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undoredo

undoredo

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undoredo
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  • @MyLullabyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692729#Comment_1692729

    yeah i know, but logging today(after already got the reset on 13th), ìI had an error message saying that they couldn't upload my profile followed by an other rank reset

    Any error code in specific, or message?

  • On the 13th of every month, everyone's rank drops a little bit. It's a normal thing, it happens to everyone.

  • I heard from a friend (who watched the livestream) that the Eternal Blight (Halloween) event starts... tomorrow, the 21st, actually.

  • That could be good, but this game relies a lot on human judgement and predicting what the enemy is going to do. Good bots would be hard to implement.

    I don't think they'd ever add it, but the concept of like sacrificing a bunch of like Easy bots seems fun. Maybe they could add like solo training buttons that allow you to spawn in items, heal instantly, etc. Just get the feel for a character/perk.

  • annoying sure but like, game is game

  • Ban? From the game? Prob not. At most a chat mute.

    Some people consider it to be a slur, in the same vain as that one specific word that starts with f and has two g's in it.

  • @NekoGamerX said:

    what about the killer who wants out?

    Maybe the killer can surrender when EGC starts, or after like 5 minutes?

  • @Rex3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1681994#Comment_1681994

    I think that if someone dcs just add the bp at the end like an offering does. I also think a survivor dc should give the killer 3 points not just 2 towards devout emblem. During the rift you had to earn the 3 devout iradescent emblems and the only way was to sacrafice all 4 plus have 9 hooks plus hook all of them at least once. A single disconnect can easily prevent that from happening.

    I'm all for this, but maybe a strike system would be nice (like, one strike takes 90 days to expire, making the punishment not as bad next time it happens) and there should be at least one warning (just get a text box on how "tHe EntiTy iS DisPleaSed" and that future DCs = HARSH punishment)

    Also, you have to admit sometimes players lose internet or whatever. The only time I DC'd as GF was because I had therapy lmao, so the warning would give leeway for "just that once."

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682147#Comment_1682147

    That would be the case if your at the top of that rank color like rank 9 for instance. I'm pretty sure it drops you 5 ranks regardless. I don't really pay attention to ranks when rank reset happens I just play to get back to my previous rank

    Not saying this isn't correct, but I will add I dropped from 8 to 9 on the reset.

  • @Boosted_Dwight said:

    Maybe just don't get caught lol

    That's toxic, you have to let the killer catch you after 3 loops or else you sign a mental contract with the entity that you are small brain


    For legal reasons this is a joke

  • @Zeus said:

    Demo's ability is to teleport. And you're complaining about it. But then survivors complain about everything smh..

    Couldn't tp with survivor on back, but if this is /s lol yeah

  • @StevePerryPsychOut said:

    https://forum.deadbydaylight.com/en/discussion/197149/dbd-stadia-is-like-shockingly-good

    Is this an ad? The game's latency fundamentally breaks the game even when the files are stored locally. I can't imagine how screwed up grabs, windows, and pallets are when you're streaming the game.

    No. I just had a good experience, thought I'd share. I'm aware this is a joke, but like, it was pretty darn good for streaming.

    @Xbob42 said:

    ...huh.

    So I got curious since I forgot Stadia had a free trial and I saw this thread. Figured if it works as advertised I could get in basically instantly to play a game. Set up my account in like 2 minutes, subbed to free trial and then cancelled (as you should always do until you know you want to stay subbed to something) and hopped into DBD.

    Game opened instantly as advertised, makes sense since it's just a stream.

    Couldn't figure out how to enable cross progression with my PC account, don't even know if that's active yet, so just started a match as a rank 20 Huntress with Lullaby and that's it.

    Menus felt responsive and looked fine, loading and everything seemed to take about the same.

    Getting into the game, it was interesting. I'm probably fairly close to a Google server since I'm in the Bay Area, so input lag wasn't a big deal. It wasn't lag-free, but it felt consistent enough that I had no trouble landing hatchets on moving targets at relatively decent ranges. Never felt weird to move my camera or anything.

    Was a decent amount of stutter here or there, but felt worth it to keep latency low, it wasn't horrendous or anything (I hate stutter) and it was never for more than what felt like a tenth of a second, so I never missed any crucial info, but it was definitely noticeable.

    Image quality was better than I thought. I assume that this is just their basic 1080p version or whatever, and I could tell by how fuzzy the image looked. Not massively blurry, just not as crystal clear as I'm used to. When it came to big solid colors like the sky, you could notice a bit of noise from the compression, which, and I say this only because DBD is a horror-themed game and I don't think it would apply at all to any other genre of game, kind of enhanced the look a little bit. But maybe that's just my single 6-minute match talking.

    It kind of looked like when you put a Youtube video at 1080p that only has okay bitrate on your PC and blow it up to fullscreen, which I guess would make sense.

    I tried to take it easy on what I assumed were rank 20 baby survivors, but it turns out I needn't have. They were still potatoes, but they were rank 12-15 potatoes who all had at least 4 perks, so I didn't feel too much like a gross smurf despite going easy and even leaving a poor Blendette that I found in a corner to continue her self-care.

    While I'd never pick it over my PC version, I could totally see if TVs came with a Stadia app installed or something and I was at someone else's house, this would be perfectly acceptable. And frankly even with a bit of input lag it still seemed to run and look better than the console versions I've seen. I'd definitely play this over those. Weirdly enough, it had a big stutter when the final gen was finished, which I've never experienced on PC! Also, end-game chat, didn't know Stadia users had that.

    https://us.v-cdn.net/6030815/uploads/H5HT4MDS5PD2/image.png

    Couldn't have worded this better :)

    I couldn't get cross progression with Steam figured out, so I just started fresh for giggles. Other than the one time where my game straight up closed (it saved my spot I just had to re-enter, essentially not moving for 10 seconds), it was a pretty decent experience. Again, PC over Stadia any day, but DANG it was impressive.

    Input delay was very minimal. Playing a Stadia rhythm game would be a nightmare, but the tiny bit of latency here doesn't kill the experience.

    @kaeru said:

    Where are you from? Maybe it's because you playing right from your office of google data center?

    Obviously I won't give exact location, but Eastern US

    @Mandy said:

    I've heard really good feedback about how well the game runs on Stadia, I've not had time to test it out myself yet (will do that on the weekend), but the information I have so far, is that it's running really well.

    FYI Cross Progression isn't enabled yet, I saw someone mention it in this thread.

    Thanks for clarifying ^^

  • @JacobD said:

    I mean it is a known fact that as long as you aren't completely ignoring other survivors tunneling is more often then not the most effective play the only reason most or some, depending on how salty of a person you are, is courtesy. Anybody that says otherwise is lying or doesn't know how the game is played.

    I guess that makes sense. I mean if the uninjured person is like 2 inches from me I won't just walk right past them, but if I have the choice I'm picking to tunnel

  • I hit people and then immediately disconnect to assert dominance

  • When OP cannot get joke this is so sad can we hit 35k likes

  • It's only toxic when accentuated with crap like /s or /j or ez. GG is good manners imo, regardless of outcome.

  • @MisterCremaster said:

    What sort of system are you running it on? For me it was terrible... major input delay, especially with the mouse on Chrome on a MS SurfaceBook2. When on Chromecast on TV there was still delay, especially with skill checks. The skill check clock was microscopic on my 65" 4k tv.

    Windows 10, Dell Inspiron 17 with Chrome

  • @MasterofSFL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672332#Comment_1672332

    I've already thought of it that way, it's in the post.

    Unlike many, I want camping to be in the game. However, I want it to be in the form of Bait & Ambush, not blatantly sitting there waiting for a survivor to die. Not only because it's maddening to be the one on the hook (Hooked survivors being camped should really be earning Altruism Points at minimum), but being the survivor not on the hook just makes the game less enjoyable: kind of defeats the purpose of the game holding M1 with no pressure. Additionally, this whole "get a stick and draw out a plan with other survivors" thing doesn't work, innately. Unless everyone is running Kindred and/or Bond (an additional perk alongside those already suggested), there's no method of coordination that isn't SWF.

    Ohhhhhhh

    Sorry I'm like tiny brain lmao

    ty for clarifying

  • @MasterofSFL said:

    Hooked Survivors in your terror radius and within 10m of you have reduced death progression shortly after being hooked, while you're not in chase.

    Obviously people have complained repeatedly over "face camping" and there are those who defend the idea of "camping" as legitimate. Camping is a problem, when it's blatant. Not only does it create a frustrating situation for the unlucky survivors to be caught, it ruins the thematic flavor of the game itself. Yes, killers who camp are more likely to lose, but this isn't an excuse or justification, it's simply what can happen. However, "Bait & Ambush" is a legitimate strategy and it does add to the thematic flavor of the game. Forget tunneling or blatant camping, Bait & Ambush is using the survivors and their altruism/self-interests against them, forcing plays and creating confusion.

    The only way to permanently solve this issue is to split the two forms of camping into a form that's punished and is discouraged and a form that's legitimatized and balanced around. Killers who don't have the powers or the builds to Bait & Ambush shouldn't be hanging around hooked survivors the entire game, nor should they be rewarded with ensured kills/bloodpoints for doing so. Killers who do bring builds to specifically Bait & Ambush ought to be favored as a style of play.

    Yeah, of course; camping seems annoying and unfair. But think of it this way:

    If you camp someone all the way to death hook, the killer wastes a bunch of time when other survivors do gens, given that the survivor doesn't get saved. If the survivors do wanna save that person, than tank a hit and get the save, or do a 1:1. Bait the killer. Figure it out. It's a strategy with pros and cons.

    I don't object to that change, however. Camping can be lame, I suppose, and that could be a good nerf.

  • This might be slightly off topic from OP's post, but I think it might be somewhat similar.

    I used to play this other game that was basically the EXACT same to DBD with doing 5 tasks, opening gates, survivors, killers, basement, whatever. All characters in that game all had a special ability/item, and you could tell what a player was going to play like (e.g. what item they were going to have) just by knowing what character they were playing. I find it kind of annoying to be playing killer and have 0 idea what the survivor team has.

    Maybe if every character had slight differences; maybe if Jane was slightly better at healing, Meg was slightly faster, whatever. Tiny differences that make playing a different character feel different and actually be a different game.

    Should we just straight up nerf females (lol)? No. But maybe some tiny changes to characters could be nice.

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