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Gandor

Gandor

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Gandor
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  • I mean I initially thought it was bug. But I am not certain any more. The thing is, that the killer is barely playable since the camera movement during his M2. Hitting a target is 100x more difficult and quite frankly nauseating. Is this supposed to be a "feature"? Or is it a bug that's being worked on? I loved playing the killer, but I can't play him like this
    0 comments 31 views last activity
  • Thank you. It finally feels like there are things to be done. Turrets are finally meaningful and do at least something + Xeno can no longer mindlessly M2. Very good change and I think this is enough at this point (I want no further buffs or nerfs to the killer)
    2 comments 81 views last activity
  • This wasn't even prepared - just 1 random game and first spot where I picked up survivor (there can be much worse on this map, and even here looking at other direction are another hooks). How are these hook spawns OK? And I am not talking about just this sector, but whole map. A friend of mine sabotaged 3 hooks and killer was still able to carry survivo
    1 comments 22 views last activity
  • Steam, Xenomorph game, RPD, I was just about to hook survivor
    2 comments 1 views last activity
  • https://youtu.be/AuMVJ7SHM8U?si=8e7GMwkQP8nTK9Bo Everything in this video. The only thing I don't like is the possibility of doubling on turrets as intended counterplay as that basically screws over soloQ bad
    12 comments 201 views last activity
  • In description there's this part: Receive a random Item of Rare Rarity. That means green item. Problem is, that Green items are maps and keys on one side, but commodius toolbox on the other. I think the perk would be much more interesting, if it could spawn Rare or Very Rare item. To be frank - the speed effect killed me a few items itself and I don't consider it that good (sure - that's
    3 comments 111 views last activity
  • I thought I just had a bad game. But no. It seems this is the way the game is going to be now: https://youtu.be/l1ydLZ0_U9s Between current slugging condemn sadako that occupies all tv's even if you actively try to take a tape at 1-2 stacks (but still get condemn killed) and current skull merchant.... It's really time to take a break and wait for devs to fix their game.
    10 comments 151 views last activity
  • I don't think it's good idea that you removed "1st warning" 1 minute ban. Now that the game crashes on it's own, it will be "even better" (especially if 1 player gets kicked by programmer's mistake 3+ times). At very minimum, you should remove DC penalty when you get crash report
    0 comments 21 views last activity
  • Chapter 6 page 4 and 2nd challenge from left (going to top direction) - Point at the killer within 5s of perk Premonition activating. Do this 2 times. Quite simple. The problem is, that pointing directly at the killer exactly after it activated (there was a wiretap in the game) did absolutely nothing.
    39 comments 3,134 views last activity
  • It was already way too easy to get hit by killer. Now it's basically guaranteed. Thanks dev for butchering yet another perk - and it doesn't even matter that it was niche already
    3 comments 102 views last activity
  • Watching today a stream, there was hardly a game without game-breaking bug. Flashlight saves change view (camera) from survivor to killer. Legion looks like he's in frenzy, but is not. Dropped pallet, that has no real collision (everyone can jump over it). Pokos hits (this is such an evergreen, that people now consider it normal - but you should still fix your networking). Trapper stun witho
    2 comments 72 views last activity
  • PC player (steam), happened on RPD. The game started with all charges, but the ability didn't recharge whole match
    2 comments 51 views last activity
  • Hello devs. I love the idea and that it's finally going to be implemented. I am really looking forward to that one. But I couldn't help but notice how involved the search bar is right now. Once you click it, whole new popup shows up that has text in it and you need to actually submit it for it to start filtering. While it's still good to have such a filter (and I am happy you are looking into
    0 comments 31 views last activity
  • Survivor items are being slowly nerfed thru out all the patches. At the beginning you had 5 decent items - medkits, maps, keys, toolboxes and flashlights. Last patch medkits got nerfed - so now every medkit is brown one - making their utility much lower (still OK tho). maps became kind of useless as new killers were added to the game that did not have killer "belongings" + hexes got outclassed
    2 comments 12 views last activity
  • Yesterday at end game chat someone said thank you for the game (I won 4K), because after a long time, I was first killer that didn't camp. I was like. That sounds weird, but maybe that guy had a bad experience. So today I decided to play soloQ for a change. After 9 games I played, 8 ended up in a killer win (I didn't survive single one) where every single killer camped survivors. The last 9th ga
    0 comments 51 views last activity
  • Mid chapter update... When it comes live - those killer buffs will be insane. Another 6.1 patch. I see no reason to continue with this game. I will not respond to everyone else saying how good the update is. The game felt already too much. 60% kr target. Now it will even more skyrocket. No thanks. I have enough frustration already. I just felt the need to give feedback, because I cared about
    4 comments 51 views last activity
  • Devs please fix the map. It's one of the most insufferable and impossible maps if killer brings it. Just slap your favorite build and enjoy your free win. The only time you can do anything about it is if killer did not expect it. Even in this case - you just have to pray you didn't get one of many killers that hard-counter this map - like nurse or nemesis. Instead of making the map reasonable,
    30 comments 301 views last activity
  • Recently I noticed some fixes in hook placement. Notably haddonfield's mid is no longer way too overcrowded, saloon has less hooks in the middle and midwitch somehow does not generate parts of a map that killer can't hook survivors on even if no other survivor helps him. I do appreciate you taking your time to fix hook placements. It's still not perfect, but it's MUCH better. Thank you devs
    0 comments 1 views last activity
  • Can you please do something about the map? It's starting to plague the games now. Killer will decide to play Legion on The Game with Suzie's mixtape, Iri button, enduring, spirit fury and maybe some slowdowns (like deadlock or corrupt). The game goes as follows - killer finds you, starts his ability. The map is tiny so he will get to you. If you throw the pallet, you are chargin his spirit/endur
    9 comments 91 views last activity
  • I am talking about snuffing boons and sabotaging hooks. Both of those will waste your time just by adjusting your position ever-so-slightly.
    1 comments 21 views last activity
  • 0 comments 1 views last activity
  • When multiple people are using flashlight, it used to cut the time to half (or at least make it shorter). Right now even 2s are not enough (even if 1.5s should do it). See clip: https://clips.twitch.tv/SingleBlueDillPeoplesChamp-8ENdr94dDvKvdtO4
    3 comments 31 views last activity
  • As a PC user I just had a game on disturbed ward where I tried to unhook at basement (in main). Upon successfully Kobeing, I ended up in 2nd stage (my survivor teammates saw me as still with 1 hook). Next time I was hooked I died right away. Maybe successful Kobe should guarantee not being in stage 2.
    0 comments 21 views last activity
  • So I have been playing him a little since last patch. I alreaady found 3 interactions that make him much weaker then right before this patch. So the question is - was it intended shadow nerfs for wesker? 1, you can't hit someone when he is already vaulting for some time - you will bounce from him (so no hit in the window) - before this patch you were able to actually grab him back before the win
    1 comments 31 views last activity
  • I would appreciate to have even stationary killer bot. Sometimes you want to checkout map. Try some perk. Or train a thing or two (like getting harder fast vaults). It would be perfect if we could (permanently, this would be useful even if we get full ai bots) get a single stationary killer (survivor would be also cool, but less important I think), or being able to start customs without any kill
    0 comments 11 views last activity
  • The idea about changed shattered hope gave me an idea. One of the most oppresive thing survivor can bring right now is supposed to be CoH. So it's customary for killer mains to suggest some kind of nerf to that one. Last one was making best survivor perk work against said survivors if they bring the perk. Which made me thing - what about making the same thing for survivor? So the idea is simple
    43 comments 391 views last activity
  • How can I get 3 kills to the challenge when I 4K in a game?
    0 comments 21 views last activity
  • Just 1 simple change. Make hook timer 120s instead of 60. This way it makes 0 sense for any killer to actually camp as he would very easily get genrushed. Every killer will need to find their chases in a different way - by going for generators or by actually finding a survivor that decided to go for unhook.
    50 comments 661 views last activity
  • This creates some very boring gameplay especially if it's clear, that killer won. But if 2 survivors want to get hatch or killer wants to deny hatch and other sirvivor really wants it, then the game can go on for ever. So it would be sensible for hatch to spawn maybe 10 or 15s after person before last person is downed. This will delete hiding/snitching/waiting standoff that is really boring. If
    3 comments 51 views last activity
  • When multiple survivors work on a single generator, they get a debuff in speed. This silently tells survivors, that it's good idea to split on several generators instead of everyone hopping on one. I think we could use the same for killer's side of tunneling. If killer decides to chase survivor, that did not do any conspicuous action, he would be hit by a speed debuff (say 5%). He can still deci
    14 comments 211 views last activity
  • From dbd wiki (or in game description) "Sabotaging a Hook without a Toolbox takes 2.5 seconds ." It ain't so. It currently takes 3 full seconds. It would be nice if saboteur (same applies for alexis toolbox) took 2.7s or a little bit less (but I would not go below 2.5s). The reasoning being, that before 6.1 you could force-exchange someone on deadhook for yourself by blocking hook and afte
    0 comments 11 views last activity
  • Yes the basic idea was mentioned before. But I think, that I addressed all the shortcomings. Goal: Punish face-camper, while leaving proxy/strategic/hook-in-3-gen camping intact. So to address this, after each new hook stage a 15s countdown counter starts. If killer does not reset this countdown, then survivors get +50% (so 150% altogether) repair speed bonus. To reset this countdown killer has
    3 comments 61 views last activity