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Cheque0826

Cheque0826

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Cheque0826
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  • I like what they've done with Michael Myers and Pyramid Head by buffing their powers and accessories while retaining their signature flair. Therefore, I'd like to see Ghostface be the next to be buffed, considering his power is easy to cancel and most of his accessories don't provide any useful benefits. Plus, with the anti-tunneling and anti-slugging systems, there won't be much to do with the c
    2 comments 21 views last activity
  • Considering that the recovery speed from a hit with this perk has been reduced from 40% to 32%, and that there's no longer a way to avoid losing 2 badges when damaging the Obsession, it wouldn't be a bad idea to make it so you can gain 2 badges when hitting a Survivor other than the Obsession so you can charge the perk more easily, since many times you're only halfway through your badges when you
    1 comments 31 views last activity
  • It had occurred to me that something that could balance the map offerings and, at the same time, make them more useful would be to add three offerings that prevent the possibility of being sent to small, medium, and large maps, respectively; in addition to adding another that cancels any of the other three offerings. This would mean that if the killer doesn't want to go to a huge map by using a l
    2 comments 121 views last activity
  • I think these Ghostface perks should be changed because they can be countered very easily: Meg Thomas’ Silent Speed ​​specifies that it only removes the noise notification for the killer, but in fact it spends I’m All Ears and doesn’t reveal the survivor’s aura, plus Silent Speed ​​has a shorter cooldown than I’m All Ears, so the latter will always be countered; something similar happens with the
    1 comments 41 views last activity
  • Has anyone else noticed that Ghostface sometimes can't stalk survivors in short structures, or that if survivors do a quick jump they can't be stalked during the animation either? Sometimes you can't even stalk survivors through holes in the walls, but in all the cases I mention, the survivors can reveal Ghostface, which is absurd.
    0 comments 31 views last activity
  • I have some questions about Danny: 1. What was his age when he entered the realm of the Entity? 2. What are his physical features: hair color, eyes, skin? 3. Does the fact that his father told him real horror stories mean that his father was a soldier? 4. Does the fact that his father was his first victim mean that his father abused him, or did Danny only kill him because he is a psychopa
    2 comments 682 views last activity
  • Description: Step 1: Boot the game. Step 2 : Play as Ghostface in a public match. Step 3: In-game, attempting to stalk a survivor using Ghostface's power on a short structure. Step 4: Note that the stalking bar on the survivor does not increase, but the survivor can nullify Ghostface's power. Additional information: Character played: Ghostface Perks played: Pim Pam Pum, Flagellant
    0 comments 11 views last activity
  • This chest skill is so useful that no one uses it. I'd like its effect to be to damage whoever opens certain chests (if already wounded, give them a deep wound), make two more chests appear in-game, and send an audible notification to the assassin of where the chest was opened.
    0 comments 11 views last activity
  • They should let the killer keep his points when it's the server that logs everyone out of the game (even when it was about to end). In the event that the killer goes offline, I agree that the point penalty is fine.
    0 comments 11 views last activity
  • After getting the blood suit and keychains for a character's own skills, is there anything above prestige 9 that can be obtained?
    3 comments 81 views last activity
  • I think the new DLC is a good step in the direction DbD should take: focusing on horror. Something that could help would be for the survivors to search for gas cylinders for the generators, guided by the screams of the dead survivors, and in the end they would have to dig up the cylinders (if they can't dig them up, they can use their props to mark the location for their companions ). Other thing
    1 comments 11 views last activity
  • It would be nice if they modified Bloodweb so that you can level up as many levels as you have blood points, and that it gives you a random amount of each element; Although there will be automatic purchase from the first prestige, it is very repetitive having to go up one level at a time (both options should be available in case you want to secure a specific item). On the other hand, for console
    1 comments 121 views last activity
  • The current reward is not bad, but I think it should be basic that when you buy a character, they give you their portrait. Something I'd like more would be if, for the killers, you got their unmasked head (like for Ghostface it would be Danny Johnson's face) or a head that ties in a lot with their backstory; and for the survivors, you got the mask of their killer (like for Jane Romero it would be
    0 comments 11 views last activity
  • All the Traders I have come across are Campers, Tunnelers and even Sluggers; and the game still rewards them with speed, drones with a 1 km radius next to hooks, undetectable, and even hindering survivors. The only condition I would leave the same would be if they add an animation to give her a good spanking and make her tremble.
    0 comments 21 views last activity
  • I would like to be able to change my name within the game itself so I can give myself a funny one, and without having to change my console ID online (since according to the console notice, there is a possibility that you will lose content that you have downloaded with your ID) .
    7 comments 111 views last activity
  • It would consist of 2 obvious facets: man equipped with a simple weapon that would function as an M1 assassin, but with third-person vision; and when he charges the power he becomes a wolf with greater speed and the possibility of attacking, but with first-person vision. One way to neutralize his power could be to shoot him at least 2 times with crossbows that are scattered around the map.
    1 comments 11 views last activity
  • Currently, hex totems are very abandoned, and something that I think could help them is that if you equip more than one totem you can identify them in the game so you know which one to take care of the most. For example, you equip Haunted Land and Retribution, and you can “guide” the survivors to take Haunted Land from you first, leaving them vulnerable and Retribution showing you their auras. I
    0 comments 11 views last activity
  • Assassin: The Guardian or Box Head, his power can consist of an attack, leaving wire traps, and teleporting after removing his own head to safes distributed around the map. Survivor: Sebastián Castellanos, and his legendary skins could be Juli Kidman and Joseph Oda.
    0 comments 11 views last activity
  • I don't understand why Ghostface doesn't have a cinematic when you complete all of his Malevolence volume 13 challenges, since he has a very good backstory. And it doesn't make sense that it's because he's on leave, since even the Pig has hers.
    2 comments 22 views last activity
  • I haven't been playing with the Twins for long, so the title of my comment is partly a real question, but I also want to give my point of view on their current state. The priority should be to improve their base skills (Coup de Grace seems fine to me), as the chest skill should hurt survivors who open chests, and Oppression should damage the generator more when failing tests, or having tests come
    0 comments 12 views last activity
  • Ghostface needs an update on his accessories, as most of them give a poor benefit when using them (perhaps because they were intended for a time where no one had much experience). For example: green props that make hooked, dying survivors take longer to reveal (it doesn't even prevent the mechanic); or even the one that increases the killing instinct time when revealed by 2 SECONDS (it should be
    4 comments 51 views last activity
  • Ghostface needs an update on his accessories, as most of them give a poor benefit when using them (perhaps because they were intended for a time where no one had much experience). For example: green props that make hooked, dying survivors take longer to reveal (it doesn't even prevent the mechanic); or even the one that increases the killing instinct time when revealed by 2 SECONDS (it should be
    0 comments 31 views last activity
  • I think Ghostface shouldn't be able to be revealed by someone hooked during the Endgame, since the game disables the anti-camp mechanic, and the assassin has no more objectives to defend. Another change could be changing an accessory so that it takes longer for any survivor to reveal it under any circumstances, or also that you can't reveal it when you are behind a corner where he can't even mark
    6 comments 111 views last activity