HexSweetie
HexSweetie
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- HexSweetie
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Discussions
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As the title says, it’s beyond baffling to me how this has not been nerfed. Every single 3 seconds or even less chains spawn like crazy, and they not only slow you down and mess up your inputs but also interrupt whatever you’re doing meaning it will stop your healing/fixing/unhooking/cleansing/blessing/etc. etc. and on top of all, when you go out of your way to solve the puzzle to get rid of it,28 comments 1,861 views last activity
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Since Ada’s perks are disappointing, here’s my interpretation: - [Hacking master] You have learned that if things don’t work out, you will always have another plan up your sleeve. Stand near a generator and press the active ability button to pull out your EMF visualizer and hack the generator, the hack duration is 8s and will have fast skill checks. If successful, you take 10/15/20% of generat0 comments 11 views last activity
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Here’s my interpretations that I believe fits better as Ada’s perks: - [Hacking master] You have learned that if things don’t work out, you will always have another plan up your sleeve. Stand near a generator and press the active ability button to pull out your EMF visualizer and hack the generator, the hack duration is 8s and will have fast skill checks. If successful, you take 10/15/20% of g0 comments 61 views last activity
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Repressed Alliance’s new identity: since it’s the only entity perk for survivors (and it should be the ONLY entity perk to not destroy DbD lore), it _switches_ a new entity power for each totem cleanse. Rework: Fix 55/50/45 seconds of generator to activate the perk regardless of tokens. Each totem cleanse reward you with a token (5 tokens maximum): • No tokens: After charging the perk, grants6 comments 161 views last activity
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The changes it got is nice but it could have been better since it’s the only entity perk for survivor, therefore I think it deserves a “fun” rework to resemble it’s whole idea, something like this: Repressed Alliance switches powers from each totem cleanse (for example: after cleansing a totem it’ll switch to a different power. Cleansing 5 totems should give you the strongest effect). My rework1 comments 81 views last activity
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Last match when I was playing solo in console as Leon (Along with my other teammate Chris), got tunneled and camped horribly by a trapper who refuses to go for the females, only the male characters. I’m a female myself but this is downright disgusting, We got punished for literally choosing a character, tunneling is getting abused as it’s no longer a game design but a feelings game, where’s the f10 comments 131 views last activity
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Is it just me who noticed how terrible survivors feel right now? I play both survivor and killer but noticed how unbearable survivors had became especially with the upcoming chapter? Not only is the new killer can break pallets instantly (the only defenses survivors has) with a long range attack, but also zombies roaming around the map that can block gens, body block, and facecamp with no way of45 comments 419 views last activity
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I’m not trying to be toxic or anything, I just truly think his power is not the best, it’s basically a mish-mash of everything into one character: He can hit through pallets like Pyramid head, infect you like Plague, has 3 tiers of his power like Michael Myers, can break pallets instantly like one of Legion’s add-on. therefore making him basically a dbd’s version of “Jack of all trades master o17 comments 481 views last activity
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It’s severely situational on survivors and It’s still can be abused on killers, both parties aren’t happy. Perhaps make it only activatable in a chase so outside of a chase it deactivates (i.e. carelessly fixing generator as killer is approaching, entering locker, etc.) and maybe get rid of the current actions that deactivates DS, with perhaps a bit increase of timer and maybe longer stun durat7 comments 91 views last activity
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Can we disable the hook survivor screams for killers? It’s so unbearable to hear survivors shout at top of their lungs right in your ears on each hook, especially with characters that have such a piercing screams such as Laurie? Or at least make it a feature to disable hook screams for killers, i literally give hatch to anyone who uses Calm Spirit, that’s how extreme I am with the screams. Thanks9 comments 321 views last activity
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My suggestion: Make it whenever a generator you blocked, you get to run at 150% for 3 seconds with exhaustion. Or Teleports that generator to another place after repairing it for 60s at the cost of losing 100%/75%/50% progression of the affected generator. Why I’m suggesting this: This perk requires a chunk of objective time to block a single generato6 comments 171 views last activity
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3 comments 91 views last activity
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[Repressed alliance]: “You’re accustomed to being hunted by malicious forces and you’ve begun using it to your advantage. When you cleanse a totem, you gain a token. Press the active ability button to: Block a generator for 30 seconds when repairing Block a destroyed pallet pathway for 8 seconds when passing through Block a window for 6 seconds when vaulting Executing one of the actions1 comments 31 views last activity
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This isn’t your normal rant about DS, just here to state my opinion, I personally don’t think the nerf is healthy at all for the game, you see, this game encourages tunneling by not punishing the tunnelers but also has a perk that discourages tunneling..? (like what?) and now suddenly everyone complains about that one perk that keeps the game healthy? despite being very situational and a one time99 comments 1,951 views last activity
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Can we have a proper, fair and accurate hitboxes..? Nerf pallets and windows all you want but good god, it’s far better than saying “HOW DID THAT HIT?!?” Every. Single. Time. I get hit... And I don’t think keeping this hitbox is healthy for the game but that’s just my opinion. Just needed to let it out <33 comments 61 views last activity
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Make his trails to NOT have a cooldown when applying it, it’s seriously discouraging and time consuming to use this ability only for it to be completely and easily avoided and also make his movement smooth when he is using it. this killer is such an icon, it’s really sad on how his gameplay is inconsistent and hideous...24 comments 491 views last activity
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I know this chapter is old but why the hell is it named “Chains of Hate” and not “Chains of despair”? Or something better? “Hate” just sounds really lazy and doesn’t fit with DBD’s (supposedly) high vocabulary, it almost sound like a fan chapter’s name and not an official name. Thanks for hearing my rant, have a good day! <320 comments 352 views last activity
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Make the sun rises when the match lasts long enough. It will reveal survivors’ dark hiding spots for killer to see as form of punishment for not progressing the game so it serves it’s name as “Dead by daylight” which will be so cool! it can also be considered as mechanic which means you could make perks that gets activated/deactivated when the sun rises or something a lot creative! Possibl3 comments 51 views last activity
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From this: To this: This is by far, the best idea I have ever seen scatter in the DbD community (and also quite simplistic). Not only does it capture the magic of Dead by daylight but it also looks very organized and uniquely pretty! Do it for the community devs, please!2 comments 232 views last activity
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I absolutely cannot comprehend on why they didn’t use different sound cues for detecting totems and killer traps? For context: Small game is a perk that allows you to detect totems and killer traps (Bear traps, fake pallets, etc.) by giving you an auditory warning and it goes on cooldown for 10 seconds at tier 3. But the problem is: The auditory warnin6 comments 131 views last activity