Jspect
Jspect
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- Jspect
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Discussions
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It's hard to see where you're aiming because the spike covers most of the survivor, I usually have to flick last second so I know where I'm hitting. It's especially frustrating at longer ranges.0 comments 21 views last activity
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It looks so goofy and unintimidating I can't take him seriously (gif below)3 comments 81 views last activity
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Jason's animations aren't "bad" necessarily, but man you can just see the quality has gone down. If you compare it to a killer like Springtrap it's night and day. His walk, power, everything. The killer animations have been great for a long time, so I'm really not sure what happened with Jason.4 comments 141 views last activity
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They changed his footsteps a while back now. I tried getting used to them, but I still can't get over how wrong they feel. First of all, I fully understand why they changed it. Glitchtrap was blatantly P2W, and base Springtrap was WAY too loud. But instead of equalizing the volumes, they fully replaced base Springtrap's footsteps, making it sound like a minecraft slime, and gave Glitchtrap a we2 comments 111 views last activity
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It's been a while, and whilst I still enjoy his projectile and doors at it's core, the numbers make him feel so sluggish. The axe's cooldown is 11.5 seconds if you hit, and 8.5 seconds if you miss. That includes the 1.5 seconds it takes to recall the axe. The cooldowns being this long incentivize holding your axe up and punish you way too much for going for interesting or fast shots. I'd l36 comments 982 views last activity
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His axe's cooldown is longer than Dracula's hellfire when he has a second m2… Currently, the axe's cooldown is 11.5 seconds if you hit, and 8.5 seconds if you miss. That includes the 1.5 seconds it takes to recall the axe. Cooldowns this long incentivize zoning and punish you for successfully hitting your power. I'd love to go for crazier shots and use my power more often, but it's just too ri19 comments 402 views last activity
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HATS OFF. These are some of the most unique addons I've ever seen. The variety is out of this world. I've spent a good 2 hours just switching them around and that says A LOT. KEEP THIS UP!1 comments 71 views last activity
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Don't get the wrong idea, the recent changes were a HUGE buff, but why randomly nerf the fly-end cooldown? Fly was by far the most skill expressive spell, now you can only really use it for distance and body blocking. Vecna is SO close to being perfect, these are the only changes he needs (then he can be left alone forever) - Fly doesn't cancel when going over vaults - Revert nerfs to fly-11 comments 691 views last activity
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Free hits feel awful, you shouldn't have to accept you're getting hit without any skill from the other side. Fundamentally, Ghoul's initial injury will always be easy. We can't fix that, but we can improve it. In attempt to nerf the grab, the total range was nerfed by -2. It didnt effect Ghoul balance wise, and barely helped the issue. It just feels bad and became really annoying for the kille14 comments 391 views last activity
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1 comments 61 views last activity
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it wasn't even 0.45 previously, it was bugged to be around 0.3 - 0.2 it shouldn't be a hatchet, but 0.65 is way too slow. It needs to be 0.5, a survivor fast vault.2 comments 41 views last activity
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Her hair on this skin is awful for players with TAA disabled5 comments 201 views last activity
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The Deep Rift version of the Dark Apostate weapon (Usurper's Censer) is using the regular particle effects from the normal version instead of its own. It's supposed to be red. Deep Rift current: Normal current: Old correct particles:0 comments 172 views last activity
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Self explanatory, we're getting SO much less BP this event because people are using them1 comments 41 views last activity
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I love everything about this killer visually. However, I hate the red glow Kaneki has while enraged. It takes away from the character's design and makes him look out of place in the environment and less natural to the DBD art style. On top of that, from the survivor POV he's a literal glowstick (see below) First Person Model Normal: Enraged:6 comments 193 views last activity
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1 comments 71 views last activity
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I love Ada's new outfit but there's something really ugly about it. With TAA disabled you can quite literally see through her hair. I've tried my hardest to ignore it but its SO noticeable, it gets worse in-game. You shouldn't even be able to see her ears. TAA OFF + LOW: It gets less noticeable by turning up7 comments 461 views last activity
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A while back many people including myself wanted her PTB theme back as it was adjusted before going live. In a later update it was reverted and everyone was happy. In the latest patch it has been reverted back the the old-live version. I'm so so confused, this has to be a bug right?8 comments 241 views last activity
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Still no changes to Dracula, 10 seconds is way too long on Hellfire. Didn't need a nerf. Quote from my previous discussion: Increasing Hellfire's cooldown just adds clunk for those who enjoy using Vampire more, we shouldn't be forced to play wolf. It should be "hey this tile works well with wolf-form, let me use it" not "damn my power is on cooldown, gotta use wolf"7 comments 221 views last activity
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The Houndmaster recently received some notable buffs which make her feel much better to play. She's also a lot less buggy (although there are still quite a few) However she's far from perfect. Now that her chase mode is good, I'd like to see some tweaks to search mode. Firstly, a lot of people, including myself, accidentally use it during chases (lol), It should definitely have its own button,7 comments 161 views last activity
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They gave Houndmaster some facial expressions in the lobby. When you select her she abruptly smiles halfway through the animation and it doesn't fit at all. It just looks terrifying. ( in a bad way) I always thought her intro animation was super bad-ass now its just weird The other ones are really cool though keep those (especially ultimate houndmaster)15 comments 422 views last activity
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These changes make him feel horrendous. If anything he needed help with scamper.3 comments 131 views last activity
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Adding an extra voice to this, all layers of The Houndmaster's theme were adjusted. PTB layers 1, 3 and 4 were SO much better. I prefer live 2 though. -Live layer 1 removes a REALLY cool and thematic instrument. It sounds extremely empty now. -Live layer 3 removes a tense bass loop, which sounded awesome. -Live chase is such a major downgrade. The PTB version had personality, this one's just21 comments 261 views last activity
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0 comments 41 views last activity
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Nerf: Increase Hellfire cooldown to 10 seconds (was 7) The cooldown was likely increased to incentivize using wolf-form. If you're using both Vampire and wolf, 10 seconds is fine. However wolf-form just isn't worth using, even after the buffs. - Pounce's charge time still feels way too long at 0.85s > Solution: Reduce it, 0.5 - 0.6 would be good. - Haste gained from scent orbs is12 comments 271 views last activity
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I really like how Myers plays now, its a lot more true to his character, stalking from a distance. Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1) Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1) 0.4 just feels way too slow. In-door maps are awful, and 99'ing your power is awkward. > Solution: Bring the multiplier0 comments 21 views last activity
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I don't have time to make a super in-depth discussion about it, but I want to add an extra voice to this. In short, aiming the biopod is fun and skill expressive . Yes, it's a lot harder to do on console, and for that reason, I understand this change. But PC players shouldn't be dumbed down for something they don't even struggle with. This change should be optional, either through an add-o3 comments 171 views last activity
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PTB Vecna had no collision with survivors while flying; it was stated in the patch notes that this was a bug, and currently in live, you do not collide with survivors. But in the same patch notes it states that he's supposed to gain collision when landing, which means he shouldn't have collision until he lands. Has there been some kind of miscommunication? Either way, he shouldn't collide with0 comments 32 views last activity
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0 comments 41 views last activity