Cold_Woods
Cold_Woods
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- Cold_Woods
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Discussions
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No one can deny that the recent modifier game mode events has been a huge success. Solid proof can be seen with the new all-time player peak which is very impressive! And the huge amount of positive feedback from content creators and community platforms such as the forum and subreddit. Now that 2v8 is soon over, it’s reasonable to assume that many players are excited for the next modifier. But a0 comments 11 views last activity
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The DBD comp scene has been growing larger the recent years, despite critique from parts of the community who sees it as foolish due to the game’s inherent randomness and imbalance. It therefore gladdens me to see BHVR supporting and giving it more attention. In the quote below (recent Reddit AMA) we see a long sought suggestion being well received. I want in this post propose a suggestion I’d fi3 comments 72 views last activity
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Title says it all. So when The Demogoron hits someone and screams, it should be read as ''Extradimensional scream'' So we all can finally understand what our good boys says, once and for all.6 comments 71 views last activity
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After this recent patch, generators now take 90 seconds to complete instead of 80 seconds. Flashbang & Blast Mine use percent, that number before and after hasn't changed. This means that the time to active each perk has been increased. This doesn't seem right nor fair since the patch was about gen speeds, not these 2 perks. Therefore I think that these perks should be given a buff and have1 comments 61 views last activity
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These are some changes I'd love to see implemented that would benefit everyone and make our lives easier and more fun! Offerings become universal to everyone. E.g. You purchase a 'Bloody Party Streamer' on the Doctor. You play Dwight and use it! Of course, you cannot use it on any character anymore - it has been consumed. Terrific when leveling up a new character or prestiging! (Of course, surv0 comments 15 views last activity
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Huntress' Begrimed Head and Rusty Head is in practice the same add-on. Haemorrhage is the worst and unimpactful status effect in the game. So why not shake things up for this purple add-on that is as great as a green? I propose: Pallets and breakable walls hit by a hatch will break Ay? Thoughts? Too strong? Iridiscent Head rework instead?3 comments 42 views last activity
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Successfully spearing a survivor instantly reloads The Redeemer. The Deathslinger moves at 4.2 m/s. For context, 4.4 m/s is standard. Thoughts?5 comments 141 views last activity
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Imagine a gamemode that would be playable every friday where survivor and killer has 8 perk slots, can bring 4 add-ons to their item or killer power and to top it off: two offerings. Will it be fair? No. Will it be absolute chaos? Yes. Will it be fun? HELL YEAH!!! I don't believe this isn't particurly difficult to implement since it will be just some doubling with an new UI. I think this wou1 comments 11 views last activity
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The Soldier's Puttee add-on sucks Why Soldier's Puttee sucks: It encourages new and existing players to not reload and use her M1 instead. Issentially becoming a M1 killer It gives no benefit when using your power. What's the point of playing Huntress then??? Rework idea: (I have changed the desc. and name of the add-on. This is not neccessery, I just thought it would fit) Combat Book3 comments 21 views last activity
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Beast of Prey in it's current form is really, really bad. It's way to situational and the reward isn't that great, the perk rewards you by prolonging a chase which is: bad. My rework would be something like: When you enter a chase, gain a 5% Haste status effect for 10 seconds Beast of Prey has a cool-down of 60/50/40 seconds It would help get the first hit and maybe not be that strong (id10 comments 91 views last activity
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The Huntress's ultra rare add-on, iridescent head. Is one of the most broken add-ons in the game for killers, if not the most. This needs to be fixed. You may have heard this concept for Huntress that for every hatchet she throws, she gain 1% movement speed, max being 115%, the standard. When she reloads, it goes back to 110%. It makes sense since you can argue that every hatchet she carries wei2 comments 21 views last activity
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I have came up with Quality Of Life update for the Huntress, what’s it about? You see, whenever you throw a hatchet it breaks on impact which is quite fine in my opinion. But what if, it didn’t? Hey DBD forum! Cold_Woods here. Imagine if a hatchet was thrown at a wooden surface, it would stick to it from varied angel of 90 degrees and would disappear after a set amount of time. Like the same e4 comments 51 views last activity
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I’ve heard from some people that the devs are planning to nerf The Huntress by making so each locker contain 1 hatchet and cannot be reloaded. If this is true, where can I read this or hear this from, the devs?3 comments 31 views last activity