FALSE: with me being on hook and one other person left in the match it took seven missed skill checks for me to die. On top of that, the other person got crows almost immediately which leads to point 2. 2. AFK crows will disable in end game. 🙄 clearly not. in fact, neither0 comments 71 views last activity
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Just what it says. He can use axe and then immediately swing before the animation of you getting hit with axe has even finished giving instadowns. Couple this with guaranteed axe hits while unhooking another survivor and it’s a problem. Also for all the “QOL” updates you’ve been touting about addressing camping and tunneling… the placement of those “security doors” sure make doing so a LOT easi3 comments 92 views last activity
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Let me preface by saying that DBD has the most TOXIC and ENTITLED player base of any online game I’ve ever played. Now let’s get into it. There is such an “epidemic” of go next. People crying (and mind you these are the toxic people that want to make sure that everyone has a bad time and is forced to deal with their bullshit) that people leaving is such a bad thing and that they should be forced3 comments 62 views last activity
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Since we’re focusing so much on “go next” why don’t we talk about doing something about VPN abuse? Killers using this to get an insanely high ping, which gives them an advantage in the game. And it gives them a significant advantage. Why is this not treated the same as cheating? Now we’re being forced to stay in every game regardless of what is happening so if you’re implement something that dr4 comments 102 views last activity
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The “Quality of Life” phase 1 changes are around the corner and guess what? The worst of the worst players have just been incentivized to come out in full force. But how? Well, for one thing you’re now forced to play every game with every person no matter what. You don’t know what you’re getting until the match actually starts and if you get griefers or cheaters, you’re just stuck with it and th5 comments 131 views last activity
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so let’s get this straight… if you “go next” because you’ve been tunneled, or your teammates are refusing to help you, you are punished. BUT if you don’t like being left on the ground for the killer to go, after somebody else, you can just surrender and essentially “go next”. And the kicker is you won’t lose any blood points for it but if you do so, on the hook, you’re gonna be punished. h5 comments 251 views last activity
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I am on console. It is a chore for me to upload videos, and all of this other stuff that you’re asking for when we come across a cheater. Nine times out of 10. Nothing is done about it. When you have somebody who has constant aura reading, but has not one single aura reading perk or add on. When you have people the entire game able to catch up to lithe in SECONDS and zipping around the map like1 comments 42 views last activity
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And the number one reason is the way that they are handling the “go next” mentality. It hasn’t even rolled out yet, but just the fact that it was announced, I’ve already seen an extreme difference in how players are playing in solo queue and it’s not a positive one. You run the killer around for two or three generators and they finally down you and put you on a hook. Now consistently in solo q3 comments 101 views last activity
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I am sick and tired of wasting 20 minutes to play a game where we just get disconnected by a killer on PC who realizes he isn’t getting a 4K and his response to that is to disconnect everyone from the match so that when we worked on a challenge or whatever else it is that we’re doing, we get nothing. But yet we are forced to play with these people in order to get any of the rewards and benefits6 comments 71 views last activity
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Fix your servers. How your servers can’t recognize when they kick someone out is ridiculous. We lose items, offerings and half the time get a disconnect penalty with the message that you have been disconnected that the dedicated server was no longer available. Why am I being penalized for the game kicking everyone out? This is ridiculous, and should not be happening eight years into the game bei0 comments 11 views last activity
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I usually do about a 60/40 maybe 70/30 so I consider myself somewhere in the middle, but if we were gonna go on averages, I would probably be considered a survivor main. I know my own reasoning for what I’m about to ask, but I want to ask the actual killer mains. In matches where things are being chill and everybody is just farming it is very common for the killer to grab their two hooks on e17 comments 311 views last activity
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As far as console goes, there is no option to block players. Almost every game has this feature. Why does this one not have this feature? Especially considering that you give penalties for disconnecting from a match. If I’ve played against a cheater or just generally someone that I don’t want to play with I should not be paired with them multiple times over. There is nothing I can do to prevent9 comments 141 views last activity
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SUMMARY OF THE ISSUE: Played a single game after the new update. The game ended saying that it did not record the match properly and to restart the game. The game was restarted now it says initialization error. The game has initialized incorrectly. It may not save your game properly restarting your game may resolve the problem. Player ID: Press here to display your cloud ID PLATFORM: Playstatio18 comments 3,473 views last activity
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Imagine if other companies had to deal with the same stuff that goes on on this forum. Let me paint you a picture. I will use bicycle as an example because it’s a widely known playing card making company. Imagine this, it’s poker night with the boys. First hand: you get some pretty decent cards for a straight flush you’ve got a 5, 6, 7 and 9 of diamonds. You draw for that 8, it doesn’t happen5 comments 121 views last activity
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he ignores, pallets, and windows his bass speed seems to be twice that of any other killer as I’ve tested this on a few of the Maps and yeah he’s just a tunnel machine with no downside to doing so.3 comments 91 views last activity
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I have had three games now where people being put on second and final hook are popping pain res, is this intended? Because if not, it’s definitely a bug. But the description still says that it’s one token per survivor so that means first hook. Yet I’m having it pop on second hook and third hook and it seems to be taking a lot more than 15%. I’ve had two killers playing paying residence with pop6 comments 141 views last activity
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There’s one thing that absolutely needs to be deleted and it’s about time that it happened. That would be this forum section. This one in particular, but perhaps others, if the same thing carried on. Although there are some members that actually post some constructive things, most of what goes on here is destructive. You can’t go for more than an hour without five threads popping up about ho4 comments 51 views last activity
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Seriously with just a few days back on the forms I have to ask and I’m talking to both sides here. Are we done ruining the game yet? Every thread is nerf this perk, nerf that perk, killer is too strong, survivors are too strong. It seems as though every time a member of these forums has a bad game or a few bad games that it must be the fault of the game and the perks being used and they are to1 comments 51 views last activity
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I am on PlayStation five. The rules of offerings state that is an offering contradicts another Only the one that is excepted will be used yet during map offerings if another is accepted, I still lose my map offering. This also occurs during a disconnect before the match even starts, I still lose my offering. Then there is the issue of the white ward. I use the white ward, and yet I still lose1 comments 41 views last activity
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The Maps are a disaster. There are areas that survivors can go and sit in front of a killer and heal and not be able to be touched. There are invisible barriers there are pallets that are inside of rocks which survivors can’t use. There are also rocks that form over hooks, which do not allow survivors to unhook another survivor, but it doesn’t seem to apply to everyone. There are invisible barri4 comments 711 views last activity