Eelanos
Eelanos
About
- Username
- Eelanos
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Discussions
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Please, I beg you, do not tell people when someone has a key. We all know about killers tunneling people with keys, but team mates also play differently when someone has a key. I just had a game where I tried to do a "Survive with Quentin" daily. For double safety, I decided to carry a key. I was doing gens, taking chases and such. Two of our team mates died, I was wounded and this Steve was7 comments 111 views last activity
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If I recall correctly, way back when, the second hook state used to break keyboards to increase immersion (very intense key tapping, so spooky). Then it got changed to only require a skill check every once in a while. After that, nothing has interacted with this system. The system is essentially as pointless as the wiggle skill checks. Nothing in the game interacts with it and the skill checks r0 comments 21 views last activity
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This is something I've suggested before and, while the suggestion has faced some resistance from the community, I truly believe this change could buff and nerf several things that need it. One of the problems about this game is the massive gap between solo queue and optimized 4-man parties: When a killer faces an optimized 4-man party, oftentimes generators pop a little bit too quick, the worst3 comments 91 views last activity
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I was gonna send this to bug report, but I'm not 100% sure now. Can survivors scream while hiding inside of a locker? I could have sworn scream perks and skills won't take effect when hiding in lockers, no exceptions. That's the main way to avoid Doctor's power. But I just faced a Vecna with the Vorpal Sword add-on and my character, wounded and inside a locker, screamed when the Dispelling Spher2 comments 111 views last activity
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I've been salty about the Background Player changes since they were introduced, because I had a few awesome builds in my mind involving Guardian that'd make for some pretty awesome escapes, but the devs decided to absolutely obliterate the perk due to community concerns over the perk being used to "farm" survivors. This bothered me a lot because if the killer is going to tunnel, they don't need4 comments 221 views last activity
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Can we have different heart sizes for the different terror radius proximities and the lullaby when we're not looking at our character? It feels weird that when you're looking away you need to flick the camera towards your character to see how close the killer is. And it's even worse when they have Lullabies. You don't know what's triggering the heartbeat icon, it's just constantly active.1 comments 32 views last activity
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I've been thinking I miss the fear of installing the game and spawning alone in the middle of nowhere and suddenly hearing a terrifying heartbeat as the killer approaches me, so my head kinda made up some ideas for a more casual game mode, more oriented to the original fear I had when I started the game. Main idea: This game mode will have survivors completing multiple tasks scattered throughou0 comments 141 views last activity
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This is getting me severely tilted. I just came out of a streak of 3 matches where the killer did nothing but camp, gave up all 5 gens for a single kill, used No Way Out to cheese a second kill and camp a second time. To add salt to the wound, two of them - different people both - said in chat "gg <3". These people are not playing to win, but to tilt people off, and the worst part is that they6 comments 101 views last activity
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So, Circle of Healing has been holding back other boons from being good, and now that it won't allow you to self-care, how about extending the boon range to being global? A few tweaks may be needed for this to happen. For example, nerfed CoH will reveal auras of players inside the area of effect of the boon. How about removing it and just apply a +50% faster altruistic healing for everyone as2 comments 91 views last activity
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I know many people agree maps need to be smaller, but I feel maps being bigger would actually solve a lot of pain points about the game. Before you disagree with me, let me run you through my thought process, as this change wouldn't come by iself: The further away gates and gens are from each other, the harder they are to camp. The less camping, the fewer stalemates to face. Movement and const4 comments 81 views last activity
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This is the first time I made a new thread by myself so you'll have to forgive me if I'm messing something up. So, lately I've been running Calm Spirit a lot, especially because I play a lot during the night and the audio balance in this game is atrocious and survivor screams on hook sounds about 300% stronger than the killer's terror radius, so it's a nice perk to make my survivors shut up. Ha5 comments 101 views last activity