Flawless_
Flawless_
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Even after the recent "nerfs", The Ghoul’s leap window is completely busted. 5 full seconds to land a hitscan grab is just absurd. That one detail alone makes him miserable to go against. This killer literally gets a massive window to score a free hit with zero effort required. Wesker has 3 seconds between dashes. Nurse gets 1.5 between blinks. Ghoul gets five seconds to float around and still g16 comments 551 views last activity
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I think I’m done with 2v8. Can’t believe I’m actually saying that, but I’ve found myself wanting for the game to end when it’s the same two killers. every. single. game. Legion basically turbocharges any other killer. Everyone gets downed twice as fast. And whenever Oni shows up, he’s constantly in power, either because Legion fed him or because it’s not hard to get eight survivors dropping orbs1 comments 41 views last activity
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We all know "abandon" has basically become the new “go next” button, mostly used by survivors. The killer has almost no say, and when they do get to trigger it, it still counts as a loss. That already feels off. But I also have a bit of an issue about how it undermines the killer’s experience. You play well, snowball the match, and suddenly the survivors throw themselves at you just to force an58 comments 1,471 views last activity
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SUMMARY OF THE ISSUE: You don't get a notification when someone gets unhooked and you're playing as Victor. I'm one of the 3 Twins mains out there and I know for a fact this bug wasn't occurring until last patch. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It happens every game the kit is bugged. VIDEO: PLAYER LOGS: Sorry I don't really know how to get the logs, but thi0 comments 11 views last activity
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In the description perk says "Reduces the volume of Grunts of Pain while in the Injured State". Nowhere in that description does it say anything about other sounds like breathing or panting. This was a bug back when Iron Will was meta and after a nerf and a buff they still didn't fix this. How is this so hard to code I don't get it.17 comments 376 views last activity
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As the title says. I 1000% would prefer a bot that repairs gens and can last more than 5 seconds in chase to the console casual who gives up on hook after their 1st afk down…you know what I'm talking about, in fact in my experience it's probably every other solo Q game at the moment or maybe more. Yes people are entitled, but BHVR forcing players to play a 3v1 is even worse. Why can't they inste2 comments 71 views last activity
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Shattered Square is an automatic loss if you play Twins. Survivors just have to go through a portal and they're immediately safe. Same with Knight survs can deny you of your power just by pressing space. This is a gross oversight, every killer should have a chance to use power in every map.1 comments 61 views last activity
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It's so ridiculous that you can end a chase just by going through a portal. This new map is atrocious and there's so many oversights it's not even funny.4 comments 131 views last activity
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Sorry for the rant but somebody please explain to me why, after 8 years, this damn map can still spawn three open windows in the main building? Good survivors will abuse the ######### out of these awful windows and you’re almost guaranteed to lose if these windows spawn in the right setting. It’s beyond me how there can still be god windows in this game. You may think that’s the only instance of1 comments 41 views last activity
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The game just sent me to RPD twice in a row and before that I’ve been getting this ass map every other game. Is there a bug going on or am I the unluckiest player alive? Also whatever happened to that map repeat prevention feature the devs made a huge deal of a while ago? Did they ever implement it cuz it sure ain’t working atm. and it’s always the sht maps like why can’t Coal Tower be bugged? I35 comments 1,041 views last activity
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Title. If they Dead Hard or have OTR he latches onto them instead of hitting them.0 comments 21 views last activity
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Since most people don't really play Twins I don't expect anyone to relate, but me being one of the 3 people who regularly do I am extremely worried about this "rework". From what I could gather, the devs obviously have no idea what QoL were needed for this killer. The rework instead addresses survivor griefs and probably what the devs had trouble with in the 3 total hours they probably played thi2 comments 91 views last activity
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If you get stunned while Victor is Idle he won't be able to move. Doesn't happen every time but I've had it happen twice already in different games. I don't really know what else to say at this point tbh.2 comments 32 views last activity
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Having so many other killers in dire need of a buff, you go and make a killer that's fair for everyone stronger?? Why?? This from a 4k hour bunny main. I play her in comp. I know her power's ins and outs, but I'm scratching my head right now. And not only that but you also miss the opportunity to fix glaring map design issues that affect Huntress and other killers?? Here's what the changes SHOU25 comments 2,113 views last activity
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Lockers...when you have several killers that rely on lockers to have a power, I find it pretty incredible that after 6 years (since the Huntress came out) the devs have done nothing to address this glaring map design issue. How is that fair? Why does the game forces me to play an entire match on a map that randomly has huge areas with no lockers at all? All you have to do is make it so that no tw1 comments 31 views last activity
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Why does the game force you to teleport to a locked locker? It effectively makes it so that survivors can lock a set of lockers twice, robbing you of your power. It's really dumb that in a set of two lockers you are forced to go to the one survivors want you to go. Why not fixing the teleports so you can decide which one to go to, and then if it's locked, you still have to spend a few extra secon15 comments 935 views last activity
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I don't understand who's idea was to make bots miss skillchecks. They already perform worse than the average player and I don't understand the reasoning behind this. If anything, you could make it so that they only hit good skillchecks and that would be much more reasonable. It's ridiculous just like the stupid 7% you get when letting go of a gen, which by the way should also not be in the game.0 comments 21 views last activity
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What a difference from the PTB! Wether you like it or not, objectively I think it's safe to say the Xenomorph's new chase music is beyond expectations. I'm so glad they didn't just try to just band-aid fix what was on the PTB à la BHVR balance team. Instead they scratched it all out and went back to the drawing board, and boy did they deliver. It makes me wonder why the sound designers were con3 comments 61 views last activity
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As title says, they'll just pick it up and carry it but won't actually solve it and if they do they'll just do a little bit at a time. Also they don't snap out of it when playing against Doctor.1 comments 21 views last activity
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At this point it's just funny to me. I don't even get mad at the amount and severity of bugs I just find it hilarious. Neither the PTB or live patch notes make a single mention of Wesker, and you still managed to break him. But you couldn't killswitch him cause the killswitch was broken. You can't make this up! How does this still happen? What is your QA team doing? There's also a stun save bug4 comments 121 views last activity
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The silent bell does not have the "whoosh" sound anymore. It's completely silent which I believe is unintended.0 comments 21 views last activity
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Just like boon totems, it's extremely unfair for the drones to work on more than one level. The whole point of the drone is that it can be deactivated, which for obvious reasons you can't do in multistory maps. How did nobody think of this??8 comments 241 views last activity
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Over the past few months, a lot of people have been claiming that tunneling in DbD is out of control, some would even say that tunneling is necessary to win games at high-level. Whether you agree with this assessment or not, isn’t the point of this discussion. Personally, I am of the idea that people should play the game however they want, and in some cases tunneling someone out of the game may48 comments 1,811 views last activity
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I really hope this is just an oversight due to BHVR being BHVR but I think it's very unfair to have to uncloak in order to interact with a glyph. If you can kick gens, open lockers and break pallets while cloaked then why the heck can you not smash a freakin pumpkin?? Please fix this it makes no sense.9 comments 192 views last activity
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Title. It's been happening to me again at least since the midchapter update. Wondering if it was just me cause the game doesn't show connectivity issues when this happens. When I said I miss old DbD this isn't what I had in mind, BHVR.0 comments 61 views last activity
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Sorry for the wall of text, it just rubbed me the wrong way that Behaviour tried spinning the Mori rework as something so exciting and new to the game when absolutely nobody asked for that change. Moris in their current form don't affect player fun and did not gave the killer an advantage in the current meta. If anything, Mori'ing someone instead of hooking would prevent a killer from getting val42 comments 951 views last activity
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I really don't understand how after all these years BHVR continues the trend short-sightedness when it comes to balance. Aside from all the other unintended consequences already mentioned here about giving survivors basekit unbreakable, I feel like we need to talk about the effect this change will have on swf squads. Anyone who's played the game for more than 1 hours knows how incredibly strong0 comments 71 views last activity
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I mean, the map can always be tweaked if the devs want to. The main issue is...they probably won't. If we assume that they'll respond the same way they've done historically then they'll probably double, triple down and won't ever admit that even in its current version people would rather dc or kill themselves than to play on RPD. I hope I'm wrong and things aren't the same at BHVR, after all th0 comments 71 views last activity
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Surely the devs have a workaround for this don't they? Did the reporting system change or you still have to get their ID in order for them to do something?16 comments 621 views last activity
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I may be late to the party but I recently came back to DbD after a short break and while BHVR may claim that they reduced the grind by 75% (for veteran players, if you're new then you're screwed) that only considers the perks while completely ignoring addons. With the old system, if you chose not to prestige, you were guaranteed higher rarity addons so it was never a problem to get the addons I11 comments 521 views last activity
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Anyone who's played killer knows how frustrating it is knowing that there's a boon right above/below you, but you can't do anything about it because countering it is basically throwing the game in many (most?) scenarios. Boon totems cover a 24m radius, but since the effects work on both levels it essentially doubles their range. That's pretty busted. I'd love to know why the devs still haven't c13 comments 232 views last activity
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There is literally no reason to not do this. It's information swf already have and would allow the devs to change information perks with more interesting effects.2 comments 71 views last activity
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I am really sick of going against the Artist and having to suffer through DMS every time mainly because, and I don't know if this is intended, whenever I'm repairing with someone and DMS is active if the other person leaves the gen, even if I'm still repairing the damn thing still gets blocked. Why is that ok?? If I haven't let go of the gen then it shouldn't get blocked until everyone has let go0 comments 41 views last activity
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Back in Sept. 2020 DS was bugged where the stun was significantly shorter. Needless to say, it was a tunnel fest. https://www.youtube.com/watch?v=5O1Jh7XLJY4 I welcome the devs trying to reduce camping and tunneling. Unfortunately this ain't the way to do it.29 comments 591 views last activity
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Better buff MoM or rework it altogether cause why would you run that when you can have an extra health state by just pressing E. Expect everyone and their mother to run this. If the changes go live I see no reason to run any other exhaustion perk. Also if you get a speed boost what is even the point of Overcome??29 comments 671 views last activity
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Not only that but I've seen a few killers teleport to the other side of the pallet after a hit/stun. I thought those days were gone? What's going on?4 comments 251 views last activity
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There are some maps with huge areas (1/4 of the map sometimes) where there are literally no lockers to be found. Mother's Dwelling is partucularly egregious in this regard. I hope the devs can do something about this.0 comments 81 views last activity
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Name any other major title that has no graphics options, breaks after every patch, has a balancing team that barely understands their own game and has run like crap on console for years. And yet somehow they're a multi-million dollar company with hundreds of employees. I don't get it. Somebody please explain this to me. I find it so disappointing because I still enjoy the game, as blurry as it9 comments 111 views last activity
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Ahh what a nice throwback to the good ol' days of DbD. Don't you love it when you see the killer and your game just stutters for no apparent reason? Or when you get a status effect? Now that hits through pallets are also back I'm really loving the 2020 dbd experience. 10/102 comments 121 views last activity
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I really don't get it at this point. Was this intended? Or did they just break the game again? Just why?? It's 2022 why are we even talking about forced anti-aliasing. Now the game looks like garbage. And don't even get me started on the frame drops. I mean after years of playing DbD I've come to expect the game to break in mysterious ways after every patch but come on! Oh well, I don't know wh5 comments 191 views last activity
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So I took a little break from the game and this week I've been playing again. I have never gone against so many teams where every single survivor runs DH. WHat's going on??35 comments 531 views last activity
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1 out of 3 matches I play they're all clustered on the same side of the map...36 comments 522 views last activity
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Just wanted to remind everyone of what the devs said regarding the Undying nerf back in the Jan '21 Developer Update: "We’ve been watching this one closely, and there’s a few things we’d like to address: Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much." This124 comments 1,902 views last activity
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Just played a few games against the Twins and it was impossible for me to kick Victor. Like I would get the prompt and the animation would start but then it would cancel itself. I also wasn't able to unhook with Victor on my back. Same story I get the prompt but then it goes away. After the match killer said walking backwards would cancel the kick animation but I suspect it's more of a desync iss4 comments 111 views last activity
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Exit gates should regress at the same speed as a generator or killers should be able to damage them.I think this small change would have a very big impact to the current state of the game. If exit gates regress at 0.25c/s which is pretty slow (for reference, it would take 80s for them to fully regress) that would open up a lot of different possibilities for late game plays and builds for killers, without being too oppressive for survivors. 99ing the exit gates beats the purpose of the end game5 comments 52 views last activity
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Happens as a killer especially but also survivor. I'll be going in a straight line, hugging an object when boom slow down to a crawl then keep walking normally. I've also noticed a lot more objects have hitboxes that extend past their models, conveniently at the very bottom where you can't avoid them. What causes this? This stuff happens especially often in the Artist map. All the object hitboxes7 comments 211 views last activity
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Just like Moris, keys, infinites, and many others, lightburn is a remnant of a different era of DbD. It's from a time when the killer roster was limited and survivors where nowhere nearly as skilled as they are nowadays. You know another outdated mechanic that they removed? Sabotaging traps. If the devs understood why sabotaging traps had no place in the current iteration of the game I can't real30 comments 381 views last activity
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One minute, that's definitely not too long but long enough to get some kind of value out of your hex perks. The first minute is when everyone in the trial is alive and full health so it doesn't create too much additional pressure either. All it does is ensuring that you get value from the perks you brought into the match. It is absolutely ridiculous that a totem can spawn in plain sight of a20 comments 321 views last activity
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This discussion has been merged .0 comments 51 views last activity
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For boons, potentially having 4 active CoH is extremely problematic.I cannot think of a reason anyone would think this is ok for the health of the game. There should only be one of each boon totem active at a time. For hexes, reverting to old Undying would mitigate the unbalance created by boons. It's it absolutely ridiculous that survivors can have an extra perk or more while killers can lose o2 comments 21 views last activity