Revert Hex: Ruin changes; the game is not ready for that yet!

I main killer and also equally play Survivor, at times; have been playing for over 2 years on Playstation 4! (So, I can't say I have tried PTB, because I can't play it on PC)

But, what I read the patch notes and what I have seen from multiple Videos about Ruin; I do not like the Dev's direction in changing such a essential perk for Killers; all in the care for the New Players disgust with it!

Ruin has always been a "Remedy" of the Game's major flaw; in which the Generator work on by Survivors goes too fast, inventing the term "Gen Rushing"! What makes Generator fixing so darn easy, is the many Maps Designs and the Generator Placement; and how much time each specific Killer can patrol!

Depending on the Killer's power/movement speed, as well as the Map they are playing; would determine the easiness to patrol the map and keep the Survivors at bay! Keep in mind, most Survivors, especially the experience like SWF groups/pros; have the number advantages (4 players against 1 player; not too mention 12 Perks vs 4 perks)!

Because Ruin is a Hex perk, and not a passive perk; it is already a weak perk in which it can be destroyed and will left the killer with only 3 perks to aid them! That is the massive risk; but the reward it offers; it allow killers to waste the Survivors time and take advantage of it; if they are not good with great skill checks or finding the totem fast enough!

I say.... REVERT the RUIN NERF; until the Devs do something about the Maps, especially the giants ones like Red Woods and Blood Lodge! Make those maps a bit smaller, or less map tiles, or closer generator placements! If we need to Add a 2nd Objective like finding a Key or Gasoline to power the generator or unlock the exit Gate; something to help the killer catch up with the Survivors and slow them down from their objective to escape! The generators are getting too done quickly; because it so easily to work a Generator when the killer is not focused on you; and is busy another person to chase! (A really Decent Looping Survivor, can ruin a Killer's game)

It takes 80 seconds; without ruin or perks or tool boxes and skill checks to complete a Generator for one Survivors alone! This game, without ruin and with every Survivors beside one that is distracting the killer; can end the game in less then 5 minutes! That is not balanced; considering the killer got so many tasks to achieve their goals, while Survivors gets so little tasks to achieve their goals!

I expect Behavior Development Team; to reconsider the Nerfs of Ruin; until they can address the "Elephant of the room" which is Generator getting done too quickly (without nerfing the speed; i am sure Survivors hate sitting and working Generator all the time)

That and another problem I see with this change, is the playing as Killer would be very frustrating and might discourage some of the killer players base to not play the game in the high ranks, force them to derank and target Noobs for a easier "fun" game; and leave High Ranking Survivors waiting a very long time in queue times; because of the lack of killer players! This is not fair for veteran players on both ends regardless; and plus the Devs needed to not cater too new players (no offense to any New players reading this), but the new players need to learn how to play the game on their own or with a friend! This game is challenging as it is; and it is their own decision to make mistakes and learn from them and do better next time!

The Ruin changes are interested to play with; but it needs a slight buff to make it more interesting! Maybe instead of 1x/1.5x/2x the Regression speed; why not buff it to 4x/6x/8x the Regression speed; this would make the teir 1 perk work at the same speed as repairing after kicking it and slowly taken it down; and 8x will double that speed to 2 charges a second; which would funny agaisnt Survivors whon work so hard on it and to be not touching it for along time!

That and it encourages Survivors to destroy the Totem faster like Ruin, and it would tell them to tap every Generator that has been kick by the killer to avoid any loss of progression!

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