BlightedSugarcane
BlightedSugarcane
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Discussions
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I believe that The Hag is currently one of the weakest Killers in the game. When it comes to buffing The Hag, many players suggest simply increasing her movement speed to 4.6 m/s. While that would certainly make her feel better to play, I don’t think it would fundamentally solve her problems. In my opinion, bringing The Hag closer to a more modern design would require significant changes, not j2 comments 111 views last activity
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Why is the Hound Master so rarely used? Is it because she's weak? No. While she may not be overpowered, she is overall well-balanced and, when mastered, has high potential. Among killers, she is relatively high-performing. Is it because she has few skins? Yes, definitely. She and her dog need more attractive outfits. However, I would like to discuss another major reason, one that rivals the la0 comments 31 views last activity
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I heard rumors that The Blight is scheduled for another adjustment (probably a nerf). As a Blight main, I'm terrified again... I think he's in a good position now, regardless of where he was in the past, but if he is adjusted again, I'd like to share some of the meaningless ideas I've been thinking about day and night, such as what kind of nerf would be appropriate, how to alleviate m2 comments 71 views last activity
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The Hag's problems are well known, so let's get straight to the point. Phantasm Trigger Target A phantasm stores information about the trigger that activated it, and will always look in the direction of the trigger, regardless of distance. Survivors can instantly destroy phantoms by touching them when the trigger is not their own. Remote activation of the phantasm The Hag can activate any2 comments 61 views last activity
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Pyramid Head is not too underpowered like The Nightmare, but I think his abilities need improvement. Not to mention his uninteresting and weak add-ons, his abilities like Trail and Cage have interesting concepts but their effects are bland and boring. Once you step on the Trail, it's worth nothing more than a drawing. Cage does have some risk/reward, but its effect of "making it impossible to0 comments 21 views last activity
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Unknown received a small adjustment in 8.3.0, but in fact this was a nerf. Previously, Unknown was a fairly well balanced killer, but its strength was strongly dependent on the Vanishing Box add-on. The reduced stuck time after teleportation is also just a partial incorporation of the effect of Blurry Photo , and the stuck time with add-ons included is rather increased. It is true that these a0 comments 21 views last activity
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Measures to prevent survivors from being stuck by other players. Survivors with 3 crows will no longer collide with the killer and other survivors. Measures to prevent matches from being delayed by the last two survivors. When there are only two survivors left, the conditions for the appearance of crows change, and the following decisions are made every 30 seconds, and if none of the condit11 comments 141 views last activity
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It may be pointless to discuss this while the PTB has not yet started and only patch notes have been released, but I already have a few things to say, so I'll write As for Perks, there is not much I can say right now due to the number and the number of changes. I think the distortion is reasonable. Finish-Mori, I had some hopes for this.For example, when all survivors are slugged, it would be7 comments 121 views last activity
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Well, this would be a HUGE change and probably will never be implemented, but what about setting equipment costs for perks? My thoughts are as follows. Killers and survivors can pack as many perks as they want up to their respective cost limits. It might be nice to pack in up to six perks. Perks can be equipped at levels 1, 2, or 3. Perks are allocated costs based on the strength of the per7 comments 82 views last activity
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The hatch system gives survivors a final chance to escape, but it is very luck-based, forcing killers looking for 4K to take a more reliable approach: slugging one of the last two survivors. However, it's not a good idea to give the hatch to the survivors so easily, as there are achievements in the game that require 4K. Above all, the killer will not be happy about it. So, to solve these proble7 comments 179 views last activity
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It is a rework idea for a park that is very underpowered and underused, or that is not a very good kind of strength. Knock Out Change: Replacement of some effects Remove the effect of restricting the visibility of the aura of the slugged survivors. Instead, set the self-recovery limits to 75/70/65%. This limit is not valid if the survivor is able to recover to the injured state. Reason W5 comments 151 views last activity
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Slugging and bleeding are currently big issues and are often discussed. I came up with a new idea for this problem while playing 2v8 mode (sorry if it's been mentioned before)! New System: Cage Timer. When a Survivor becomes slagged, an internal 30 second timer begins. The timer stops if there is another non-slagged survivor within a 16m radius. The timer will slow down if the killer is wit9 comments 162 views last activity
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How many people are currently unhappy with Blight? Blight has been nerfed significantly since the old days (But he is still in S tier). The collision changes took away HugTech, but he is now easier to understand and use. I actually feel that he is in a good position right now. What is there to be dissatisfied with? Aside from his strength, I'll be honest with you, he's a bit boring right now.5 comments 331 views last activity
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Hags are currently very underpowered. The 3gen system makes the strategy of stacking generators obsolete, and their camping ability (whether or not this is a "good" strength in itself) is overshadowed by the various anti-tunneling perks. Above all, I hope that her abilities will not be like those mentioned above, but rather will allow for more active and intense matches. We're going to make som4 comments 81 views last activity
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The Dredge is a very well-rounded killer, but is a bit underpowered right now. This is mainly due to the Sloppy Butcher nerf and the 3Gen System, but even without that, his strength is very map-dependent. He's still a very powerful killer in Midwitch, but he's really miserable on maps with few lockers, like farms. Simply strengthening his chase ability is dangerous due to his strong map depend0 comments 51 views last activity
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Blight has been nerfed in multiple updates, making it a much more balanced killer than before. However, these updates also took away some of the fun of using him. Exhilarating speed, hug tech, not strong but unique add-ons. I don't necessarily want Blight to be in S tier. I want him to have infinite potential that is worth practicing, and I want him to be a killer that is fun to use and15 comments 301 views last activity
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He has problems such as his performance being highly dependent on the map and the lack of benefits of counter play. In addition, I think that HugTech or "Sliding Rush", which is scheduled to be deleted, is a very interesting element that would be a waste to lose. So I have an idea to make some big changes to his basic abilities. Set the basic movement speed to 4.4m/s(or later) Gain 5%7 comments 211 views last activity