Dark_Vorahk1
Dark_Vorahk1
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- Dark_Vorahk1
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Discussions
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The Judgement is possibly the most obvious case of a unique character ruined by horribly underwhelming and unnecessary voice lines. Nothing about them makes the character feel like a divine or spiritual being. It really just gives off whining spider teen girl boss. Aurora is equally distasteful showing zero grace or wisdom. I pray this chapter releases with a voice line Toggle because I am20 comments 720 views last activity
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The recently announced perk changes do not address the problems with the perks at all. In the interest of keeping it short I'll give 3 examples: Vigil had fans at 20% even when it didn't linger. This perk will always have supporters. The problem was never that the value was too high, but that it had no downside. It would be way more high risk high reward if it applied to all status effects ins0 comments 60 views last activity
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Are you Jake? Are you Jake Park? You look like Jake. I'm looking for Jake Park. Well not anymore. Jake and I are bored of scowling back. Time to play other characters who won't intrusively ruin my lobby experience when I'm stopped in queue. Shane's voice lines are an active deterrent now from playing 2 characters. How much longer must we wait for a Toggle to disable voice lines? This is13 comments 391 views last activity
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For 2 survivors in a row we are treated with in game store exclusive characters. This has been much to the annoyance of many veteran players. We no longer have DLC to purchase, whether to gift for our friends, to host giveaways for, or to earn chapter cosmetics. When Tae-Young released there was plenty of confusion with DLC and how it's going to be handled going forward. Why the sudden change1 comments 71 views last activity
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Retroactively adding voice lines is a horrifying prospect. The majority of veteran players chose their characters (usually survivors) based on their current voice. In most other games, we can simply disable the BGM or Voices. However, in DbD, these are integral to balance and do not come with adjustments. Worse yet, many longtime players of Jonah, Steve, Nancy, and Jonathan have dropped their28 comments 685 views last activity
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I have waited YEARS to finally receive a killer that has no voicelines. So many releases with creative powers came but could not be enjoyed due to the droning nature of the repetitive lines that serve only to discourage me from playing them. We are desperately in need of a Toggle to disable voice lines so that previous content can be elevated to the level of this release.16 comments 311 views last activity
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It is so exhausting to hear pointless monologuing in the lobby. Every character just talks over the other. Why am I forced to listen to this cacophony while playing an unrelated character? Please seriously consider a Toggle to disable voice lines.6 comments 111 views last activity
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Gas and fueling score events are abysmal. Objective points are not earned unless performing a cooperative action. Blood Gens giving a global bonus is better, but it's not significant, and normal gens also give a very small non global bonus. Score events for killers also seem halved across the board. Bloodshot Eyes return as a personal offering that's less effective than Escape Cake or Surv4 comments 142 views last activity
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A positive break from me ranting about how much I dislike voice lines.0 comments 51 views last activity
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When can we finally get a Toggle to disable voice lines? The Survivor is so annoying in the lobby. I have to hear them talk to themselves even when I'm a different character? That's just nonsensical. Worse yet, they can't stop blabbing in the lobby. And for some reason they talk to afk Crows? What's the point of client sided voicelines when the expectation is for the client to not be able to hear1 comments 71 views last activity
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Another chapter, another yapper. Why would I want to play a character who's going to constantly monologue in the lobby or worse? It kills the immersion of playing said character. This game was not designed with voice lines in mind and each additional character further detracts from the quality. Is Yun-Jin going to silently glare back when spoken to? Will Jake acknowledge another Korean speaker13 comments 401 views last activity
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The flavor text gives so much personality to the lore of the characters. This is also inconsistent pruning when the decision to keep quotes was made. Making perks easier to read? Fantastic! Making descriptions shorter? Fantastic! Highlighting status effects for optimal skimming? Fantastic! Deleting hundreds of sentences that gave personality and flair beyond physical effects? An absolute loss12 comments 211 views last activity
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Incentives have been broken since Castlevania. They do not reflect the queue times. The actual amount has been lowered again and again. This is really frustrating! The Game's economy shouldn't be decided by how many friends you have and how many of them played the anniversary event... BP gains in the best situations are still very slow compared to how7 comments 151 views last activity
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I think with all the negativity from 2025 we should reward players in game for well meaning/vigilant actions. Here's a few situations I think could be expanded on, rewarding post trial actions with bloodpoints to foster a healthier community and in game economy. Successful Player Report These trials tend to force a disconnect, why not reward players for taking the time to report + reimburse1 comments 41 views last activity
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With Abandon, stats are artificially skewed. It seems that, at least through the Stat tracker, the abandoned trials are completely discarded. Characters I'm certain that have abandoned hundreds of trials are listed as having played significantly less. It does not alter my pick rate, hours played, or even bloodpoints earned. I am foreseeing millions if not billions of "ghost/unaccounted" bloodp7 comments 131 views last activity
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Seriously this is getting old. The random repetitive quips are so frustrating and immersion breaking it kills the excitement of roleplaying as the new characters. It's bad enough characters talk to themselves in the lobby why are we forced into trial interactions. By all means continue with the voice work for whoever enjoys it, but there is zero reason to continue without a toggle to remove th14 comments 331 views last activity
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With the major changes coming soon both are (at least on the surface) geared very much against killer. While anti-slugging preserves gameflow anti-tunnel serves more as idiot safeguarding. Where anti-slug works: Activating after 90 seconds (and every other down after) is great. This does not interfere with pressure as it only stops stalemate scenarios where survivors are neither actively mov7 comments 184 views last activity
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With 2v8 making its comeback yet again it comes with plenty of new improvements but also retaining the same pain points. Where it succeeds: 2v8 attracts an entirely new crowd! Players who lack the time and resource management skills to play 1v4 have their trial influence cut in half, leading to a shortened requirement for skill by leveraging a higher margin for error. This is doubly true for ki0 comments 83 views last activity
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With 5 million bloodpoints being offered for a few hours of 2v8 being down I have to ask... thank you but why? 2v8 attracts a different crowd than fans of the core game. It's simple but true. The chaos of 8 survivors means far less pressure on the individual to perform. The open availability of the class system means there is no character progression. Since all classes are available there is n2 comments 321 views last activity
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Recently the devs confirmed there were no plans to implement a system to copy and paste perk loadouts. Would it instead be useful to be able to flag loadout elements as favorites? I think it would be neat to be able to select a handful of items, add ons, offerings, and of course perks to either have them be bolder to stand out or simply appear first during loadout creation. This could be u0 comments 11 views last activity
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I've only played 2 trials and I'm exhausted of the new characters already. 80%+ of the cast prior has no spoken lines in trial or lobby. I recognize that these can be appealing for new players but for someone who has been playing for years this is a bizarre tonal shift. By all means keep adding voice lines if it attracts new players but I am begging to return to the classic experience. Let me3 comments 72 views last activity
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Thank you for considering this. It's been highly requested ever since its introduction in DbD mobile. For years many players have ignored new releases because of being faced with a choice of faster progression (aka stacked offerings, consumables, etc.) or a shiny blank slate character. Please, this is personally my most anticipated feature for years.0 comments 31 views last activity
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There is an ongoing service outage with Xbox that has been going on for months. I personally have not been able to comfortably play online for weeks. Due to a subscription error on Microsofts part, many players are experiencing a bug where a subscription is detected and it allows them to download games, yet once any game is launched, the subscription is no longer recognized and revokes online acc7 comments 211 views last activity
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This is the 5th day of this event we've had major outages. This is unacceptable. The final masquerade and 5/21 days the servers are not functional? Issues range from players unable to load into the game, automatically disabling crossplay, preventing players from accessing its store, queueing for a match, or even staying into the lobby it pairs them. And I'm trying to be patient but we've had radi5 comments 131 views last activity
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Let me start off by saying this is not an attack on the developers or anyone who enjoys the theme of the event. Naturally the servers being down/sporadic is disappointing but also out of the devs control. Yet it does still add some salt to the wound. It's the anniversary of the game, and for some variety of reasons feels oddly unceremoniously deployed. Theming: What happened to the celebrati19 comments 751 views last activity
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Recently enabled cross progression and was interested in collecting the achievements again on a new platform. I played as The Shape, seeking 100 Tier ups for The man behind the bush. I played exclusively for the achievement, so while I tiered up around 7 times I did not attempt to hook until end game. During the collapse the friendly survivors pointed at a hook and I ended up getting 6 hooks tota12 comments 281 views last activity
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The past 3 killers in a row have been absolutely pathetic in terms of scoring deviousness. Houndmaster takes so many actions that don't give any score, and the few she does score from either doubled up on extra brutality or gave a woeful 100 points on launch. Ghoul also suffered a similar issue. Now one of the most anticipated killers releases with close to 0 scoring events. How is it possibl4 comments 71 views last activity
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The weekly gift is often bloodpoints but sometimes we receive rift Fragments. Interestingly this week was 10 Fragments but for players who have completed the rift instead earned 250,000 bloodpoints. Yet, the rift will close within 2 weeks. So who is the targeted audience with this gift? Players who have not completed the rift at this point are either very new or casual. If so, they did not kno1 comments 81 views last activity
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White Glyph spawned underneath the main building ramp opposite of facehugger. Found on Xbox Series X.0 comments 41 views last activity
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With the newest survivor chapter teasers having spoken lines we are likely about to receive another talking survivor. Now whether this is strictly in lobby or also in trials is yet to be seen. The question is though, does this overall improve the quality of the character? Older characters quickly rose to popularity without lines. Do these extra credit additions actually attract players specifi20 comments 551 views last activity
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Nostromo Keycard now fills objective category instead of awarding bonus bloodpoints. While survivors are no longer able to earn extra bloodpoints, it does continue to award the killer 500 objective points. Witnessed on Steam, Epic, and Xbox.0 comments 12 views last activity
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After careful consideration of current versus potential future Skull Merchant, this seems like a massive mistake. Removing all aspects of her current kit will make her even more confusing for players. People simply do not read patch notes and some still think her drone fields are in the game from her launch version. The average player couldn't even list every status effect in the game.13 comments 2,744 views last activity
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As a player who is actively looking to rush prestiges, I was mostly excited about the bulk Spending, quests, and emblem bonuses for this ptb. Unfortunately they are all missing. So if the release schedule is back on track, this would mean that Blood Moon will begin shortly after the chapter launch without all the anticipated QOL changes towards earning and spending bloodpoints.2 comments 91 views last activity
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There is a missing texture creating a black hole just under the drop to enter the main building. Found on Xbox series X.0 comments 21 views last activity
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Hey all! 2018+ concurrent player here, sharing my opinions on some very exciting changes for suggestions I've heard across the community over the course of many years. It's finally coming and very soon! Let's dive in. Surrender State: This is a very welcome short term solution to doomed trials. We have yet to see the exact implementation so this leads to a few questions. For the survivors0 comments 71 views last activity
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The incentive is "blinking" between roles. This is causing bloodpoint gains to be inconsistent. Affecting at least NA servers, as I have heard from friends West, Central, and East reporting this as well. I have a UK friend who says they haven't seen this on EU servers. Sometimes it happens seconds apart, some0 comments 12 views last activity
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Looking through the store on Xbox, prestiged Yun-Jin uses the same cosmetic loadout description as Sable. Further, all characters except Houndmaster have the prestiged outfits reusing the same description as the defaults.0 comments 11 views last activity
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Played on Xbox, had multiple matches of the Nightmare where I could not place Dream Pallets if the pallet had previously been destroyed by Spirit Fury. The prompt to place a pallet detects a zone, but does not allow me to place one myself.0 comments 11 views last activity
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By some Christmas miracle I finished the first page of survivors today. Just wanted to share here, not sure if anyone has committed to this yet. I did also want to share a message to anyone playing DbD today and always, as this is a testament not to time spend but time shared with the many people I've met in the fog. This is so much more than 12 P100's. This is 6 years of live, laugh, and loop2 comments 41 views last activity
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Anti hiding solution: Sudden Death After 15 minutes in trial Sudden Death begins. Survivors who fail to apply 10 charges to generators have their location revealed by Killer instinct and become exposed for 10 seconds. This timer begins after 2 minutes of failing to apply charges. After 30 minutes the timer is reduced to 1 minute. After 45 minutes the timer is reduced to 30 seconds. While exposed12 comments 241 views last activity
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What if for each P100 Character you earn 100% more grade reset per character of that role? It's no secret that dedicated players will reach Iridescent grades and eventually a P100 character. Why not reward the dedicated playerbase with a currency bonus (so as to include licensed characters in the reward system.) This doubles as a step towards a solution to the monumental grind of max prestigin2 comments 32 views last activity
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As a veteran player, I'm very used to Survivors and killers not having voice lines. While many of the newer characters are popular and the voice lines are well received, they are immersion breaking for players that enjoy the classic experience. Could you look into adding an opt out setting to disable voice lines? I would like to have the menu dialogue free without gatekeeping the voice acting for3 comments 141 views last activity
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Playing on Xbox, Game Afoot does not trigger haste unless the physical prompt is being used. Haste is not applied when destroying pallets as Nemesis, Knight or Singularity when using their powers. Haste is not applied when destroying pallets using add ons as The Mastermind or Good Guy. Haste is not applied when using the perks Dissolution, Spirit Fury, Surge, or Eruption. I know these interact0 comments 31 views last activity
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Since the launch of playercards, the customization is lacking options at the moment. To incentivize purchasing collections, owning all cosmetics featured in a banner should unlock that banner.0 comments 31 views last activity
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While 3% haste is valuable in chase, MfT maintains value at all times during injury. This is particularly frustrating when stacked with other forms of haste that can prevent chase from starting altogether, which in turn prevents Entity blockers and massively extends loops. The damage dealt by this perk is especially felt by 4.4m/s killers. Here are a few suggestions to keep its high risk high rew0 comments 41 views last activity
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The final sentence in the Dredges power description states "Survivors destroying the Remnant also reduces the time of an active Nightfall." When placing remnants and having a survivor walk into it whether while charging The Gloaming or during an actual teleport, Nightfall duration stays at 60 seconds.1 comments 41 views last activity
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Pulling a survivor out of a locker while they are holding the Lament Configuration will deactivate a chain hunt, respawn the box, and then begin a timer before the next chain hunt. Downing a survivor by any other means, including pallet vaults, window vaults, locker exit vault, totems, hook grabs, and gen grabs will respawn the Lament Configuration and continue the chain hunt.0 comments 72 views last activity
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Can we have a prestige tome function, such as Tome 1-10, 11-20 etc just to reset the 10 books for challenges. Would be a fun way to revisit challenges and make extra points for prestiging characters.0 comments 11 views last activity