Numbers that aren't problems aren't solutions
The recently announced perk changes do not address the problems with the perks at all. In the interest of keeping it short I'll give 3 examples:
Vigil had fans at 20% even when it didn't linger. This perk will always have supporters. The problem was never that the value was too high, but that it had no downside. It would be way more high risk high reward if it applied to all status effects instead of just debuffs. This would prevent it from being abused in haste and endurance builds.
Deliverance is now being buffed to also allow for Elusive off hook. The added downside of 120 seconds broken is a slap on the wrist considering how difficult and inconvenient it would be to attempt a chase. Removing unhook protections entirely would make this perk less splashable into builds.
Coulrophobia being nerfed in high mmr builds is due to it affecting healing on downed survivors therefore it needs to have it's values split across different interactions. E.g. 50% on altruistic healing, 20% on pickup, 100% on self healing.
Comments