Will Chaos Shuffle, that randomizes the playable character, be able to sustain functional matchmake?

What makes Chaos Shuffle interesting, in my view, is that it removes fixed perk builds and offers a match experience that differs from the usual flow of gameplay.
It also encourages players to make use of perks they would not normally choose.
At the same time, however, because players cannot rely on perks, many tend to select strong killers such as Blight or Kaneki and depend primarily on the killer’s base power.

This situation undermines the original concept of enjoying randomness.
Given that, how about making the killer selection itself random as well?
(The selected killer would not be revealed in the lobby and would only become known after entering the match.)

The main concerns are that disconnects might increase and prevent matches from forming, and that the difficulty of understanding the abilities of all killers could be a significant barrier.
However, since players can still choose to play standard matches instead, I expect that matchmaking would function better than one might assume.

What do you all think?

Comments