MrKrabsArgArgArg
MrKrabsArgArgArg
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As you will know, there are perks in the game that work off of attacking, or avoiding the obsession. Other perks also change the obsession. I think that revealing who the obsession is can lead to killer perks being spoiled, like Nemesis and Rancor. As well as perks like STBFL causing the obsession to take hits and remove killer tokens on purpose To me, it doesn't make any sense as to why the sur0 comments 21 views last activity
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I am noticing on the forums lately is repeat posts (mine probably included), and the only time staff replies consistently on posts are asking about ToS topics or how to report. The moderators of this forum should create a master post of topics they have seen and acknowledged, updating said post from time to time In addition, I believe a "Staff Read" mark should be added to the forum, possibly wi7 comments 171 views last activity
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I had the idea at work today and I was wondering what some thoughts on this change would be. I don't firmly believe that it needs to be added, but I haven't seen the idea suggested before and I was just wondering what your guys thoughts were on it Should it be added I think it should only apply to trios and four man squads. I say trios and up because I don't think duos is too bad, as well as the27 comments 251 views last activity
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I had a funny thought the other day for a huntress brown "Meme add-on" as they are usually called. What if the brown add-on gave huntress an extra hatchet, but when she throws her last hatchet, she throws her primary weapon and is unable to attack until she refills? She would also potentially need to have a sort of jogging animation0 comments 11 views last activity
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Arguably by some considered to be the worst killer perk in the game, I thought of a rework that maintains the original purpose of the perk, adds one new feature entirely unique to this perk, as well as an underused status effect As for the Tier 2 effect, I was unsure what the angle that survivors can move their heads at, so perhaps if BHVR could come up with an angle where the neck is able to sw2 comments 21 views last activity
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While I like the new changes the Knight is receiving, I question the last one's execution a bit for context I mean the "Added a 10 second limit to his patrol path creation". My problem is while the change may be up for debate, I think the better idea would instead to have it so your terror radius returns to you after 10 seconds, rather than being kicked out of your power. I know it's super nich0 comments 11 views last activity
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I think my Coup de Grace suggestion is self explanatory, but I will add details. In order to consume a Coup De Grace token, you should press E (or whatever the player selected button may be) to use a token, and then swing. This would allow killers to lunge without needing to worry if a token may be wasted7 comments 91 views last activity
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So a few changes I would suggest, whether some or all make it are as followed: Guards should damage all objects in their patrol path, whether this means kicking a generator, a pallet, or a wall, guards should still be able to be ordered on one object, however The Carnifex and Jailer should have a movement speed between 4.2-4.4 m/s and at a minimum tying them with the slowest killers, and the A5 comments 71 views last activity
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I think a simple addition to ruin would be to make it so that if Survivors don't cleanse Ruin before it goes away, it comes back in the end game phase and will regress gates, that is all5 comments 61 views last activity
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Title pretty much says it all. I think that it's reasonable that Oni is able to damage generators by directly hitting it with power, both Demon Dashing and Demon Striking like pallets and walls. Whether this would begin the current kicking animation, or be faster like pallets and walls is to be decided Since the player is still damaging generators themselves, any generators damaged this way shou4 comments 111 views last activity