Bad_Medicine
Bad_Medicine
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- Bad_Medicine
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Discussions
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I had a 4-stack bully squad last night (Head On, Champion of Light, everyone with flashlights, spamming loud noises trying to bait for Head On), and the last person standing fast jumped in and out of a locker in Shack Basement to get my attention, so I just… waited for them to get an AFK Crow, because Head On deactivates if you get an AFK Crow. Except it apparently doesn't, anymore? I checked af20 comments 212 views last activity
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We know this feature only exists to make hits more visually "attractive" and appear more "legit", and that it will never secure a hit you otherwise would have missed, only make you miss hits you otherwise would have gotten. I didn't notice it as much when I was mostly playing Huntress and barely using my M1. Now, it's constantly apparent and a source of endless frustration. I cannot help but wond10 comments 231 views last activity
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SUMMARY OF THE ISSUE: The opacity/density of the fog in the freezer room at Gideon/The Game is so high that it is impossible to see from one end of the room to the other, playing Survivor or Killer, at least in Custom Game. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Survivor or Killer, walk into the freezer room at Gideon/The Game. VIDEO: https://y1 comments 31 views last activity
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No, I'm not going to complain about being chased by 2 Killers when I play Survivor in 2v8. That's part of it, and It's really fun to play Killer with my duo and actually be able to coordinate. What I'm not a big fan of is getting 2-tapped or just flat-out running into the other Killer when I had absolutely no idea that the second Killer was even nearby. This is the fifth (?) iteration of 2v8 an0 comments 51 views last activity
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If someone DCs borderline immediately, the Abandon option should become available for everyone . It's a 3v1 at 5 Gens. The match is over. Bots are better than no one, but they're still terrible, and four people shouldn't be stuck slogging through several minutes of (hopeless, in the case of the Survivors) gameplay to a foregone conclusion. It's not fun as Killer. It sucks as Survivor. The BP11 comments 141 views last activity
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SUMMARY OF THE ISSUE: Using a Twisted Masquerade Invitation to 'Block Window Vault' in chase appears to "reset" your momentum as you approach the window to vault it. If you use the Invitation far enough back, you still make the fast/rushed vault. If you use it too close, you medium vault, even with a long, straight run-up to the window. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE IS1 comments 81 views last activity
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I think the video speaks for itself in regard to how much Survivors have been "enjoying" the anti go-next and the thoughtfulness of its implementation… Edit, because the point wasn't clear, apparently: My issue is that the system not only fails to address why people were going next in the first place (further elaboration in a comment below), but it is broken . I have done everything right here.23 comments 381 views last activity
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Just curious, since the overwhelming consensus in PTB Feedback was that Hatch Offerings being secret was intensely unhealthy for all players (letting a Survivor who offers it simply rat the whole match with a Key, and letting a Killer who offers it beeline to its location before it even spawns, offering nobody else a chance to play for it on either side)… why on earth did secret Hatch Offerings17 comments 501 views last activity
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SUMMARY OF THE ISSUE: Using bulk BP spending on a P100 Survivor does not show the items you have received from the Bloodweb. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select a P100 Survivor, use the bulk BP spending feature. VIDEO: https://drive.google.com/file/d/1M6An41lhOdwQaskGN3Y5ypvwbZoSRetz/view?usp=sharing PLAYER LOGS: Player logs are required from PC pl0 comments 11 views last activity
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SUMMARY OF THE ISSUE: When Springtrap is strafing left or right with his axe held up, his model often shows him looking in the direction he is moving, instead of directly at you. His red stain is aimed at you, his model is not, which is very disorienting and makes it impossible to tell if he's actually aiming at you during the lengthy times when he's Undetectable. PLATFORM: Steam. STEP BY STEP2 comments 71 views last activity
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SUMMARY OF THE ISSUE: For what I'm going to guess is a year now, at least once every 3-5 matches I will get an unhook 'refunded' (I am not the only person, I have played with friends who have wound up yelling over comms when the same thing happens to them). I will go to another Survivor who is on Hook, click and hold M1 to unhook, but only the first couple of frames of the animation play, then it2 comments 52 views last activity
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SUMMARY OF THE ISSUE: Dropping a pallet on Houndmaster's dog does not knock him out of his attack (even with the 'DOG STUNNED' score event), he teleports over/around the pallet and grabs anyway. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Drop pallet on Houndmaster's dog to prevent being grabbed during Chase command. Get grabbed anyway. VIDEO: https://drive.google.com/2 comments 61 views last activity