Boons Buffs

Overall boon update: Every survivor is able to bless one totem once per game (5x total)

Boon: Circle of healing: remove restriction to work with medkits, now gives 100 % bonus to any survivor that has self heal perk (Fe. Self care + COH = 70 % base self heal speed, Strenght in shadows + COH = base 140 % speed) Limits the self heal speed to 150 % BUFF

Boon: Dark Theory: gives 9 % faster vaults on top of 3 % increase speed BUFF

Boon: Exponential UNCHANGED

Boon: Illumination: Reveal aura of pallets, windows and all survivors when within boon range REWORK

Boon: Shadowstep: Hides pools of blood as well. BUFF

Comments

  • @Elan said:

    Overall boon update: Every survivor is able to bless one totem once per game (5x total)

    Boon: Circle of healing: remove restriction to work with medkits, now gives 100 % bonus to any survivor that has self heal perk (Fe. Self care + COH = 70 % base self heal speed, Strenght in shadows + COH = base 140 % speed) Limits the self heal speed to 150 % BUFF

    Boon: Dark Theory: gives 9 % faster vaults on top of 3 % increase speed BUFF

    Boon: Exponential UNCHANGED

    Boon: Illumination: Reveal aura of pallets, windows and all survivors when within boon range REWORK

    Boon: Shadowstep: Hides pools of blood as well. BUFF

    The 9% vault speed would be so unfun to play against forcing you to snuff the totem.

  • @[Deleted User] said:

    Not sure to understand but I believe you point is to allow a survivor to bless one totem per game (which then become dedicated to that survivor), and which can be blessed back a maximum number of 5 times, which are accompanied with a bunch of reworks / buffs.

    The idea is interesting, but I think this is not a good idea. There is already the asymmetry of "Killer's hexes lit up instantly and need time to be destroyed, but are permanently turned off", and "survivors' boons takes ages to lit on and can be snuffed in half a second but can be reused in the game". In both cases, unless you play "Small game", survivors have to find totems by themselves.

    Putting a limit on which and number of times you can bless a totem do not really make sense. In the case where 2 totems get destroyed and the 3 other survivors already booned all totems, your perk would just become unusable.

    I believe your goal is to limit the interactions a survivor can have with his boon, and I admit you are right. Unless the killer brings Shattered hope or your teammates are stupid and break all totems, a boon is always useable in the game as long as a totem remains. And they often provide powerful effects (circle of healing / shadow steps).

    I believe it would be more interesting to have a mechanic like "Once you boon a totem, you cannot boon another one until the previous one is either snuffed or destroyed". It would add strategic play for the killer too, who will have to ask "is that boon truly a danger where it is?" and forces the survivor to think twice before blessing a totem in a empty place.

    Or you could either have a base-kit killer ability that could allow him to take advantage on boons.

    Speaking about your reworks / buffs:

    • Circle Of Healing has already been through a hard time because it allowed survivors to heal themselves very fast in a large radius, and I fear that buff would unbalance things again.
    • Dark Theory is interesting because I think this is one of the few perk I almost never saw in game. But knowing that perk is used by toxic people that want to drive the killer mad, adding vault speed to it will probably make things even worse…
    • Illumination would be basically useless because everyone already plays Window of Opportunity
    • Shadow Step feels a bit wrong because the perk already provides aura-reading immunity, which is pretty strong. Removing pool of blood would simply lead to a zoned Off the Record

    The idea is to make so every survivor with boon perks equipped can bless each totem once, surely we can talk about faster blessing… but it suppose to make boons stronger while giving them limitation.

  • Survivor hexes or "Boons" should be limited to 3 casts per player.

    Killer: Gets one initial Hex cast +1 cast if they slot 'Undying.'

    Survivor: Gets unlimited casts requiring the killer to have a special perk to stop them.

    Not the coolest thing ever.