BadMrFrosty
BadMrFrosty
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- BadMrFrosty
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Discussions
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Best job you guys have done on killer perks in some time. Scourge hook perk is pretty mediocre, HOWEVER.. Deadlock is decent, and Hex: Plaything might be my favorite perk in this whole game. I give you guys at BVHR a ton of crap (and I will keep doing it until the game is in a better place), but credit where it's due - I'm enjoying those two perks quite a bit. The number of silent builds/optio6 comments 231 views last activity
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Please? Look at that smile. You can't say no. Can't post picture. Sadge3 comments 51 views last activity
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Any perk that has a 50% chance to work is bad by design. What's that you say? Oh, it's the servers? Unlucky. Every other perk seems to work just fine regardless of connection, even the worst of the bunch have that level of consistency. I'd almost say it's a built in mechanic at this point with how hard BVHR has avoided fixing the issue (also known as upgrade your servers). End rant.29 comments 621 views last activity
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Bro, I just got out of horny jail. I hate this game.28 comments 631 views last activity
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Let's think about this positively though, the two best features in the game (essential to its health, in my opinion) still work! Leave match button is functional. ( ͡° ͜ʖ ͡°) DC penalty encourages you to play/do something else. Honestly, we're just ungrateful and can't really complain in good conscience.4 comments 101 views last activity
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I get the idea behind it, but in all honesty, it's pretty ######### to have yet another second chance (free btw) potentially ruin your game. Dumb ######### like 4% into a slug save or 4% into DS and out the door is ridiculous, and shouldn't be a thing. TLDR: RNG get out of jail free from the hook should be removed. Thoughts?50 comments 551 views last activity
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Where is this piece at, BVHR? Playing with my emotions? You say the skin is available but exclude a part of it that's in the image? Awww yeah? AWWW YEAH!? I see.1 comments 101 views last activity
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Spreading some good vibes with some lore friendly s-posts. This is what it looks like on my steam ^ Below is the original, I swear it's everything I promised. BVHR level quality in this image! Scout's honor. v5 comments 211 views last activity
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I'll cut right to the meat of this: Dead by Daylight is a game that suffers from one of the biggest and most obnoxious game design flaws that I've dubbed "The Visual Lie." What is the visual lie, you ask? It's simple, and I'll explain it to you. In a game, your brain is always calculating odds - when to drop a pallet, when to swing, what tiles to link, and which vaults to take. Playing survivor6 comments 251 views last activity
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You bought this game just like I did, so you have the right to play however you want. HOWEVER, please take note of the following: If you are a 'stealth' player who relies solely on this type of gameplay to carry you through games - you are a detriment. Urban evading around the map causes you to reach and therefore work on/complete objectives slower - you are a detriment. If you hide the secon33 comments 461 views last activity
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Here's a sneak peek at Freddy's upcoming power rework for those that read my thread. That is all. Happy double BP, folks!4 comments 291 views last activity
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Why did you nerf Blight, are you serious? This killer already struggles against good survivors, and now you've taken away the best part of his power. This is some straight BS and I want a refund. Not being able to T-pose when entering a match is the worst nerf in the history of DBD. Get your ######### together, thanks.13 comments 291 views last activity
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I'll keep it short, but I'm interested in a variety of opinions on the subject. First off, I'd like to ask if people take the history of a content creator (artist, streamer, writer, etc) into account before buying their products or directly funding things they're associated with? If so, I've some questions for you: Do you believe that an artists work objectively becomes better or worse due to t0 comments 22 views last activity
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Thanks for stopping by. Here's a low effort meme.109 comments 6,482 views last activity
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I'll avoid dropping too big of a novel here, but I'd like for everyone to think about the following: If a teammate is getting camped or 'patrolled', just do the generators and leave the match. This robs the killer of a lot of points, stops them from snowballing, and shows them that in order to catch survivors, they'll actually have to play the game. Most of you do anything but generators for t16 comments 331 views last activity
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Slinky Arm: Whenever using a basic attack within 10m of a survivor, you may randomly hit them from an unexpected range and angle (this effect can go through anything). Slinky arm's cooldown is reduced by 1 second per 10 ping on dedicated servers.6 comments 52 views last activity
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Could BVHR please see fit to dedicate more resources to fixing/creating proper hitboxes and ditch the goofy, frustrating 'hit cone' detection? It would be much appreciated. Since the dedicated servers have come out, this issue has become far more obvious than it was prior. At one point, most people assumed it was due to the game's original peer-to-peer setup, but others knew it was a far more ser18 comments 222 views last activity
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@pemberley If it works once for ten plus pages for plague, let's see if we can double it for oink mains. ; ) She’s been pretty much all but forgotten, hardly used, the only maps she actually kind of stands a chance on are Saw and maybe Lery’s, she’s so unthreatening to survivors with even a modicum of experience, her add ons are weak and uninspired, and she’s racing Leatherface for the weakest46 comments 1,673 views last activity
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This write up is in no way meant to insult, belittle, or patronize the designers at Behavior. While I haven't been a huge fan with the direction the game has been going in the last few years, I've resolved to give constructive feedback one last try. What I will attempt here is a brief dissection on what makes a good killer power in this current, chase oriented meta of Dead by Daylight. That is to4 comments 52 views last activity
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So based on what we know so far, this is how he functions (these are subject to change, but I doubt he'll vary too much on release): He can crouch and move at full speed (4.6m/sec) with a terror radius of 0. Survivors must be stalked for 4 seconds individually and are exposed for 20 seconds after the fact. Survivors that are in his 32m terror radius who see him for at least 1 second di47 comments 1,793 views last activity
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0 comments 13 views last activity
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Plague Balance Changes: Fountains no longer heal survivors and instead remove infection and broken status. Increased infection rate of survivors from interactions. Plague is no longer slowed while holding fully charged vomit. Fixed vomit hitbox to be more consistent. Plague would be in a much better place with some of these changes, I feel. Opinions? Note: Before anyone says it, no, it's17 comments 142 views last activity
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Just a thread to toss out some ideas I had for killer perks - suggestions, feedback, etc. are always welcome. These are general perks, but I might mention what sort of killer I had in mind while making them. Numbers etc. are all subject to opinion and balance.. blah blah, you know how it is. KILLER GENERAL PERKS SUGGESTION: Petrifying Presence: Survivors in the dying state within your t1 comments 21 views last activity
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I have a question for you guys, a non-cheeky question. Some opinions on this matter would be appreciated! Is it the killer's job to babysit your fun? If yes, then is it your job to babysit theirs? Been running into a lot of survivors lately who seem to be obsessed with 'their fun' when they're running some.. questionable perks/items/add-ons. Give me a new perspective on this, if you'd be so ki14 comments 231 views last activity
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Hurts the eyes. Please consider. Thank you!1 comments 11 views last activity
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Edit: I accidentally posted this in the wrong section. Darn. Just thought I'd write up a small guide of survivor terms for newer killers here, as well as give some input on several of them and the mindset that follows. Naturally, anyone is free to comment or suggestions, etc. Camping: Lingering in close proximity to a hooked and/or slugged (downed) survivor, either to bait altruism or to0 comments 111 views last activity