Dream_Whisper
Dream_Whisper
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- Dream_Whisper
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Discussions
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Once in a while, the devs like to see community made cosmetic and eventually throw in a contest, and the winner gets to add the wining cosmetic into the official game. Wouldn't It be nice if we can have another form of contest, and make suggestions for a new chapter, that includes new killer, Survivor, as well as new perks. The winner can have their community maded ideas be added in the game?0 comments 1 views last activity
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Curious Question among the playerbase, on what to do with nerfing Gen Speeds or create passive slowdown to the pace of the game. I hear complaints that increase generator repair time is "lazy change and it make fixing Genators more boring then normal". I want to know what you do to make the game pace more engaging yet fair for killers to have a fair amount of time to have a change to win; if I25 comments 361 views last activity
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Curious Question about the introduction of BOTs that will take over Survivors leaving matches by any means. Is it possible, to still earn a kill, if a survivor disconnects and a bot takes their place. I haven't seen it in action in the latest ptb; and I am curious, if this fix the current problem that DCS player doesn't just ruined regular matches but also any Killer's goal of securing a 4k malic1 comments 381 views last activity
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Here's my list of Worse Survivor Perks; and my quick rework/buffs to make them viable and useful. (I will post worse killer perks Reworks in the next post) *Buckle Up: (Rework) Now a team support perk like Leader and Streetwise. It activates when you run near downed Teammates, and gives them increased recovery speed by 10% and allows them to fully recover on their own without picking them16 comments 262 views last activity
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I hear alot of folks dislikes the way the new killer in the PTB, known as "The Skull Merchant" and the name doesn't even fit in the new killer's Power and lore at all. And suggest names like "Tracker" or "Headhunter" Not just them but other killer's as well, like Deathslinger, or Trickster, too. I am curious to know, what killer(s) in the rooster, would you all like the see their game name be c0 comments 11 views last activity
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So, alot of Survivors hate doing generators, yet, for killer, Survivors have quicker objective time then theirs and needs slowdown, regression, and map pressure to compete. I have a solution that involves buffing both sides, while giving Survivors a great advantage if they decide to undergo 2nd objective also. I called it Gen Parts, and let me explain how they will function. *Generators at base0 comments 11 views last activity
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I think Spies from the Shadow's and Calm Spirit needs buffs, as well as buffing a outdated mechanics which is Crows. Spies from the Shadow has a couple of problems related to not knowing where crows generally will spawn at, as well as not so easy at timed to trigger this perk in such close proximity of the killer but when in chase it sometimes does not trigger at all. And some other times, and w1 comments 31 views last activity
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I am talking about Off the Record and Basekit BT, for example; and how many Survivors would proclaim that "the killer is tunneling" even though they literally are bodyblocking the killer from chasing another survivor (the Rescuer) from taking any hits and tank a hit for them. It forces the killer to straight up tunnel, as well... what can you do if they are bodyblocking a doorway of killer shack13 comments 251 views last activity
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Played on Console, Playstation 4 with cross play enabled. I am trying to farm a challenge requiring 15 Kills, by any means necessarily. Played a match in which I was running a impressive Endgame build. With Rancor and Mori offering, and No Way out and Remember Me, as well as Blood Warden. I try to avoid tunneling, unless it was the obsession; as killing first ensure that I can ensure Remember Me1 comments 131 views last activity
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The thing that annoyed me certain killers like Demogorgon and Pig, is that those killer that have built in stealth or undetectable status effect; or completely negated of their element of surprise due to the audio sound cues they make. For pig, Survivors can hear her does a hidden blade "slink" sound whenever she crouch and hides her blade in her sleeve. For Demogorgon, everytime they used the3 comments 71 views last activity
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I am curious, what would killer mains should do; if you do not want 4 man swf/entitled Survivors mains to go fix the gens all the time and prolonged games. It can be anything, and why would you get if you give the Survivors what they want?0 comments 11 views last activity
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I am curious, what would you as a Survivor would do; to have killer's mercy on your soul and not stand by your hook next trial. It can be anything that comes to mind, and if so, why would you do that?1 comments 22 views last activity
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I am going to say it. The knight killer needs buffs, specifically around the removal of his power being visually visible for all Survivors, especially the one he is chasing. The Survivor do not need to see his guards trail and patrol route, and the guards detection Radius. If anything, this is something that should have been a meme common addon, for bonus Bloodpoints. It hurts the Killer's potent0 comments 11 views last activity
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Old argument in the past, but I think it is relevant to the problem with Camping and tunnelling and the way killers can easily focus on kills chasing down the weak link and snowball one or two Survivors. Most average killers that are not the strongest like Nurse, wouldn't bother engaging multiple chases or changes different targets as it would be a waste of time and effort to win the game this wa28 comments 541 views last activity
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I want to Make DBD perks good again, more specifically bad and terrible perks. We are not including Meta/Okay/Strong perks, so we going to pick the least used or just forgotten perks; and if we can collaborate on a Community wide perk balance chances to make them useful and have a place in the game I will suggest my first two perk change: Killer perk: Dying Light Problems: Dying Light is so60 comments 854 views last activity
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Okay, so since Unbreakable changes and new Mori might be possible in the future, I am hoping it is not; but.... if it does come true; can we add a new killer Buff for killers, in which they could regain back Completely gens and damage for the first time?!? It would be a big Quality of Life improvement, and you can make it only work on one gen at a time, and you have to be able hook someone firs8 comments 121 views last activity
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Okay, so I had a few matches in which one was pretty much held hostage by a obvious Cheater whom can fly, instant heal themselves/and downed teammates in front of my killer face; etc. They also kept my game hostage even though all other Survivors escape or died, and I open the exit gate to start the collapse timer. Somehow, not sure if it is bugged; or a mechanical issue; they are able to bypass1 comments 41 views last activity
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Okay, so I am having a difficult time playing with Wesker and trying to earn a Adept Achievement with his own perks, which isn't grand for him nor does it contain any slowdown/regression perks to help my case. But, I am not having problems with trying to learn the new killer's Power and improved on my outcomes to get it. I feel like the new Emblems changes (from 8,000 to 10,000 per Emblem score13 comments 161 views last activity
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Killer Main talking, I am concern about the current meta of the game, in which Healing and Medkits (Boon: CoH especially), the imbalance ot maps favoring Survivors more often, and current the strength in which most killer without any decent slowdown/regression perks are forced to play bit toxic and resort to killing Survivors efficiency by simply staying put near hook Survivors and tunnel the poo11 comments 11 views last activity
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I been thinking about strong Exhaustion perks are these days, how it easy it is for Survivors to reach one map tile to another with a safe pallet loop. Strength of Holding W meta is getting strong to the point that some of the low to mid average tier killers cannot simply catch up to the regular experiance Survivor these days. But I also admit that Bloodlust is not so fun if the Killer's is abl3 comments 31 views last activity
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//Taking inspiration from Otzdarvia's Bad Perk Rework video; and I am start my own, with only one perk at a time, for proper Rework, Buffs, and Nerfs. I would love to hear your buff, rework suggestion, and nerf proposal. The first perk I will be talking about is Iron Grasp. Iron Grasp is a mediocre perk that outshine by Agitation, because increase movement speed when carrying is much better then6 comments 111 views last activity
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I see alot of complaints about the strength of COH, med-kits; as well as the fact that gens get done way too quickly, especially for matchmaking. And then I recall in one tournament level of DBD, they have a rule regarding "Survivors are not allowed to do gens, while injured". It gave a idea of a new proposal changes, that helps killers massive with slowdown, while forcing Survivors to partake in8 comments 91 views last activity
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I know, another killer rant about all powerful Survivor's Hex Perks, Boons in general. Especially if we are adding Circle of Healing to top tier list. But, I thought of a better proposal that would work well for everyone, both Killer and Survivors. Why not add two more special nerfs that we need to have, for the any Boon Totems in general. 1st Nerf: Boon Totems, will all now have their own u4 comments 61 views last activity
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I bought Ringu Chapter since March 9th, I play every day even after the patch update. And I haven't yet to see the new charm. I am not sure if it is a PC exclusive or available on consoles as well; there seem to be no indication when you get this charm. Also, I am a PS4 player1 comments 51 views last activity
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The game feel bit too slow and harsh for killers, these days. Especially when Holding W and Map Design/Issue is a key aspect in which Survivors can literally make to any strong or decent tiles and make it there in time. Crazy life improvement change I would love to see, is what if Killer's Movement Speed outside of chase is buffed to like 5 meters per second. (Instead of the Standard 4.6 or 4.46 comments 71 views last activity
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Grim Fate: "Your actions to stay and have the last laugh, will be your downfall!" The perk is activated, as soon as the Exit Gates are opened, and will start to effect Survivors whom stay inside the Exit Gates for a great Duration, of 4/5/6 Seconds. The Following Effects are Incapacitated and Exposed; for 12/10/8 Seconds, once it applied to the Survivors. The effects get reset as soon as the Sur0 comments 11 views last activity
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Survivors in SWF teams, specifically Killers, or any players whom loves to exploit Broken to horrible Maps designs; especially the with the experience and best builds for that map. It not fair for the other side to deal with, especially if you are a killer whom struggled in those maps. If Behavior is not going to do anything significant about the map's designs and balances; the best thing they c5 comments 81 views last activity
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I have been noticing the huge influence in Paying for the Base Game, and all the DLC Chapters (Licensed/Original), so many of the new characters/perks are sort of locked behind a Pay wall System in which you have to wait for the Shrine to appear for the perks you want and pay Audric Cells for the characters you want! In a way, the potential for the game to go Free-To-Play is huge, as you can hav5 comments 71 views last activity
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So, I am kinda of sick of same meta that both Survivors and killer can abuse to send you to bad maps; and run meta perks to be a oppressive team in SWF coms or gen regression builds to deny slowdown! So I was thinking.... why not a new Offering for both, in which it completely disabled or shut down any Survivor to all Survivors perks! Same can goes for killer, as everyone in the trials will b0 comments 11 views last activity
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Dead Space DLC Chapter Proposal Concept by: Dream Whisper The Killer: The Necormorphs The Survivor: Issac Clark The Map Realm: USG Ishimura There will be 5 Map Varations, of different parts of the ship; the exits gates will be Tram Systems that can exist in a connecting hallways on 4 corners of the map. (If you have connecting hallway with both trams systems on the same hallways, kil1 comments 11 views last activity
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DC Penalties should not be punished Disconnection Issue such as Nasty lacks and Crashes, and bugs by the Devolper end! It should be applied to those whom used the "Quit Match" button on the pause menu too much and those whom disconnected way too many time with their lack of internet connection (they are intentionally pulling out their router in match) And also, if possible; can those with alot o3 comments 61 views last activity
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I am sick of Survivor sending me to the worse map for me to play on as any killer; and I am sure I am not the only one! I am also sure that Survivor rarely would not like it if a Killer is sent to a map of their choosing; but I beg the different since it a 1v4 and I think killer should have some gain/power! But for the best of both worlds, the offerings need to go! It not fun for both side, and0 comments 11 views last activity
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I am sick of one or more Survivors bring a Key, and prematurely Escaping Early; with more then 1 friends with them together! I am still waiting for those Keys Nerfs, Behavior! If I were to be in their shoes; I would make Keys function more as "Selfishly" item that only one Survivor is allowed to escape with it! You want to escape, Abandon your friends! And if you have archive challenges/ achie5 comments 51 views last activity
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I am sick of how boring Perk loadouts are in general, especially the Red Ranks! Killer perks that involves Ruin, Undying, Pop, Corrupt, etc. Survivor Perks (especially SWF) can stack up to 4 of the same perks, and very effectively communicate and used it all the time with barely to no disadvantage! You can borrowed time to save lives or unconditional make the killer not want to hit the re7 comments 81 views last activity
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Play a few game on the new map (thank goodness that they are rare to get in; because I am not a huge fan of it) There is alot of issues; sure the map is appealing to look at and fits well in the Resident Evil chapter and games! But by god; it is horrible; you cannot see though the many walls and labyrinth hallways/rooms; which makes navigating through the map horrible! If a veteran Player like me2 comments 21 views last activity
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"Pack Mule/ Strong Back" It grants the following effects: *The ability to bring and carry a second Item into the Match; by equipping the item in your belt on your left side! This creates two separate "Storages", the item in your hand and the pocket item hanging on your belt, which the everyone can see visually! *This perks disabled your ability to used Exhaustion perk, when carrying a pocke3 comments 21 views last activity
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I get the portal changes are nice; when it comes to reworking his add-ons to offer alternative means of effects; but they still haven't bothered fixing Undetectable status effect! The main issues with Demogorgon's stealth; isn't because of the shorter time frame; but the fact that Demogorgon is a huge creature that makes very loud and noticeable noise when moving with his legs! It doesn't mat5 comments 51 views last activity
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Besides Keys nerf and Mori Rework; Do you have any plans to Rework Map offerings, so that certain groups cannot abuse the balance of the game; by sending everyone to the worse Map ever for the other team! More specifically, SWF Teams taking too much control in which they used the worse Map for killer, for example Haddonfield, Red Woods, etc. It can be too strong, for killer players whom are not7 comments 31 views last activity
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I would love to test the idea of Religion Cult Horror (Just like Plague; but more Demonic) What if The Entity has connections to a Realm, in which Hell Exist; more specifically Dante Inferno inspired story scenario! There will be a map, that is full of Blood, Rotten Flesh, Fire, Bones; and the sounds of screams/agony in the background! There will be Rock formations, structure of abandoned ruin,0 comments 21 views last activity
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I am not talking about the game exploit in which you can literally put a bear traps inside door frames, sidewalk curbs, or wooden planks! I am talking about the nostalgic grass placement you can cleaver hide a bear trap inside; especially without the dark addons! Is there any hopes that they would Rework the bushes and grass to offer some sort of a invisible coverage so that traps are not so eas0 comments 11 views last activity
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I was playing Father Chapel Map as Hillbilly; when I encountered a Very sweaty SFW Bully Squad (one of them was running OoO) whom keeps running my fun; so I play hard and attempt to kill the Object first! I sort of suck; as they keep getting into the basement and Escape, gen rushing, and get the Exit Gate open with flashlight clicking and tea bagging! But as I was about to chainsaw the Object0 comments 11 views last activity
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As a Killer Main, with a fair share of Survivor play; I always leans towards Survivor making the big blunder in causing these 3 gen scenarios to occur! Sure, killers have eyes on the gens, especially with the right kind of map, they can pressure the Survivor off their 3 selected gens! But, what about Causal games in which you do not think gen defense as much; and the Survivors (probably low rank10 comments 71 views last activity
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Kicking Gens seems like a useless mechanic; without the help with certain perks and addons: especially when Survivors can spend less then a second to stop the regression from happening! But even if they don't, it takes a 1/4 of a charge (80 charges total) per second; which it is laughable! I say... The Gen Kicks for base killer (Amy killer that kicks it normal; without perks) should be able to t7 comments 61 views last activity
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I play for quite some time; thinking about how to Buff any Average Killer when it comes to Slowing down the game; instead of Nerfing Gen Speeds! I do understand that the Defs are supposedly working on possible 2nd Objective in the future update; but that begs the Question? Why does Survivors need to only compete 5 Generators, instead of all 7 at a time? Is there a reason, for Survivors to not ha11 comments 531 views last activity
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The codes are for limited timed Cosmetics like Frosty Eyes on all the new killers, along with Ugly Sweater! Like why do we need to type them in; why not just simplify the process by allowing players log in to earn them daily, like the Blood points/Shards! This is a pointless reward system, that requires the player to go to the shop and type it in Correctly! The codes should feel very rewardi3 comments 41 views last activity
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I know, another Killer Main complaint; but here me out! This game is very unbalanced and feels on both side abit too quick and favoring one side, depending on the broken map sizes, the time it take for one Survivor to fix a gen (Genrush), and how most killers are not very capable against very strong swf teams! But I feel most of the Devs decisions is too lean towards Survivor sided and not co0 comments 11 views last activity
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PS4 Player, Play both Red Rank Killer and Survivor; mostly Killer! Lately, I have been absent for a bit, taking a break from the game to cool down and play with other friends in other games! But, now I come back to finished of the Rift Pass and the new Descend Beyond chapter as the Blight or any killer for that matter! I feel very miserable playing this games, because of a few specific reasons!7 comments 411 views last activity
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I understand if this is complicated and possibly imbalance to a degree; but hear me out! The killer is in a position, in which he has only 4 perks to choose from, for their trials; while they face 4 Survivors that are using 4 Perks as well! In other words, it is a 16 Survivor perks agaisnt 4 Killer perks,, most of the trials! Most Survivors perks are pretty strong and very great when synergies7 comments 91 views last activity
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I main killer and also equally play Survivor, at times; have been playing for over 2 years on Playstation 4! (So, I can't say I have tried PTB, because I can't play it on PC) But, what I read the patch notes and what I have seen from multiple Videos about Ruin; I do not like the Dev's direction in changing such a essential perk for Killers; all in the care for the New Players disgust with it! R0 comments 91 views last activity
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I am sure most Survivors can agreed that Face Camping is not cool for Killerx and also not fun to play as Killer or for the Hooked Survivors stuck in that position! Most FaceCamping Killers are either New/Bad experience players or simply Toxic Killers that don't give a ######### about BPs when they stand there, ensuring that the Hooked Survivors are dead for good or saved & then Mori/Tunneled13 comments 181 views last activity