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CutestMuffin

CutestMuffin

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CutestMuffin
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  • It's worth noting that I bought all of Springtrap's cosmetics as I'm an absolute FNAF fuelled Autism machine. The DLC has a pizza box badge and vent banner, Glitchtrap and Yellow Rabbit have face badges and the office banner is from discord. So where did this come from? I'm quite lost!
    0 comments 312 views last activity
  • When using Singularity's Biopods while moving, sometimes the pods won't deploy despite the reticle showing they will. My platform is Xbox Series X To reproduce, move through the environment and place biopods on the fly. It's much easier to trigger in a chase environment. Consider a mock chase. Here's an example in a somewhat controlled environment (I had accepted defeat. Many chases fell apart
    0 comments 1 views last activity
  • When using Singularity's Biopods while moving, sometimes the pods won't deploy despite the reticle showing they will. To reproduce, move through the environment and place biopods on the fly. Its difficult to recreate intentionally so treat it like a chase if need be. It's very common in chases. Here's an example in a somewhat controlled environment (I had accepted defeat. Many chases fell apart
    0 comments 11 views last activity
  • Honestly didn't think I'd be saying anything like this but playing killer in blood moon is an uphill battle unlike anything I've ever seen before. I'm not saying that reverting the perk/power limitations would fix it given it would likely make a new problem. But my god. They need more agency.
    22 comments 591 views last activity
  • Hear me out. I have two ideas. They're spicy but I wanna say 'em while I'm thinking em My first idea, a temp bot. Honestly it's an extremely wild and complex solution but I want to share it anyway. Before the match starts, whichever killer(s) did not ready should be controlled by a bot that does not earn any bloodpoints or XP. Once the player in question inputs any controls, the bot deactivat
    0 comments 21 views last activity
  • The Ultimate Houndmaster legendary skin shows as a visceral skin (bloody cosmetic portrait). It has no unique mori. It is impossible for us players to know if the visceral tag was a mistake or if the skin's mori is bugged and defaults to the standard mori. If this turns out to not be a bug, oh boy.
    2 comments 161 views last activity
  • It's in the title. When inviting or being invited by any of my friends on the same platform, after a long wait of nothing, the game just pops up an error stating that the invite failed and is no longer available/valid/something of the sort. I wouldn't be surprised if it's just part of the developers' seemingly intentional blind eye towards existing load issues on Xbox. The game already suffers f
    0 comments 121 views last activity
  • It's in the title, really. Upon accepting an invite either way, after waiting for the long hang the xbox version does before actually transitioning to the lobby, the game simply states that the invitation is no longer valid. This is a new addition to the laundry list of loading problems the game has on Xbox
    1 comments 31 views last activity
  • Heya! First, I'd like to open up with some positives. The new position of the character bio and customisation is alright. Not something I would say is needed per-se but we will get used to it. Also, the character selector scrolls a lot smoother now. Nicely done! Now, here's what I'd like to see changed and what I propose. Being able to cycle between characters with the push of a button (L
    0 comments 13 views last activity
  • It's in the title really. Photos included. I'm on Series X. Everything else is self explanatory.
    0 comments 11 views last activity
  • Platform: Xbox Series X. May apply to other platforms. Unable to confirm. Description: Being near or inside the interior of the main building of the Garden of Joy causes the game to stutter. Reproduction: Go inside the main building of the map Garden of Joy. Rate of occurence: Consistently. Clip 1: Public game. https://youtu.be/VcQfB-0t6wQ?si=GcMHGMDL99P9SHVk Clip 2: P
    2 comments 31 views last activity
  • That's it, really. It's currently just shy of 2 am and I am dying to get a match or two before I knock out for the night. That's all.
    1 comments 111 views last activity
  • The Escape Artist Remix archive challenge from Tome 17 Level 4 causes crash Xbox Series X is my platform of choice. It's super easy to replicate. To reproduce, select the challenge and queue for a game as survivor. The game will crash in the pre-game lobby. EDIT! This seems to be a problem with all random perk archives. Apologies for the duplicate, folks! You're doing great! Fantastic work w
    0 comments 41 views last activity
  • It's in the title really. From what I know, this issue occurs on Xbox Series X, Series S (Of which my other half told me) and Xbox One (Another friend of mine told me this) and possibly other platforms. To reproduce it is simple Step 1: Load the game on any of these platforms (At least try Series X. That is where my footage is from) Step 2: Load Garden of Joy as either role Step 3: Enter the
    2 comments 41 views last activity
  • Heya! Since either 5.0.2 or 5.0.1, when loading into any menus post match (Results screen and lobby) the cursor will remain invisible until it is hovered over a selectable menu item as well as the archives tab to the right. I've been playing a lot of survivor as of late so I am unsure if it has an impact on the killer side of things. That's all! Pretty easy to reproduce. I don't think it has an
    1 comments 51 views last activity
  • Disclaimer: This is my personal opinion. No need to get angry over a jaw. Has anyone else noticed that the jaw on the new survivor is just... Off? The same jaw is on the guy and it looks perfectly fine but on the female, it seems a bit weird, ugly if you will. It is far too wide for her mouth in my opinion. What are your thoughts? I'd love to hear them!
    4 comments 62 views last activity
  • Hag traps as we know will automatically snap the triggering survivor's camera toward said trap, causing them to run off course, leading to many unfair hits during chases. With this in mind, there should be a setting for "camera snapping" or something similar, or even removing the camera snap altogether.
    6 comments 111 views last activity
  • As we know, Decisive Strike can be avoided by "juggling" the survivor. With this in mind, it should be so that there is a four second period after picking up a survivor where the killer cannot put the survivor down regardless of whether the survivor has Decisive Strike or not. This would prevent Decisive Strike from being rendered useless.
    5 comments 91 views last activity