Financial_Stability
Financial_Stability
About
- Username
- Financial_Stability
- Joined
- Visits
- 965
- Last Active
Discussions
-
PC As I've discovered over the last couple of matches, Trail of Torment upon kicking a gen with Nurse does not grant undetectable. From what I see, the icon turns on breifly for less than half a second then turns off immediately. I was playing Nurse with BBQ, POP, Infectious Fright, and Trail of Torment. I simply kicked a generator with pop activated and it didn't grant me undetectable. Not sur0 comments 11 views last activity
-
I'm talking the levels of a DBD 2 kinda foundational rework. So much of this game was built on bad coding habits and Unreal Blueprints (which Scott pointed out in one of his vids, will link). I think the best thing in terms of game health we can hope for is a foundational change to the code, and along with that perhaps some meta changes (perhaps like each survivor specializes in one field. Also3 comments 111 views last activity
-
I get this new ranking system is now implemented and rank doesn't mean jack diddly. But for the love of god why is everyone I face a peppegga who doesn't know their nose from their bum? Like for real, I go into each match and it's like I'm playing against people who just bought the friggin game. Is it that the new system just needs some time to put everyone in their respective "skill?" (We stil8 comments 141 views last activity
-
Simple change, let bubba automatically consume charges in sweep until manually canceled or charges run out. One, you have to constantly be eyeing your charge bar. More so than any other killer in the game. Two, you end up losing bits of your charge because being human means you will never consistently hit the button at the perfect time. Not to mention dedicated server latency. Three, he alrea20 comments 551 views last activity
-
He is in such a strong position right now. his chainsaw is one of the best chase tools in the game, and it provides just that (insert monto joke) of map mobility (don't know the full math but with addons it feels pretty dope). I can see him being hated for the same reasons as spirit in the coming months. Let's hope he doesn't get nerfed. Cheers.6 comments 241 views last activity
-
Back before she got some addon changes, obviously prayer beads were just insane. Since then came the nerf of PB and some other addons, more notably the Yakuyoke Amulet. Honestly, I think it's a pretty big buff given the numbers associated with it. Hence why I will claim double duration is the strongest addon combo spirit has available. According to the DBD official Wiki https://deadbydaylight15 comments 1,031 views last activity
-
I don't want to put any opinions out there, but what do the people here think of it?59 comments 1,431 views last activity
-
I love using this perk when playing with my friends. It often leads to a break in momentum for the killer when used right, say at like shack. I think people don't give it enough credit. :D18 comments 245 views last activity
-
So let's make this quick. (Data gathered from the official dbd wiki) Old omega blink consisted of Ataxic Respiration Catatonic Boy's Treasure The wiki specifies the hard numbers. Here's some images with link. Ataxic Respiration: https://deadbydaylight.gamepedia.com/Ataxic_Respiration Catatonic Boy's Treasure:1 comments 141 views last activity
-
This idea is mainly for killer as survivor mobility isn't really an issue. The main problem facing a lot of killers is lack of chase ability and mobility. So many of these killers (eg Legion) will run chase perks to substitute the killer's lack of chase potential. What if we made a new perk category, mobility? There's so many ways you could integrate this, from teleportation to speed buffs. Sa14 comments 261 views last activity
-
I've seen this argument around especially after the Nurse nerf, though I can't really call it a valid statement due to a few factors: The Nurse walks slower than Survivors Her entire ability to chase and hit is dependent on her blink I know quite a few of you remember no blink Nurse, when you'd combine two of the purple addons that take away a blink leaving you even more burger-than-king Mye11 comments 162 views last activity
-
There's a time and a place for a power bar, specifically when a killer has a pretty much OP ability (Think Oni) and instead of having something ok at all times, he gets a limited but thrill rushing point in any game where he can straight up become OP, without really being OP. Billy is not one of these killers. This may only be my perspective, and I'm sure many others will agree/disagree, but h7 comments 111 views last activity
-
I feel that the community has come around and now sees how OoO can be ultra strong used in coordination with a team. So much so that it utterly shuts down COMPLETELY killers like Hag, Trapper, Huntress, and many m1 killers. Even where it may seem a detriment say against Nurse, it can help you create distance forcing a Nurse to spend multiple blinks catching up to a survivor which can cost anywhe15 comments 211 views last activity
-
I don't know if you are aware, but the oni has a bug currently that stops him from activating his power when it appears to be fully charged. I think this bug is due to the 98% cap on passive accumulation being slightly passed and the passive regeneration keeps going until you're full. Say you're at 97%, and you sip two blood orbs. You'd be at 99%, which in theory would allow the passive regener4 comments 31 views last activity
-
Demo isn't particularly strong or weak, but his portal ability often plays to be situational at best. I don't think that him being able to teleport like this would be a terrible idea.3 comments 61 views last activity
-
I feel his gameplay is too unreliable while being fueled by being spammy. I think that making his attack come out faster (Like, 1/3-1/2 of a second) while making him only be able to activate his power at 25% would allow for more skillful gameplay and less spam. Overall I think this change would make him better while being less annoying to survivors stuck in a loop.0 comments 51 views last activity
-
For some reason this patch most of the menu screens are bigger, it makes everything look messy. Also if we could shrink or remove the rift screen at the endgame that would be great, because often it covers chat.1 comments 71 views last activity
-
Played Nurse since her release, and while I agree pre nerf omega blink was pretty monstrous, I don't see how it's much worse than before. Sure, your blink charge is increased by 1 second with both addons (Stats from Int3r4ct, video below with timestamps) but you gain +10 meters on your first blink which is 20 meters. Put on M&A and Surveillance and you have basically a slightly worse version3 comments 91 views last activity
-
I dunno it seems kinda weird that a survivor knows they're oblivious. Especially around demo portals, it clues them that there is a trap near them. :|14 comments 231 views last activity
-
NOT through auric cells. If you do it the steam route, you can use family share for an alt account or for of course family. It will stay binded to your account if you use auric cells. That's all.11 comments 311 views last activity
-
It's probably just me, but the amount of customization is starting to detract from the feel of the game to me. I mean, we can customize the hooks, why? I get these honestly terrible tooking trinkets to hang on either my survivor or my hook for what exact reason? And while there are some nice skins, there's a plethora of what I can only describe as bloatware in the store. It's just bloatware. A16 comments 312 views last activity
-
Since the game's launch I've always enjoyed being able to play at 144fps, but with this change to the ini files, is there any hope of the ability to play DBD at 144fps soon? Like, not put it on the back burner for 6 months soon?1 comments 131 views last activity
-
The tic when you're between blinks doesn't play where it should, instead playing at the moment you go into fatigue.0 comments 1 views last activity
-
Lately I've been getting a lot of games where there's two survivors left, and none decide to hop on generators because they're waiting for the other to die so they can get hatch/door or have a shot at it. If I don't have whispers, I'm basically out of luck finding people, especially on large and littered maps like Mother's Dwelling. I'm in a cycle of checking several generators for what can go on12 comments 61 views last activity
-
With how slow things seem to get done, I was wondering if it ever came up in conversation about recoding the whole game over again to make more neat and clean so that we don't have bugs popping out of unexpected places nearly as often. I'm sure this would be a monstrous effort to undergo and would require a large amount of funding, but I'm thinking a form of fundraiser (perhaps a certain cosmet9 comments 171 views last activity
-
I'd like if possible a few of the conditions that define the advancement/decline of the new skill-rating system. I understand that it may not be set in stone now, but what are some of the speculated parameters that decide what raises or lowers your pseudo elo? I'd imagine for killer it's a mix of how many did you sacrifice in a match and how fast did you do it, and for survivor perhaps is going0 comments 21 views last activity
-
One does not simply drop something they've invested both hard-earned money and never-refunded time in with no qualms. You have people who've spent several hundreds or even thousands of hours that they will NEVER get back. Now they take issue with their investment and want it to change. Imagine if you invested in a stock. You do not want to see the stock drop, right? If it does, do you just sell26 comments 751 views last activity
-
Did some testing, this is the result. Is this the flick people are talking about? https://youtu.be/Ie23EovdIEs6 comments 82 views last activity
-
Just a little attention I want to bring to it. As of the recent hotfix, Oni's flick is akin to trying to turn with billy already in his saw sprint. Whether that was a good change or not, I wasn't expecting a second nerf to completely remove it. His anti-loop potential has been significantly nerfed, since now he can only feasably go in a straight line with his lunge. Sure it's longer than a regul22 comments 372 views last activity
-
I thought they were going to implement them on the 5th.3 comments 132 views last activity
-
I don't know if it's me, but the last few killer releases have been becoming increasingly stale. My theory for this is is how those killers interacted with skillcaps, leading to killers that didn't need time to learn. What I mean by skillcap is simply put the amount of skill a player can put into a killer until the point where the kit doesn't allow them to do any more. You can see this easily wi50 comments 1,232 views last activity
-
0 comments 32 views last activity
-
I would be very grateful if we could get back basekit Nurse. Thank you. C:7 comments 82 views last activity
-
I've been kinda ticked at getting a 4k at 5 gens while not even close to pipping, and was wondering if maybe we had an ETA or some info on what it ranks you on, like your results instead of chasing for an arbitrary amount of time. :D6 comments 72 views last activity
-
What constitutes a win for a killer? What about a survivor? Is it the result of the match, or is it what they did within it? I want to bring up the discussion of what should constitute a win for both sides. From that we could be able to take a look at our current win-conditions and perhaps give a few ideas for a rank rework that should be coming soon ™ . Now here's where we get to opinion, my o0 comments 12 views last activity
-
It's nice to get to see these new statistics, especially with the Nurse pick rate before and after, but the kill rate over pick rate for red ranks is highly misleading. We're talking about Pig being the 5th best performing killer in the game at red ranks, and as you should already know, she isn't that good. What we're missing is two things. One, the ranking system doesn't actually rank on skill,0 comments 12 views last activity
-
I see a lot of people tout billy as a very well designed killer, with an effective power and alright counterplay. Who do you think future killers should be modeled after?2 comments 32 views last activity
-
He's just so much fun! Bum-rushing an entire team is just hilarious. Running infectious fright is basically pre-nurse nerf but requires less skill. I know this kind of fun won't last into live, but man I hope they keep putting killers in the ptb strong and fun and not like Ghostface's PTB. Oh yeah here's a meme for ya.0 comments 42 views last activity
-
Hop in a locker! Thaaats right! You heard it! To stop Oni from continuing his reign of terror, all you need to do is hop in a locker! Pulling a survivor from a locker stops his Blood Fury and regresses it by as much as it would if you picked up a downed survivor. So he has to choose, take you out and lose his power, or leave you alone and risk someone else doing the exact same thing. This is25 comments 1,112 views last activity
-
All aboard! The Nerf Express is taking it's leave in 10 minutes! Enjoy your ride as you will never play the new killer in his current state in live! All aboard the Nerf Express!10 comments 172 views last activity
-
Whadaya think?9 comments 122 views last activity
-
I've been having a ton of fun recently playing the Demogorgon, but I feel he just doesn't have enough snowball potential to keep up with a decent group of survivors. Where I think the issue is lies with his map pressure, I find it very cumbersome and time-consuming to get set up, leaving me a 115% killer with a nice lunge for a good portion of the match. What I suggest we test out in an upcoming6 comments 102 views last activity
-
Dad takes the survivor and hugs them from behind. He has the sword pointed towards the ground and says, "Kodomo, Gomenesai." (Child, I am sorry.) and pierces the sword through the survivor and himself seppuku-style.1 comments 22 views last activity
-
Now I don't have to be 5cm from my monitor to see it. <38 comments 72 views last activity
-
It's no secret that we're heading down a series of nerfs for some of the most powerful killers. Nurse, while not complete garbage, has received a drastic basekit nerf making her less effective in multiple areas such as map pressure and chase. Depending on the map, you straight up aren't going to have a chance (looking at you Hawkins). Now with the developers stating that the Spirit is "overperfor20 comments 442 views last activity
-
28 comments 421 views last activity
-
1 comments 61 views last activity
-
Instead of having the whole cooldown and blink recharge mechanic, which majorly screws her over when trying to reproach a survivor who's made it into an LOS area, how about we look at the fatigue instead? It's what slows down her snowball, but I have a few ideas that might actually be better than never having the security of two blinks. Added .5 sec fatigue to her first blink and her chained-bli7 comments 241 views last activity
-
Like come on. So many small situations where you just won't have a blink. If you must, increase her fatigue and get rid of this recharging blink bs. Come on man. Increase fatigue duration on wiffs and regular blinks by a bit, keep successful attack cooldown the same.18 comments 251 views last activity
-
Come on. I get omega blink, but you really had to go and band aid a cooldown to her power. I don't even think people realize how much Nurse relies on being able to quickly chain another two blinks on a survivor. I've played Nurse since her release, i've seen it all. This is absolutely atrocious, and the fact that this is most likely not going to reverse is absolutely bonkers. They've already made80 comments 2,033 views last activity