NOCTURN_05
NOCTURN_05
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- NOCTURN_05
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I've been asking everywhere trying to get anyone actual, concrete, definitive answer from someone behind the scenes but not a soul has given me a reply. The dog is a brand new concept in this situation (not a new mori, not new special VFX, not new animations, literally just a fourth cosmetic that can be changed) so I'd really REALLY like an answer from someone who knows the logistics so I can det1 comments 61 views last activity
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The nature of such things as Visceral rarity and Linked Sets, as well as what is considered VFX, is not incredibly clear in a specific case that's confusing me for the contest, and its all because of one example: Ultimate Houndmaster. Is Snugs model considered VFX? Is his model linked to a specific piece of a cosmetic, or to a whole skin? And are either of these reasons (his connection to a full2 comments 250 views last activity
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Just wondering if anyone on the team could clarify this. Is all future content being pushed back a universal three weeks (normal schedule following 3-week health slot) or is the content RELEASE schedule bumped by three weeks (extra 3-week gap between all content releases in the timeframe)? I'm just wondering if we should expect regular schedules after a period or if the regular time frame will be0 comments 31 views last activity
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This is a feature that had a dedicated segment a few streams back that I was very interested in, but nothing has been said since. Are there any developments, time frames, or new pieces of information we should know about the overhaul to daily challenges? What should we expect and when should we expect it?4 comments 101 views last activity
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It sometimes feels like perk and addon descriptions are written by entirely different companies peice by piece. I was just using the search bar looking for perks for a shoulder carrying build. I looked up the word "carry" to try and find related perks. Neither agitation or iron grasp showed up. I searched for them individually and found that Iron Grasp doesn't even mention carrying survivors whil2 comments 61 views last activity
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In 2v8 I swear I only get a different map from those two maybe one in five matches. Are their weights significantly increased? If so, why on earth is that the case.4 comments 61 views last activity
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I have multiple ideas, all of which I like, so I'm not sure which to choose. I would appreciate the thoughtthoughts of other players. if you would like, please vote here https://docs.google.com/forms/d/e/1FAIpQLSerJH5htEqL6ldbuNCAFPW35qgYTASryr10f7ypjWUubC-Yiw/viewform?us1 comments 61 views last activity
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I have multiple cosmetic ideas which I would like to submit equally. I searched through all of the conditions and qualifications and didn't see anything about whether or not you're able to submit more than one cosmetic. I want to know for sure before I submit one, so I just came here to ask.2 comments 113 views last activity
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This discussion has been merged .0 comments 1 views last activity
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(This is a repeat of a post I made on another platform) This is a list I made just for show. It may not look like a huge number in the image, but in reality its 34%. A whole 34% (in other words, over a third) of the killers in the game have either a teleport or an ability that is incredibly functionally similar to a teleport. Now note, I have no issu23 comments 991 views last activity
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I feel like this should definitely be on the watch list. Instantly picking up a downed person with zero consequence isn't exactly the fairest thing, and it gets even worse when multiple people in a group have it. I honestly don't understand how this hasn't been addressed yet5 comments 112 views last activity
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I want to start off by saying I think that BHVR did an amazing job with the trickster changes, and made him feel significantly better to play as and somewhat better to play against, even though he is stronger. I want to start off with the good stuff and then move to what finishing touches I think he needs. 1- making him 115% speed. Easily one of tricksters largest problems was his speed. Not onl3 comments 331 views last activity
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For an extremely long time, BHVR has put out small, guessing-game type teasers nearly every day, starting a week before the PTB. Given the time frame given on when the next chapter release was said to be, and how long it's been since the Alien chapter, it's safe to assume the next PTB should be sometime next week. Soooo why aren't there any teasers? I understand that when it comes to licenses,8 comments 331 views last activity
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Could there be an indicator on the radar of whether a selected Drone is spinning clockwise or counterclockwise? It's hard to tell when a Drone is in Stealth mode or out of view which way its actually going. Possibly just one of these ๐ in the corner or something0 comments 41 views last activity
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This has been a pretty prevalent topic around reddit, but not much here. I wanted to bring it to light here where the devs are more involved. Cosmetics used to have descriptions that give life to the characters. Showing different times in their lives, different realities of their character, different things the characters have gone through. Basically they gave us backstory, pretty hefty amounts0 comments 81 views last activity
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Prototype HRA (Oldest House offering.) There is also pretty good potential for skins such as The Former4 comments 272 views last activity
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What purpose do the brown and yellow versions of most offerings even serve by being g in the game other than filling up bloodwebs? I feel that the offering count could very much use a considerable cut. With the current bloodpoint economy, Brown and yellow bloodpoint offerings that only affect one score type are practically useless. I barely ever see the green ones used either, but I don't think7 comments 131 views last activity
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What if rather than the drones exposing you outright and just causing a lingering status effect, the first person one exposed would be followed by it for a set amount of time with the expose wearing off the second you leave the radius? If it exposed someone while it was chasing another person, it would switch to the new one as its target. When it's done following someone, it could then return to1 comments 21 views last activity
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A big complaint with the EMPs that I've heard (and experienced) over and over is that they're just really easy to use. Essentially just holding a button will instantly eliminate anything the killer has done in a massive area. No aiming, positioning, or effort required. So little effort in fact that people can easily use them in the middle of a chase and destroy any chance the singularity had in t0 comments 71 views last activity
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That's all the question is, I'm not sure who has the 12 cosmetics for void energy12 comments 381 views last activity
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It was revealed in a developer stream that the character being changed in this mid chapter is the twins. My opinion on the twins has heavily fluctuated back and forth between being a die-hard main of them, and refusing to play them at all. Currently, I stand at a relatively neutral standpoint, but still would rather play most other killers. So with that said, if the devs do go through with it, he4 comments 151 views last activity
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Hello whatever BHVR person sees this! I'm just wondering, did you guys significantly raise the chances to get Garden of Joy, RPD, and Eyrie of Crows? I, as well as many content creators I have seen, have been getting those maps nonstop. I get them almost exclusively as long as nobody brings an offering for a different map. So I was wondering if I just have weird luck, or if a change was made.2 comments 61 views last activity
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It could also have the baker estate or village as a map0 comments 191 views last activity
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A map of the Baker Estate or one of the village areas would be included as well2 comments 682 views last activity
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This is a thread to discuss the issues about the current method, and possibly try to come up with a new way to do things. I'll start. The way in which BHVR nerfs strong combos currently is somewhat flawed, because it makes the two separate pieces of a combo very weak without eachother, FORCING people to use the combo instead of encouraging something else. There are multiple of such examples comi3 comments 121 views last activity
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These changes would significantly reduce how little communication solo queue has, which in reality is the1 comments 51 views last activity
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Instant regression perks rather than percentages, should have their numbers changed to charges or seconds. Technically, every percentage based regression perk got a buff this patch since a percent of a 90 second gen is larger than a percent of an 80 second gen. This unintentionally buffed a ton of perks that weren't meant to be buffed (I don't think.) Changing these numbers to be counted in secon1 comments 61 views last activity
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I feel like the cosmetic title "The Dredge" should go to the main body with the head on it, instead of the left arm. That's all!0 comments 31 views last activity
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If there's a perk in the blood web which is consumed by the entity, that perk should not be able to appear for the next 2 bloodwebs unless there are no other options. Only 4 perks can show up on the bloodweb, so when I intentionally avoid a perk and it just keeps on showing up when there could be one I actually want in that place, it's pretty annoying. This change would remove many webs worth of1 comments 41 views last activity
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I was playing on Haddonfield as artist, and tries to place a crow. When i did I was facing one of the small steel bar fences in front of a car, and the crow didn't summon, though there was still a tiny flight path, and the recall timer still when down. The text at the bottom saying what to press to use the power disappeared, and I was unable to use my power for the rest of the match. Obviously th2 comments 51 views last activity
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Boons have existed for a while, we don't need any more test time with zero possible interruption. Could we get the notification back on Thrill and the auras back on Undying to protect totems? Not just protecting against boons, but hex build would also be less vulnerable again. What do you guys think?45 comments 631 views last activity
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I just randomly remembered a while back when you said you wanted to remove the ability to dead hard for distance alone, by making it unable to activate if not dodging a hit. But the issue with this, is that the I-frame + speed boost still isn't exactly fair to deal with. We know this right now, so how do we deal with it? We get as close to them as possible without swinging or fake an animation13 comments 241 views last activity
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The devs said it as plainly and as simply as it is. High skill players want one thing while casual players want the other. You can't please both sides with one matchmaking system. Soooo... why not have two? Make a competitive queue that has more strict and fair matchmaking, and maybe gives 2x bloodpoints. Then have a separate casual queue with shorter matchmaking that's more lenient. It would hel0 comments 31 views last activity
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So there's a lot of issues that are coming up for killer, and the killer play rate seems to be decreasing pretty steadily. A lot of people, me included, have been asking for buffs to their favorite killers or nerfs to survivor perks and all that, but I think it's about time for a general killer buff. I believe the last time that happened was the hatch spawn change. Here are some ideas that I have7 comments 76 views last activity
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I talked to the Feng this happened with and she said that it was a glitch, and she was wiggling the whole time. A survivor was on my shoulder, and I couldn't swing my weapon or hook her. She was wiggling the whole time but couldn't fall off, and died from the endgame timer. I believe this was caused because just as I clicked the hook button, a Felix moved into the place where the kill should shif1 comments 31 views last activity
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The cooldown nerfs when there should be buffs reminded me of the whole "raw data" thing so I have to tell you this real quick. Twins do not have a high kill rate because they are strong. They have a high kill rate because nobody plays them, therefore barely anyone knows their counterplay. Half of the people don't even know what they do. I went against a streamer once who thought I was using dou0 comments 41 views last activity
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Currently most people don't use the afterpiece antidote when playing as The Clown. This is due to the reason that it not only decreases your ammo pool available for the Afterpiece Tonic before reloading, it also speeds survivors and takes too long to reasonably use in a chase or sometimes, even just for mobility. Here are the changes I would make to the Antidote to make it more effective: 1- AMM3 comments 51 views last activity
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All of these changes aim towards making them more interactive and fun to play as and against. Cutting down on slugging and camping and reliance on injuries, improving use of Charlotte, interaction between Charlotte and Victor, general changes and so on. This is going to be a long one, so buckle up. #1 Cutting down on slugging- New ability: Drag. By using the basic attack button over a downed sur8 comments 41 views last activity
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Metas will always exist in every game, where a load out exists, there's no stopping it. Unless somehow they made everything equally interesting. Do you guys have any ideas to do this for dbd? Here's some of my own suggestions in a completely random order. Coup de grace- your lunge range is increased by 0/5/10%. for each generator completed, gain a token. For each token in your possession, your2 comments 51 views last activity
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I have some proposed changes for the endgame collapse, and an idea for an start game collapse, but I also want to hear what ideas you guys have. Here's mine- EGC- during the endgame collapse, all players want to find the doors and get to them as fast as possible. My thought is that from the moment a survivor grabs a door switch or the killer closes the hatch, the map literally begins to collapse1 comments 31 views last activity
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I was playing doc yesterday and while lunging at jungle gym walls, I could both hit survivors and even phase right through them. It was unintentional and happened multiple times. This was probably extremely annoying for survivors, and I don't want them to think I'm abusing it and report me. It wasn't normal walls, only jungle gym ones. Hope this gets fixed soon, thank you.0 comments 1 views last activity