rysm
rysm
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- rysm
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812226#Comment_3812226
I shall point my finger at any soul who dares miss a skill check in my presence. They shall feel the shame magnified a thousand-fold. I am Jonah, destroyer of skill checks.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812231#Comment_3812231
Listen I want Freddy to get some love more than most people but not every change made is to spite Freddy. This has literally nothing to do with him.
I do realise that. I'm just pointing out an interesting and unfortunate fact of the change. I'm not saying anything about it's to spite him. It's literally an ongoing joke that freddy gets no love and recent changes, including this one, haven't helped.
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Just realised that the corrective action changes in the upcoming dev update are basically yet ANOTHER nerf to freddy lol. It renders his skill check addons useless. Poor Freddy keeps losing and losing time and time again
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Omg I just started learning Unknown and he feels good and balanced as is. WHY are there changes :( He's a two tap special attack at a range, loosely similar to Nemy, who recently got buffed.
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Is this not just yet ANOTHER Freddy nerf in disguise? RIP his addons that make use of missed skill checks… Poor guy doesn't get a break lol
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One thing that would improve the DBD experience for me would be map atmosphere. We've completely lost the "horror" aspect of maps that we had a few years ago and it's really sad. Theres little to no fog, maps are way too bright, the grungey and creepy feel of all maps is gone. I feel like we need that back.
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This is so disheartening. Freddy was the first killer I ever played and he has a special place in the DBD part of my brain. I always find myself going back to Freddy. I really really hope the lateness of the rework is because they're taking their time with it to get it right.
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Dead by statistics.
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If theres no gen progress then the pen res token isn't used up and can then be triggered again on a later hook. It also knocks off 20%.
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"See you in the fog". Babe, what fog?
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Omg imagine the P4 skins in DBD. That would be amazing
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I'd love to see the Conjuring / The Nun in DBD. But it would be interesting to see something from the Charmed universe in DBD. The sisters or one of the villans from the series. Could be cool
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It's so bad. Theres no BP incentives, tome challenge BP rewards are non-existent, no rift fragments from the tome, can barely pip and earn BP in matches because you can't see what's going on. It's a hot mess. I'm only playing it to get the badge and banner then i'm out.
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Theres no incentives to actually play this mode. No BP bonuses, the tome challenges give very small amount of BPs and zero rift fragments. I'm only playing this to get the badge and banner then i'm out lol
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It's a bit of a waste of time tbh. I mainly play survivor and the BP rewards are non-existent lol. I'd assume it's the same for killer.
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Also working for me - thanks for all your efforts in getting a fix in for this, much appreciated!
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I don't know how useful it would be for everyone but I agree that it would at least be a nice little QOL improvement for the bloodweb
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I'd say Second Wind is fairly balanced. I'm always getting value out of it, especially paired with Autodiadact (it's my goto fun pair to use in my matches now). It's a free heal off hook, only takes 20 seconds, you're free to run/loop/gens/totems etc. All it takes is to heal a health state of someone else. Doesn't feel too strong or too weak.
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@GentlemanFridge said:
You're getting good performance???
My PC (which admittedly is a laptop, but still) is struggling, even on the lowest settings. Like, it's taking up 100% of my GPU. The boot-up sequence of all things is running at 3 FPS.
Also, there's been a shocking lack of (live) birds so far.
Yeah I haven't had a single issue on PS5. It's surprisingly smooth considering some of the jittering in previous "supermassive" games. Theres a known screen tearing bug on ps5 if you toggle on Film Grain but restarting sorts it and it's completely smooth afterwards. I've heard the game is kinda intensive
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Also, if I don't get Linda as a survivor/legendary skin in DBD i'll be so annoyed 😂
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Lets hope every current idea is temporarily scrapped and they just focus on Freddy for the next PTB <3
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Yes, you have the right to quit out and DC. However, what you don't have the right to do is completely ruin the match for other players. THAT is why the penalty is in place. It's a deterrent which starts small and builds up. A starting 30 second penalty is nothing.
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If my David doesn't end up in drag by the end of the year i'll be WILDLY disappointed xD But really tho I love the Dragula crossover. So excited to see what's planned
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@BlackRabies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783932#Comment_3783932
Who or what even is Boulet Brothers? Never heard of it before and betting the majority of DBD players have no clue what it is either.
Drag artists that very much lean into horror/filth. I suppose those that don't know can learn more when the collab is out. I'm personally very happy about it.
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I'm so excited for this. I heard the announcement from them so didn't realise DBD would be featured on Dragula too! Very excited to see what you and the Boulets are cooking up for this!
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Boulet brothers (it's big for me lol) which they just confirmed and i'm SO excited
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@NerfDHalready said:
queue times and everything else is fine but please, don't ever alter normal q incentives or anything else to force players into playing game modes in the future. i don't like it one bit
I kinda agree with this tbh. Like the 400% incentive was the only reason I played the 2v8 mode lol. I wanted the BP not the 2v8 experience. So it kinda manipulated the "play rates" of the mode, which was maybe not the intention but that's whats happened. I'm gonna play other things until it's gone. I don't wanna wait for the longer queues. I want to chill with a game after work not play lobby simulator lol
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Oh great. Can't wait to face even more long queue times. Terrible decision. I was actually excited to see 2v8 leave today so I could get back into the game properly but….
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I've been saying for years they need to give us more player stats. Who cares about devotion and level. I want to see how many gens i've completed, totems cleansed, chases escaped etc lol
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Where does it say the perk is getting screwed? Is there a description of the change somewhere. Or if you're just assuming it's getting nerfed, that means you think it's strong and maybe deserves one. But Equally it could just be getting tweaked? Lets just wait before having a meltdown
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Is this a joke? Like actually Skull merchant, billy, and twins were the focus of so many recent updates WHY are we wasting more time on them. Please can resources actually be put into killers that are in a dire state like Freddy
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Did you actually use the BHVR cross progression site? Or did you just add your PSN to steam?
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Some of yall really need to get a grip… It shows up once for like a second. It's not that serious lol. It's a small advert, not a threat to life for christ sake.
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Can they not just fill a lobby with bots if a killer is queueing too long? Surely that would drastically cut down on queue times
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The gamemode is actually so painful to play. Every single survivor match i'm in - with 7 other survivors - only one or two are on gens at any one time. And if they are on gens then any time they hear a terror radius they all run. It's very very frustrating. It also doesn't help that most of these survivors cant loop either. It's just a mess.
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I don't know how to access logs on a PS5, I don't take screenshots or videos of my games, fair enough I could have included in my addons, items etc. I only decided to report this after the fact, I was too busy trying not to damage my eyes and get out of the match quickly. I am also aware of everything you've just said but would you rather I say nothing at all? Would you rather I not at least report what I had seen and flag it up?
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Also occurring on PS5
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Could we literally just have a Freddy update/rework/touch-up/something first ☠️
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@KaTo1337 said:
https://forums.bhvr.com/dead-by-daylight/discussion/418104/skill-check-freddy-is-getting-swole
No. Double Dress will force survivors to stay awake most of your match, so you will be a M1-Killer without faster Dream Projection-Cooldown (-15% each sleeping survivor) and without the (at least sometimes useful) snares or Pallets. If you were asleep, Dress wakes you up without RPB, if you are awake while failing the SC, the Dress does NOTHING.
ALWAYS run Paint Brush together with 1 Dress in this.
On Freddy, I recommend a combination of Oppression and Call of Brine (for example, for the information), so that way you can inflict the difficult skillchecks with extra 4% damage (Blue Dress) and get the informations where to (fake-)teleport to.
Keep in mind that Blue Dress/Green Dress/Woolshirt only works on asleep survivors. Thats why Red Paint Brush is absolutely necessary to build up some sort of consistency.
You could try out something like this (its for testing - new Machine Learning while I kick multiple gens could synergyze pretty damn well and Pain Res is for…. well, its Pain Res. Everybody runs it anyways):
https://us.v-cdn.net/6030815/uploads/R54S40NF08OL/123.png
You could also try out Oppression with Surveillance for the information (Surveillance also works pretty good together with Surge or Hex:Ruin for example):
https://us.v-cdn.net/6030815/uploads/56K8L8K46S5I/1234.png
I myself like to run 1 Info, 1 Chase and 2 Generator-Perks (Oppression, Call of Brine, Surveillance, Coupe de Grace f.e.). These build wont make it into my main 3 builds (!)
I love playing freddy and this was really useful! Thank you!
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I nearly broke a hip running in here 💀
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Same with me. But my controller feels so slow when trying to respond to the spinning. Conversely, when playing survivor, I can't do the same spin because of my controller. I always try to be patient, but it really gets to me when playing killer. One of the reasons i really really dread playing killer on console tbh. Feels awful.
Trying to be patient when they spin really does pay off, it lets me quickly assess what's going on and it is mostly successful. I know that's good advice but I'm keen to hear what others think about it too!
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@BubMickey07 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3727337#Comment_3727337
Idgaf if they're new or a baby or not, talking crap like that is not the way
Rise above it mate. Don't be a moron on the internet.
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"yay i'm bullying a baby skull merchant on the internet, wooooo". What's the point of your post OP? lol if it's to highlight the benefits of the Sole Survivor perk then just explain that. There is no need to embarrass, humiliate or bully other DBD players please.
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@RaSavage42 said:
I feel that Gen times need to be adjusted one more time (perks and toolboxes but let's just focus on base gameplay first)
Survivors repair Gens at 1.0 charges per second = 90 seconds… 2 Survivors repair Gens at 1.7 charges per second = 52.94 seconds
Killers can kick Gens for 5% instant regression and .25 charges… I'm not sure on the numbers but it may be 300 seconds (give or take)
So maybe shortening the time Gens take to complete to 80 charges would be best (what it was before) then adjusting progression and regression based on 80 charge Gens
But yea I would want to try out your idea OP
Like you said, they were previously 80 secs and atm the gens are flying. If anything the modifier highlighted how shockingly fast the gens can be done when killers don't have the usual regression perks. In nearly every one of my survivor modifier matchs the killer was overwhelmed by the gen progress, in my killer modifier mates they were going insanely fast. On the survivor side it was refreshing to not have your progress "erased" but on the killer side it felt awful to feel powerless against the speedy gens. There needs to be a fundamental balance here.
I do think there needs to be a fundamental look at survivor gen progression and regression perks. The OPs idea sounds very interesting and personally i'd love to try it. Complete gen rework. -
When I play pig I usually just give the survivors lots and lots of sidequests lol. Seems to slow them down a lot. But totally agree, gens do seem to go shocking fast at times.
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Ahh another day and yet another discussion with people complaining about skull merchant. Madness lol
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@Shroompy said:
I dont understand why they dont just make a "party" mode. Where all modifiers rotate every day/hour(s).
Maybe when a new one is released tho its the only one available for a week or so, just so they can get better feedback
I love this idea!
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Hard agree. This is the most fun i've had playing this game in ages. Going into games not knowing my perks is exciting. I've used perks in this mode that i've never used before and my games overall have been much more fun.
Every one of my games have also seemed much more balanced, with no side having a huge advantage over the other which feels so so nice.I also like the mini tome that has been added with it - helps keep me in check. I know the challenges are fairly simple but would be great to have a more difficult tome to try and work towards with my random perks.
I'm really happy with this mode. Nice work devs!! -
@[Deleted User] said:
Freddy is so bad right now I hardly think anyone would even care if his license got pulled.
Omg don't even put that out into the world I'd be so sad 😭
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Is it time to have specific perk slots for specific perk types? I wouldn't be against it tbh. It would help shake up the most used perks I think. Many concerns around perk categorisation though.