Elan
Elan
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- Elan
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Not so long ago, they reverted changes that made mangled untill heal. With some buffs to healing perks as some sort of help towards last year big healing overhaul we might tune some killer's antiheal. Mangled has no reason to be limited, when Do No Harm perk and buffs to other healing perks happened. Making it a guaranteed healing slowdown isn't anything beyond fair and healthy. Perks: Slop4 comments 81 views last activity
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Minor changes: → Decrease attack cooldown from 2.7s to 2.5s → Decrease break and damage action by 10 % → Kicking gen immidiate regression 5 % to 7 % → Every gen is blocked for first 20s at the start of the game3 comments 61 views last activity
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It got buffed from 20 % to 40 % over last two years, to the point where it's too good for affecting so many status effects. Examples: Haunted ground lasts 60s, survivors with Vigil will suffer exposed only for 36s. Exhaustion perks with 40s cooldown recharges at 24s. Mangled and hemmorage with vigil are more effective to wait out. Tuning it down to 25 % would be fine.7 comments 131 views last activity
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I'm bit dissapointed by the current spam teleport strategy, on top of that it's not as effective on outdoors map either why pretty overtuned on Midwich, RPD, Game… Exchange: Nerf: Sadako only applies condemned to survivors near TV she is teleporting to. (Previous version of Sadako) Buff: While demanifested and before manifesting, Sadako can phase through dropped pallets and windows.7 comments 81 views last activity
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I saw a lot of videos and am kinda of interested in your thoughts? Do you think killers become harder? Possible changes: → Faster healing makes snowball, tunnel and esentially some pressure slugs harder → Killers been comforting with current meta (Corrupt Intervention, Dead Man's Switch, Pain Resonance and fourth different perk) ignoring gens at all, commiting to long chases → Killers becomin19 comments 142 views last activity
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As title says other killers have similiar add ons but with much higher rarity or downsides. Rotten Pizza - good add on for brown rarity (increases killer instinct by 100 %) Restaurant Menu - fine for brown (faster retrieve if you miss) Help wanted AD - again fine for brown to learn throws (shows landing of axe) Greasy Paper Plate - fine for brown (longer removal of axe) Streamers - fine for1 comments 141 views last activity
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Overall boon update: Every survivor is able to bless one totem once per game (5x total) Boon: Circle of healing: remove restriction to work with medkits, now gives 100 % bonus to any survivor that has self heal perk (Fe. Self care + COH = 70 % base self heal speed, Strenght in shadows + COH = base 140 % speed) Limits the self heal speed to 150 % BUFF Boon: Dark Theory: gives 9 % faster vaults3 comments 61 views last activity
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Scourge Hook: Floods of rage (7s→9s aura reveal) BUFF Scourge Hook: Monstrous Shrine (20→40 % faster progress, survivor is still notified, killer now has icon next to the perk too, if the effect is applied - similiar to haste gained from devour hope) BUFF Scourge Hook: Pain Resonance (Change the effect from hooking to unhooking, increase it's regression back to 25 %, this solely will solve a lo0 comments 21 views last activity
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First of all, I love the perk and some engame set ups which I'll give a try with new addition of Haywire. But mostly I'd like to share my opinion on Remember me and why I feel bad for using that perk. pros: it massively increases opening time cons: incentives tunneling on the obsession so there is no survivor who would not suffer the opening penalty My suggestion: → Decrease tokens from 5 →0 comments 1 views last activity
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I'm HM main and I love the killer Her skins apart from legendary and event one are meh. Can we get more different dogs in the future? What are your opinions on that?12 comments 251 views last activity
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Power: Deadly sight TR: 40 Power: Looking at Medusa builds up a stoned status effect, if the meter is filled you get imobilized for a short period of time, untill you lose health state or getting help by teammates. Weapon swap: Medusa has access to two weapons, seprent sword and long bow. Serpent sword: sword allows you to charge power bar to perform a short range dash attack, successfuly0 comments 32 views last activity
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First, it's a hot topic, but we need to recognize what types of tunnel exist: Hard tunnel → targeting single survivor at any cost no matter if any progress of game has been done Forced tunnel → survivor purposely bodyblock with equipped antitunnel perk (OTR, DS, DH…) Panic tunnel → Survivors objective is too far for killer to maintain pressure without getting survivor out of game asap Unin11 comments 152 views last activity
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For first, it's a good change. It's a huge passive buffs to survivors whom teammates are giving up for no reason, turning games that would be won to a loss. But there is several issues with it at the moment that should be adjusted. Self unhook should be possible without any offering or related perks if: → Survivor is on hook for longer than 60s (this would prevent killing self while giving small2 comments 51 views last activity
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When chase begin survivor suffer exposed for 60s, once down or time elapses, goes on cooldown for 20s. When trial begins, you are granted undetectable for 60s, same occurs when EGC is started. When all survivors been hooked once, next time you down survivor he can be moried by your hand. When the last gen is remaining all generators will be blocked for 120s. You are granted undetectable for t1 comments 41 views last activity
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Simple: → Reduce cases to 4 (same as Nemesis) → Increase number of dashes from 2 to 3 → Adjust collision when performing virulent bound close to an obstacle → Reduce cooldown before uses of power from 5s to 3.5s → Uroboros tendril, leather gloves, loose crank, egg, red herb, video conference session fully or pertially basekit. His perks: → Awakenes awarness: range increased to 28m, linge8 comments 81 views last activity
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Killer side: Dead man's switch Suvivor side: Dramaturgy, Finnesse, Vigil, Babysitter, Scene partner Dead man's switch - simple change, revert activation upon hooking, this will prevent it saved every time. Dramaturgy - remove add ons from items (it can give BNP or syringes for press button), increase exposed from 12s→20s Finesse - This one is rough, i would just make it work on pallets Vig10 comments 111 views last activity
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As stated lately here's mine idea of buffing trapper to get him more in line with other killers. Trapper can set and reset trap in 8m range, while holding the power button press the atack button to set or reset trap instantly. When survivor is trapped, trapper gets 10 % haste untill survivor is rescued or picked up. (this doesn't work on either set up or reset as it would be abused mid loop to1 comments 11 views last activity
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It's time to dive into another topic and that is base game movement speed that hasn't really changed in a while. Killers been getting some nice buffs, some of them nerfs. But to get killer more in line, the base movement speed should be revisited to give killers bit of more map traverse. NOW Survivor base movement speed: 100 % = 4m/s Killer base movement speed: 115% = 4.6m/s, 110 % = 4.4m/s, 310 comments 382 views last activity
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Dryad TR: 32m Power: Tangled roots Power: Tangled roots Press and hold the power button to enter stance, in that stance you get control of a circle that you can navigate across map for a limited time. Press the attack button while controlling the circle to spawn roots that will emerge from ground, causing aoe damage. Spawning the roots will drain chunk of power gauge while dealing damage to0 comments 1 views last activity
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How you feel about it? In my opinion it's unfair because it denied to patrol objective at late game. How to fix that? This mechanic would be disabled once 2 or less generators need to be completed.13 comments 191 views last activity
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As kinda a lot of begginners are coming what changes would you like to see? Mines are… KILLER Faster vault time base Faster damage action (gen, wall, pallet) base faster base attack cooldown base Corrupt intervention basekit SURVIVOR After being hooked for 60s you have chance to unhook yourself at 30 % chance when multiple survivors are downed, they can crawl to each other and pick the5 comments 51 views last activity
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Tombstones are fun and we all know them, it is very "movie" like and makes myers identity. So.. what if: Once Myers reaches lv 3 he has basekit tomstones?8 comments 71 views last activity
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While legion is much better than he used to be (them), still something is missing and here is what can be done Increase base FF speed to 7.0 Each consecutive hit increase speed by 0.5m/s 4th hit instadowns and ends feral frenzy Optional changes: iridescent button basekit FF base duration increased to 15s3 comments 33 views last activity
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Name: Banshee TR: 24m speed 4.4m/s alternative speed: 20m/s power: freezing shift Power description: Hold power button to charge power, you will see point of your designated location. Banshee can travel through objects and obstacles along with walls when she enters this astral form (when fully charged ability). Each time Banshee shift she will emit mapwide sound clue. She leaves behind a f1 comments 51 views last activity
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Athlete (killer) - when outside chase you gain 15 % haste, when inside chase you get 5 % hindred Electric trap (killer) - getting a basic attack activates this perk, after you kick generator the first survivor that touches it will lose healthstate, if they are already injured they will suffer a deepwound, trap stays active for 60s Small intuitions (survivor) - when you leave the killers tr rang0 comments 31 views last activity
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Wouldnt it be better instead of giving some value to make it prevent specific realm? Can that even work if 4 people try to prevent 4 realms?0 comments 1 views last activity
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Here we go for some feedback on patch notes for todays PTB and I will like to hear your opinion too. Go next prevention — If someone wanna go next they will throw other way and there will always be something —/+ Will massively change the escape/kill rate which will hopefully result in some nice killer buffs 2. AFK detection +/? Not sure what exactly is about to change other than bodybloc6 comments 121 views last activity
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All of those as it is include broken status and 60s ritual all survivors get 1 % haste for the remainder of the trial all survivors get 3 % increased repair and healing speed all survivors receive extra 5s on hook stage all survivors vault 2 % faster all survivors get 5 % healed instantly when unhooked all survivors get 0,2% bonus progress on great skillchecks all survivors see killer aur13 comments 131 views last activity
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It feels very nice and fair, while also rewarding for good chase. Killer can pick up survivor to remotely send them on the furthest hook. If killer has a scrouge hook, the furthest scourge hook will be picked. Rework perks that are related to carrying Decerease amount of charges to repair a gen from 90 to 804 comments 71 views last activity
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Here we go again, opinion on slowdown and stacking 4 of them… Being destructive against solo and making main objective uncompleteable for a while. As a killer main, which is clear from my posts i would like to touch this topisc as well and how i would change those perks. Pain resonance - work on unhook rather than hooking, remove tokens making it possible on every hook while decreasing damage d0 comments 32 views last activity
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General balance: increase exhausted status effect to 60/80/100s from 40/50/60 exhaustion is not reset on hook Duration down to 1,5s from 3s, except for background player and smash hit Adrenaline - speed boost down to 125 % Background player - speed boost down to 125 %, 40/60/80 Balanced landing - remove silent fall, speed boost is 125 % Dead hard - endurance down to 0.2s from 0,5s, can b6 comments 121 views last activity
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Here's mine who to buff tierlist.12 comments 131 views last activity
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Ghoul received multiple nerfs during one month that made him way worse. He was already only annoying at getting free hits from vaulting and automatic hit when vaulted which stood as it was. His fun and fair aspect was gutted. My opinion: Revert leap range back to 16m Remove cooldown after breaking pallet Revert the range add on nerf Further buffs Reduce the stun animation after affecting6 comments 71 views last activity
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Hangman's trick - Scourge hooks cannot be sabotated and respawn after 30s when someone dies on them, any sabotated hooks turn into scourge hooks. Shattered Hope - Reduce amount of totems by 3 Hoarder - Chests have no items inside when open Undone - each time survivor loses healthstate get 5 tokens up to 20… 1 token = -1% extra kick Shadowborn - When you get blinded, survivor blinding you get4 comments 32 views last activity
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4 comments 42 views last activity
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We know that Bubba is very fun and iconic but struggle a lot at downing someone due to many pallets and windows making him urging to have bamboozle all the time. Those changes would make him more threatening and climb up a few tiers. Tokens are removed, chainsaw will now last 16s basekit without needing to retap the button, chainsaw can be manually canceled. After breaking a pallet with chains2 comments 42 views last activity
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Name: Dryad TR: 40 Power: Tangled Roots Ability: Tangled RootsThe Dryad can press power button to leave her body and take control of small circle which she can navigate around map. If she press the attack button while controlling the circle the sharp roots will emerge from it damaging any survivor within the circle range.The roots will stay there for a short time, keeping aoe damage.Special ite0 comments 11 views last activity
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share your opinions. I’ll share mine9 comments 101 views last activity
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We know that invocations are not very popular to run. First, it gives you permanent broken status, second it requires you to travel all the way down to the basement which is a very high risk on certain maps - Badham Preschool, Game… Possible changes to existing invocations and new invocations idea. Weaving Spiders - no longer gives broken status effect, charges decreased on gens down to 8 Tre0 comments 21 views last activity
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As we know from latest patches killrate is now very low, less than 61 % which doesnt really suits the theme of the game. Here are possible buffs to every killer to make them more lethal and threatening. Keep in my mind that playerbase keep getting a lot of new players that wont stay with such a weak killers in current state and if the game should survive we need to balance the game. Base changes10 comments 182 views last activity
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Basekit: His slide from PTB add on being basekit now grants him way more ground he can cover, which gives survivors no option other than being downed, he can cut everything off with extremely short cooldown before m1. The deep wound application and injure from grab is not healthy for the game, neither fun to go against. There is huntress, deathsligner, trickster… that are having skill to aim a3 comments 131 views last activity
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I will just type "on hook" or "when unhooked" on/from scourge. Hooked - all gens with 50 %+ progress flicker in gold for 12s Hooked - all survivors suffer from blindness effect untill rescued. Hooked - scratch marks are replaced with golden footsteps that last twice as long, linger for 4s when survivor is rescued. Hooked - all downed pallets within 32m are destroyed, all pallets further than0 comments 61 views last activity
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It is not unknown that some of Pig tools were bit overtuned while some of her were underwhelming. Despite that she is still one of weakest if not the weakest killer (got some duel Freddy). Good changes: Max boxes 7→5, max traps 5→7, removed Rng on removing traps, increased death timer, removed aura of boxes, decreased ambush miss cooldown, add on pass rework What could be done to make her bi0 comments 21 views last activity
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New power: Skull merchant has 2( maybe 3) drones available to her during match. She can deploy a drone to create large area in which she gets undetectable and reveal survivors aura. Undetectable lingers for 3s after leaving the drone active area. She can recall the drone at any time to set them at her choice. When she downs a survivor, they receive claw trap. Survivors with claw traps can see dr11 comments 121 views last activity
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My suggestions: Pain Resonance current effect: 4 tokens, when survivor is hooked the first time on scourge hook, most progressed gen loses 20 % new effect: no tokens, when survivor is unhooked from the scourge hook, most progressed gen loses 15 % 2. Hangman's trick current effect: while carring survivor you see auras within 12m around scourge hooks new effect: while carring survivor you s2 comments 62 views last activity
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Wonder what leads devs to support unhealthy games. We could get rid of boring camping nad learn people to accept they cant have a kill each game. But now it's still the same, the perk was so overnerfed that is not worth perk slot, have facecampers every game and isntead of them facecamping would be pointless they win because of it. Great job, we see how you want a healthy game.8 comments 231 views last activity
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The perk that could make game healthy was a great way. Sad that BHVR support boring stand still to get a kill. Bubbas no longer crying in basement. If they at least compensate it in other way, for example that survivors die 30 % slower when killer is in 8m range.0 comments 71 views last activity
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Big update came into game, but Nurse still remains the same. Few things need to be done if BHVR is so deaf against her rework: 1) Make her blink attack a special: She gather from most of perks insanely and make them overpowered when on most other killers they are not even very good (Starstruck, Darkness revealed, Floods of rage, Lethal Pursuer...) 2) Remove her range add ons (Even without them1 comments 21 views last activity
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Survivor: Borrowed time (10s) Decisive strike (30s) Kindred Killer: Call of brine Corrupt (40s) Lethal pursuer Brutal strenght1 comments 31 views last activity
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I will divide this post into 3 sections. 1) Changes to prestige system, grind reduction and play more needed role are nice. Can’t complain about it. 2) Baseline changes Longes gens - bad direction, holding M1 at generator is the most boring and unfun part of the game. Extra 10s, 50s total are not solution to negate slowdown perks needed for killers. Regression speed is bad and need to be adr0 comments 31 views last activity