BeTrends
BeTrends
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There are situations where, as a Killer, I want to earn as many Bloodpoints as possible, or where I need to sacrifice all Survivors in order to complete certain achievements, such as Adept challenges. In such cases, it can be necessary to eliminate every Survivor. However, searching around the map for bots is simply unreasonable and unproductive. For this reason, I would like to ask whether it w1 comments 21 views last activity
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Will Chaos Shuffle, that randomizes the playable character, be able to sustain functional matchmake?What makes Chaos Shuffle interesting, in my view, is that it removes fixed perk builds and offers a match experience that differs from the usual flow of gameplay. It also encourages players to make use of perks they would not normally choose. At the same time, however, because players cannot rely on perks, many tend to select strong killers such as Blight or Kaneki and depend primarily on the k0 comments 11 views last activity
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It is common for Killers to leave the third Survivor in the dying state to prevent the hatch from spawning. However, the Survivors have no choice but to accept this situation, and progressing the game from this point becomes extremely difficult. Below are several proposed system adjustments: Activate an anti-slugging system once only two Survivors remain. Activate an anti-slugging system if24 comments 271 views last activity
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The implementation of the anti-slugging system was postponed because having it active from the very start of the match would disadvantage the killer. But how about activating it only after the number of survivors has been reduced to two?1 comments 11 views last activity
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Kaneki received a recent nerf in which his special ability tokens are now reduced when breaking pallets. This adjustment was clearly aimed at countering his ability to immediately close the distance with survivors right after destroying a pallet. Following that same logic, I believe that basic attacks should also reduce his special ability tokens. As many of you already know—both those who pla0 comments 22 views last activity
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Currently, a 2v8 mode is being held, which stems from the original game's 1-to-4 ratio. But does this ratio necessarily need to stay the same? Personally, I feel that 2v7 or even 2v6 might be more appropriate. When playing as a survivor in the 2v8 mode, I often feel that the number of survivors is unusually high. This leads to prolonged, monotonous periods of simply repairing generators, which c0 comments 41 views last activity
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Currently, in 2v8 matches, the waiting time for killers is excessively long, often reaching up to 30 minutes. This seems to be due to an imbalance in role distribution, as many players queue up to play as killers. To address this, what if we first gather 10 players for matchmaking and then randomly assign 2 of them as killers? While the gameplay mechanics would differ, similar systems have been5 comments 71 views last activity
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It seems that hooks are generated in a balanced manner across the map. However, in certain areas of some maps, accessing hooks can be quite difficult. Examples: Temple of Purgation : If a hook is generated beneath the main structure (not the basement hook), the area directly above that hook (which corresponds to a corner of the map) can be difficult to access. Ormond : If a hook is generate0 comments 21 views last activity
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When accessing the basement of the cabin by blinking across the flat area of the map with the nurse's blink, there is an issue where you cannot enter the basement. Specifically, if you blink across the floor of the cabin, you can phase through the floor. However, even if you align the destination of the blink to the basement from outside the cabin, you cannot enter the basement. I think that t0 comments 31 views last activity
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I have recently come across opinions from new Dead by Daylight (DBD) players stating that playing as a survivor is not enjoyable because there are many AFK killers at the lowest MMR. Currently, does DBD have a system in place that allows killers at the lowest MMR to participate in bot matches? Such a system would have the following benefits: Preventing new killer players from feeling discomfor0 comments 31 views last activity
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The reduction in the rarity of map-ban offerings is undermining the enjoyment for killers who stratePlease either restore the rarity of map-ban offerings or implement a system where map-specific offerings are returned if a map-ban occurs. For killers, one of the key aspects of enjoyment is strategizing different perk combinations tailored not only to each killer but also to each map. Allowing map bans to easily negate this strategic element is not a healthy experience for the killer side.11 comments 161 views last activity
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why should a slugged player wait for a hooked survivor's struggle for entity… it's a wast of time…1 comments 11 views last activity
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twins bug0 comments 1 views last activity
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・Slowing down in ability charging for detection. ・Slow growth of detection range specification.(Ideally, it would look like a nas blink or a chain of cenobites.) ・No command to call the dog back. ・The dog's detection range must be visible to the survivor. (Heartbeat visualization is necessary when a roar is heard, as in Victor's case) ・Narrow hit box on dog rush (reminds me of Wesker's early0 comments 21 views last activity