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Angerydoge

Angerydoge

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Angerydoge
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  • As we are entering DbDs 10th year, I feel like it's time yet again for me to return to the forums. To be brutally honest I really don't feel like this is going to go anywhere, but I want to put my voice out there with some suggestions I believe could significantly improve the health in the short and long term. I hope that if anyone actually reads this, even if you disagree we can come together to
    0 comments 31 views last activity
  • The suggested surrender option will encourage slugging over hooking, this is literally the opposite of what the game needs right now. Going into FNAF if slugging is even more popular then it's probably gonna kill any hype that it would generate because new players will come in, get slugged, and leave, then spread the word. The surrender option as suggested will encourage slugging. By allowing
    27 comments 422 views last activity
  • Surrender State The team has been working on a Surrender feature, which should limit player frustration on both sides. To get it right, we first needed to identify the situations where its use would be most appropriate, leading us to two scenarios: All remaining Survivors have been slugged (Survivor) All remaining Survivors are bots (Killer) Once these instances occur, players wil
    0 comments 91 views last activity
  • This is sort of a continuation of a previous post but combining all of the feedback into a new suggestion of how to address problematic slugging. In my previous post I argued that basekit UB would be a good way to counter problematic slugging in the game. However after more thought and discussion I think it has the potentiality to be abused by SWF and also removed value from killer power. For t
    0 comments 21 views last activity
  • This needs to be in the game. Slugging, while fair and acceptable in certain situations, is not in many others. I believe that unbreakable should be basekit, not the recovery speed but the picking yourself up part. I will go through various slugging situations and discuss potential counter play from the killer side. Last 2 survivors: Slugging for the 4k is a valid strategy, however there is lit
    30 comments 441 views last activity
  • This game needs representative hit boxes. It's needed them for years but seeing the hitboxes are still broken, which is now being exacerbated by a wave or poor connection this needs to be addressed. Here are my ideas: (if you have your own ideas, or disagree with mine that please discuss) -Capsules are not good colliders for survivors, they are for collision with the game world itself but it
    2 comments 41 views last activity
  • After playing survivor on 2v8 quite extensively here are my observations and suggestions, I haven't played killer to clarify but I'll have noticed frequent situations that are also unfun for killers so I'll include them here: -Getting double tapped, I know that it's currently are marketed feature but being able to do literally nothing and going down isn't fun. This is exacerbated in tunnelling s
    5 comments 61 views last activity
  • I don't know exactly why it is at the same time (SWF maybe) but after playing a few matches of killer is noticed that survivors crossplaying sometimes randomly disconnect. It usually happens with multiple people at the same time and within 10 seconds of the match starting.
    0 comments 21 views last activity
  • My idea for a NOED rework idea is that when the exit gates are powered a 15 second timer will start. NOED is not an activated perk and the totem is not lit until this timer has finished. Once the timer is finished everyone in the match is made aware that NOED is in active and all survivors gain the exposed status effect. Once the end game collapse is triggered the killer gains 3% haste. When stag
    0 comments 11 views last activity
  • With cross play getting closer it seems like it would make sense if killer were able to see what they are up against. An indicator to see who is in an SWF as killer would be very helpful to know what to expect before you go into a match and would mean you wouldn't have to look through profiles like a weird FBI agent. If killers had this ability it would make games more fair because they would kno
    16 comments 72 views last activity
  • Played a few games against spirit recently. When she enters phase walk she makes no sound. Sometimes the sound is audible if she enters phase walk in a chase.
    0 comments 1 views last activity