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Icaurs

Icaurs

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Icaurs
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  • There a lot of things I really like about the Judgment and from the survivor side I find her engaging and chases are interesting. The mix her power both short and long range keeps my invested even when they are across the map because you never know when an attack will come, it's really fun. I however have 2 BIG ISSUES, with the Judgement that I am seeing with her. Which if is addressed seriously
    68 comments 1,345 views last activity
  • The killer main entitlement is so much worse and I am exhausted by it. I just played a match against a Trickster that embodies everything I HATE so much about the normalization and entitlement of killers. I understand, not all, but it has gotten to a point that I just cannot justify this anymore. In summary I played a match where I played very well. Avoided the killer, saved all my teammates
    35 comments 931 views last activity
  • When I think of the queens of horror, I Always think of Cindy and Brenda from the scary movies. It is outrages they have not been added to the game and it's about time. Cindy Campbell Perks, I'M NOT CRAZY: After completing the equivalent of one full generator press the active ability button. For 60 seconds you are exposed and your aura is revealed to the killer. After th
    2 comments 111 views last activity
  • I've seen a lot of discussion regarding the direction of the game, mostly negative So why the changes? I saw an idea being discussed and I agree with this idea. The current goal of development is to create Dead by Ghoul. the fact is balancing for 40 killers is a massive undertaking and usually fails hard. How do you have 40 roughly balanced killers with massive power differences, fee l fun f
    1 comments 71 views last activity
  • Invocation perks are currently pretty sad but we can make them a little better. Allow you to use both Invocation perks simultaneously, as having to use 60 seconds for each perk is way to penalizing. Quiet grunts of pain when not exhausted by 100%, both perks are fine as is but the trade off of permanently injured with grunts of pain is too much. I know people don't care for Invocation but h
    3 comments 61 views last activity
  • I have played this game since 2017 on and off. That's not to comment about my skill, just that I have seen the game change a lot. In early DBD which strove to create a wacky fun experience for all players I supported killer addons, old flashlights, medkits and everything else. But eventually the direction changed to one of balance. This game is the most balanced it has ever been. So why are kil
    39 comments 1,344 views last activity
  • I'm sorry Wake up needed a nerf?? It's already an underwhelming perk and they felt the need to make it weaker? Oh it's used in endgame builds to help give up on your team but maybe save yourself and deal with high mobility killers when you are the last survivor and we don't like that. WHY CREATE THE PERKS? Why have a perk designed for endgame and then oppose when survivors use it for endgame st
    3 comments 71 views last activity
  • This patch is by far the most divisive patch in DBD history and has shaped the direction that DBD will take for at least a while. Those who are saying "Please revert X" need to understand most if not all of these changes will never reverted. If something as universally as unpopular as SBMM hasn't been reverted, why do people think that something that at least part of the community enjoys would be
    0 comments 51 views last activity
  • (Not my idea, but a suggestion I read) The biggest issue with killers and why balancing around DBD is so hard is the massive killer power disparity. The killers at the bottom are so far down the bottom that they are essentially a joke. yet the killers towards the top are so strong they are, quite honestly extremely overpowered. Even worse is that many killers can bridge this gap with addons. The
    9 comments 121 views last activity
  • With the new anti boon perk "shattered hope,", the new anti boon perk, it would be nice to see a perk for survivors to deal with the new "scourge hook" perks. The reason for this is because currently there is no way for survivors to counter this mechanic. Its entirely down to chance whether or not the killer gets value from the perk. This is not good design, and with the introduction of anti-bo
    21 comments 241 views last activity
  • So the new PTB chapter came out and there are some massive issues with the DBD. Firstly the Dredge. His power simply does not work. Once a survivor knows they are versing the dredge, why would they ever enter a locker? How does that work in a chase? If a survivor is running from the killer, why would they enter a locker, maybe to escape, but they know they are versing the dredge, so why would
    5 comments 211 views last activity
  • So I was playing of survivor and this happened. The exit gates were powered and I was being chased by the killer on Badham preschool. Cut off I was forced to go down to the boiler room where he beat me to the pallet putting me in the dying state. My two teamates chose to leave, making me the only person left. The killer then picked me up, before dropping me, as he realised he never broke the b
    5 comments 81 views last activity
  • So this isn't about camping itself as there are already so many posts about this but I have a question in regards to leatherface. So I have seen so many posts about how camping is fine and part of the game, even a few sated by moderator, devs ect. So my question is this. If camping is denying survivors a reasonable chance to escape the hook considered acceptable, why did they give leatherface hi
    7 comments 81 views last activity
  • So with the rise of camping/ tunnelling in DBD, there needs to be ways to deal with this. I think changing game design will cause more problems then it will fix so new perks are a better way of dealing with it. I want to introduce a perk that will help deal with this, without completely breaking the game. So I want to introduce a boom totem that helps minimise this. while still considering the
    4 comments 51 views last activity
  • Before people respond understand I am saying it easy to play, not easy to win. Many of the killer's powers are simply to strong with not enough counter play, leatherface, nurse, spirit, Oni, Freddy. Many of these killers have a power that simply negates most loops. This is really bad design, as looping/ counter looping is what people strive for in a fun match of DBD. They do not allow for techn
    16 comments 521 views last activity
  • Reading the forums there is a post about camping/tunnelling generator speeds and other forms of unfun gameplay that appear almost every day. Every post goes in the same circle, survivors say camping/ tunnelling needs to stop, and killers say, we don't have a choice. Both sides are right, however nothing can really be done about it. If killers were severely punished for this sort of playstyle they
    1 comments 41 views last activity
  • Whether you’re a survivor main or killer main, I think we can agree that killers and survivors running the same builds constantly is making the game stale. (Corrupt intervention, ruin, undying, tinker), (dead hard, unbreakable, borrowed time and spine chill.) Sometimes one or so perks are changed for another strong perk, however for the most park all the builds are the same. This is worse for hig
    4 comments 31 views last activity
  • I understand that keys are really strong and a nerf is needed. I thought however they would make it so only one person could use it or maybe allow you to instantly open an exit gate once they are powered. So now the hatch will not spawn unless you are the last survivor. So what is the point. First everybody must either be dead or left. Second the exit gate has to be either powered by killer clo
    57 comments 2,062 views last activity