Mr_Slick546
Mr_Slick546
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- Mr_Slick546
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Discussions
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As someone who plays both sides but exclusively plays solo as survivor, I have to say that solo que is unplayable. It used to be OK... like every other game or maybe 1 in 3 games I'd have some decent teammates but it's literally immersed Idiots 20+ games in a row. You'd think by now with the game being out for 5 years the devs could have made an advanced survivor tutorial to teach people how to3 comments 31 views last activity
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I've always found it annoying that you can barely see in deep wounds state, I've heard other people mention this and thought I'd make a post about it. Are there any contrarians that would like to tell me that barely being able to see your screen is actually really cool and great for gameplay? Lets see.44 comments 501 views last activity
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I've always found it annoying that you can barely see in deep wounds state, I've heard other people mention this and thought I'd make a post about it. Are there any contrarians that would like to tell me that barely being able to see your screen is actually really cool and great for gameplay? Lets see.1 comments 11 views last activity
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With the amount of breakable walls in the game this would be a great rework for keys. It's important to remember that breaking a wall usually favors the killer on maps like Dead Dog, MacMillan, Midwich, but is actually bad on for example Badham Preschool opening up the fence loop. I think the Badham fence loop wall should be turned into a regular wall if this change went live, but imagine it, the4 comments 21 views last activity
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I played a few rounds of Trapper earlier today and noticed my addons were unequipping after each game, it's actually pathetic that this is still a thing, how long has this been going on? Pretty sure it's been around for a while. Can you guys try fixing some really basic issues? This isn't a Trapper post, this is a fix basic issues that have no right staying in the game post.8 comments 331 views last activity
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It doesn't make any sense, the devs said it has to be vertical instead of horizontal so that you can see all the names. GREAT! why has it been moved to the top left though? An optimal HUD has all the information you need in one place (bottom of the screen) this change makes no sense.41 comments 991 views last activity
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Just turn down the volume at least. I'm talking about the sound she makes when getting hooked in case people can't tell.26 comments 671 views last activity
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The problem that I'm referring to is the sound aspect of being sick, when I play survivor I usually play between a couple that I have all the perks on, Dwight is not one of them, but I've been playing him recently. I've played the game since before the Plague was added but I just had my first game against her as Dwight and let me tell you, his sick sounds are DISGUSTING I mean it was almost funny21 comments 531 views last activity
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Regardless of how you play and what you think of it, tunneling off the hook and getting someone dead quickly is the easiest way to win as killer. 4 survivors alive = 1 in chase and 3 on gens, while 3 survivors alive = 1 in chase and 2 on gens, meaning 33% of potential gen progress is lost when 1 survivor dies. There's already a big power level difference between swf and solo, aside from no comms23 comments 231 views last activity
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Tunneling off the hook is broken when you can ignore BT and DS (that's why Pyramid Head got nerfed). I also suspect that tunneling off the hook is an intentionally broken mechanic that incentives people to buy the Halloween dlc (for DS). As someone who plays both sides in red rank I can safely say that the only thing more annoying than a sweaty 4 man as killer is an idiot squad as solo que survi31 comments 831 views last activity
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Add an option to turn off killer sounds in the menu, the growling, the loud breathing, the roaring, the whatever. Add an option in sounds to turn that stuff off and let people spend points or wait for a game without having killers make constant noise. This would be very easy to add, call it "menu sound effects" or something like that.18 comments 251 views last activity
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We've all had games like this, you're playing killer, you're doing well, 2 survivors are dead, there's 2-3 gens left (so hatch might not even be visible yet) but the 2 remaining survivors have no intention of touching a generator and are both waiting for the other to get caught and die so they can escape through hatch. As the survivor in this situation (killer ignored me and killed my teammates0 comments 31 views last activity
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Tier 1 and 2 on whispers is terrible 48/40 meters isn't worth using. Make the perk 36,34,32. Tier 3 is the same tier 1 and 2 are now usable.0 comments 41 views last activity
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Perk would be: If the killer is within X meters of a hooked survivor, you progress gens twice as fast.5 comments 121 views last activity
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Seriously it's a joke that this hasn't been fixed yet, it's almost as bad as the Wraith bug that allows him to be flashlight burned over and over again, I've always been a 50/50 player but I definitely play more killer now because survivor que is stupid long, the reason being people don't enjoy playing killer, it's these kinds of stupid bugs that make people not want to play killer which makes fi3 comments 41 views last activity
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Right under "menu music" in the settings page simply add "menu killer sounds" or "menu killer FX" or alternatively make the menu music volume effect killer sounds. This would be a great quality of life change and would take virtually no resources, please add this. If it isn't clear what I'm asking, I'm talking about the constant noise killers make when waiting for a game or just sitting in me4 comments 775 views last activity
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Can the devs add an option to remove menu sound effects such as Bubba's constant chainsaw noise or Spirit's constant WAAAH noise or Oni's RAAAWRR noise ETC (A handful of other killers are constantly growling). Like something in sound options that you could just click on/off to not have noise in menu. I know the devs have a seemingly hard time fixing aspects of the game in an orderly fashion an1 comments 51 views last activity
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Remove the button spam from struggle phase. This way if someone uses their 3 attempts instead of dying they automatically struggle for the duration and their teammates don't get hurt as much by being down a player early.18 comments 381 views last activity
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Seriously, we all know the hatch is a pity escape mechanic and keys are well...we know what keys are but that's a different topic. Too many people play like trash and expect to escape through hatch after they let their team die. More bloodpoints/emblem for gate escapes, less bloodpoints/emblem for hatch escapes. Incentivize playing well.17 comments 771 views last activity
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Dear Devs, I am tired, I am tired of all the problems with this game. I play red rank both sides, I still get false saw on Hillbilly, sounds are always broken, dead hard leaves me exhausted on the ground or doesn't even activate,Ghostface can't be broken out even though I'm next to him, rank 20 survivor in my red rank survivor match and the GENIUS idea of instead of FIXING matchmaking you actua21 comments 1,141 views last activity
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Ruin changes are fine, If survivor rank becomes hidden on the endgame screen I will stop playing this game, fix the matchmaking.5 comments 91 views last activity
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It's clear at this point that when survivors focus on generators the games go by pretty fast, it's no wonder Ruin is such a popular perk. Games should not be decided by totem RNG. When Ruin is found right away it fails to do the 1 thing it's supposed to (slow down the early game), when Ruin is up all match the killer player usually has an easy game as the gens don't get done in time. Both of th54 comments 1,243 views last activity