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IDK man, either you get medium vault, or you get a fast vault and you still getting hit.
https://clips.twitch.tv/ConfidentProudCoffeeTwitchRaid -
@AStupidMonkeyy said:
Ghost Face is getting nerfed so this is fair and balanced. My killer that was a part of my favorite franchise growing up is about to be nerfed, this is fair then. Besides, it's supposed to be 3 steps for enough momentum to fast vault. It's been like that for awhile. The way you was doing it up until now WAS a bug. I play survivor more than killer and I had no problem making Ghost Face my ######### all day and no problems with fast vaults in the shack.
GRAMPA!
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/533833#Comment_533833
The fact that you provide no context otherwise shows that you both know you're wrong, and that there is no version of this where you win this debate.
I have nothing to discuss with someone who consider the shack as an infinite.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/533815#Comment_533815
The shack..is an infinite. It's the most notorious infinite in the game. The fact that you don't know that shows you're actually just a baby survivor. You really must be new, lol.
Your opinion is from now on invalid. Since you actually don't know what balance is.
Ok, case closed @miaasma
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Yeah, i was about to say that. Why do you still using the word infinites?? we are not talking about infinites . We are talking about getting a fast vault on simple windows like shack or jungle gyms.
Now, if you want to talk about infinites, i can run the Strode house with BL , and even if i get a medium vault on those windows , the killer wouldn't be able to catch me.
So no, infinites have nothing to do with medium, slow or fast vaults.
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I'm actually more concerned about the changes on the safety of pallets . I mean, we all know what is going to happen: every single killer is going to bloodlust those unsafe pallets until we get smacked .
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@miaasma said:
think about how boring it is to look for hiding survivors all game
i don't think any sane person wants that to be the entire game
Your Claudette is super cute , tho :)
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/528795#Comment_528795
Don't forget there also getting rid of infinites which mean goodbye ironworks goodbye haddonfield top window and goodbye killer shack window
Yeah, because killer shack is an infinite and you can't mindgame it at all ..........................
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i mean, pallet loop and windows are the core of the game for survivors. If they get rid of them the game is dead and it will full of inmersed claudettes.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/524920#Comment_524920
Wait, are pallets affected by this change as well? I thought just windows.
Mclean also said, only windows.
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Well, Mclean explained better :
https://clips.twitch.tv/MotionlessBigPheasantANELESo, goodbye to the cheecky vaults on groaning storehouse, rancid, and suffocation pit .
Adapt, improvise, and overcome .
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/524921#Comment_524921
@Dehitay I am not really a good survivor by any means. But the window vault mechanics were so brain dead I was able to do them to run from the killer effectively.
Also this line, "Admittedly, it can be annoying to put effort into learning something only to have that effort made pointless" is what Freddy mains are saying to the rework XD
Made my day LOL
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I totally agree. I mean, i don't think is hard to put a door frame next to the ironworks window, or even remove it. But instead they are messing with vaults and even get a fast vault while looping the shack is now almost imposible (shack is an infinite btw)
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@k7142001 said:
https://forum.deadbydaylight.com/en/discussion/comment/514919#Comment_514919
LOL, so spirit fury is balanced and MOM isn't? Survivors will only know you have spirit fury after you land a free hit. If the survivors aren't SWF, you can land more free hits. Also it's not always that you can put the pallets down earlier. It's absolutely double-standard to say that MOM is OP because it gives you a free hit while Spirit fury isn't.
While I do agree MOM should be nerfed, three protection hits is definitely not the way to fix it. It will become one of those useless survivor perks like deja vu. Actually I think deja vu will be more useful that the new MOM.
Exactly. When i started this threat, the first thing i said is that MoM is unfair for most m1 killers as it is now. BUT, nobody is taking 3 protection hits just to be smacked one more time. In that case i'll put MoM away next to deja vu and sole survivor and bring an insta heal with me.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/67111/mom-nerfed-to-the-ground
I also think protection hits are broken right now because I got a "protection" score while healing at an exit gate. No one was around and I was healing, since the Legion player was doing 360 twirl spins as she slowly walked toward me, (it was a fun/interesting game) after she hit me I got the "protection" score...despite no one being around.
Yeah, also, i tried taking hits while the killer was carrying a survivor and i didn't get my stacks. I only managed to get them by unhooking teamates.
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Vigil, for sure
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2 protection hits and you need to be injured for MoM the be activated sounds better IMO
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Easy there , Owen Wilson
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/511324#Comment_511324
Generally you want to be at full health when taking a protection hit. That means you have to heal or be healed three times, or the equivalent of three health states. Mettle Of Man gives you one health state for free, so you "lose" two health states overall. That's awful, even if you coordinate to farm protection hits.
Plus, if the killer is running Sloppy butcher or tant i don't even bother on healing, so...
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/511324#Comment_511324
Generally you want to be at full health when taking a protection hit. That means you have to heal or be healed three times, or the equivalent of three health states. Mettle Of Man gives you one health state for free, so you "lose" two health states overall. That's awful, even if you coordinate to farm protection hits.
And don't forget sloppy butcher and tanat.
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SWF running MoM was the worst part about this perk. If i'm playing killer i really don't care if only one person has MoM. But if i see a SWF in my lobby and i know they all have MoM, i just dodge the lobby.
They should make the perk to encourage people to play solo and take risks...but i'm not taking 3 protection hits for nobody, no thanks.
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@GrootDude said:
But what if we’re just talking about cute boys?
Made my day
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@DingDongs said:
Uemm... Is 3 protection hits AND/OR 3 safe unhooking
Just unhook someone and do body block/shield and you get 2 stacks now
Unhooking doesn't give you a stack anymore. Only protection hits.
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Another dead perk, thanks bhvr.
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I'm thinking...
What if they add a timer to MoM? I mean, you get your MoM the same way as it is now, but you have like 40/30 sec to use it.
That would be better.
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Plus, you're playing Legion, so....you deserve that rng . LOL.
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Top floor, always three windows will spawn open : one on the front (could be the left one or the right one) and the other 2 they will always be open. The window downstairs (next to the basement) sometimes is open sometimes not , that's the god window, a very tricky one. Myers' house can be a headache if someone with BL decide to run it on you.
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@DwikeyMain84 said:
https://forum.deadbydaylight.com/en/discussion/comment/463362#Comment_463362
because with scream their are two different license holders A)the license holder of the mask itself and B) the license holder for the movies and by the looks of the new killer called "the ghost" the only thing that resembles "Ghost Face" is the mask itself, the costume is not movie accurate so this leads us to believe they were only able to obtain the rights to the mask itself not the the actual character from the movies so they are putting the licensed mask on an original killer for the game. this is still pretty cool but means no scream map or survivor, however if this is the case they need to clarify this asap because there are lot of people like you who don't realize there are 2 different license holders and now believe that since ghost face mask is on a killer that means the chapter must be SCREAM, they really need to clarify before they have a ton of pissed off disappointed customers who are gonna be extremely let down.
Yep. Agreed.
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Yeah, i was thinking the same thing. The outfit looks ######### to me. It has nothing to do with the original film. Looks more like a ninja or something. After watching all the leakead images, my friend said "well, maybe they got the license only for the mask"
So yeah, that fits. Kappa.
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@Oblitiry said:
https://forum.deadbydaylight.com/en/discussion/comment/449892#Comment_449892
Yep I'm aware of all the this. However countering NOED isn't always in our control. Just like how countering MOM won't always be in our control.
It's a beautiful state of equilibrium which is rare in DBD. Killers have NOED, now survivors have MOM.
:3
This is the best answer i read so far.
MoM is a good and strong perk. Just like noed, or spirit fury or bamboozle. I know that MoM can be really annoying and frustrating for killers. But so can be bamboozle or spirit fury. For example:
1) if you don't know that killer has spirit fury and you stun him, it's basically a free hit for him.
2) With all the dead zones and lack of pallets, windows are the only thing that a survivor can use to get some distance from the killer, until a leatherface with fast charge addons use bamboozle and you get outplayed.
Strong perk, yes...OP, nah.
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I totally agree with you
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I think it's fine. It's a strong perk, that's all.
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did you get them back? i just checked and i lost my bbq event skins and the howling grounds too, i only have Feng's red shirt