ruler33
ruler33
About
- Username
- ruler33
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Comments
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@Quol said:
Yea and its annoying while playing Spirit, its happened to me a few times though im not sure they were purposely trying to counter me or just being a dick. I doubt it will become a common tactic as it slows down getting gens done and its a very quick and easy way to get the killer's undivided attention.
I feel like it could be common though because in a swf once the spirit leaves to stop the person doing it the other person who was being chased could start doing it.
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Your not wrong it is a little bs when a spirit has no idea were you are but bumps into you i would be on the fence for this change. Its a potential nerf but i feel like we could do something else than this such as make it so scratch marks have a delay to when they appear such as they appear like two or one second after the survivor was there but i hope that everyone agrees that prayer beads are stupidly op.
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Here is what they should do with moris (not my idea btw saw it on another post). They should make it so you can only mori once every survivor has been hooked once
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@justarandy said:
You can't mori anyone before you hooked everyone at least once. This prevents tunneling of hook and ez games. Would be still strong, but not as bad as it is now.
Honestly this is a really good idea this would keep the mori's in a position of worry but remove the urge to tunnel and solo focus survivors and the problem of getting zero bp while playing surv is removed and it give surv a chance to do something. Great idea
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/743278#Comment_743278
Base kit change is crippling.
There's a 2.5 fatigue time for 2 blinks. That's enough time for a Survivior to get 9 meters away. She needs to then wait 3.5 seconds to blink again, there's an additional 14 meters.
Nurse needs to cover a 23 meter difference for missing one chainblink, and that's the equivalent of 2 blinks, one of which being fully charged.
That is a crippling change if I've ever seen one. That's worse than any nerf Pig or Legion has ever gotten.
No offense but that's if the survivor runs in a straight line and doesn't try to break line of sight and let be realistic who is going to not try to break line of sight or juke her. Even if they do your blink can still make up that distance sure it may not be by much but you still make it up meaning that you still get hit even if you did run in a straight line.
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Spirit is a good killer just because of her insane chase potential she literally has zero map pressure (except gen grabber but that doesn't count). Nurse still has this really good map pressure and on top of that has insane chase potential. Also don't double blink around the map just fully charge one blink then just fatigue its better than using 2 blinks then waiting for fatigue and cool down.
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No he won't get what your talking about as someone previously said he already has one after all you have to charge your chainsaw and if you miss you have a short animation where you recover so yeah billy already has one. Plus he isn't on the broke tier of nurse.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/747644#Comment_747644
i know, though they now added the status effect to it.
that way his TR changed in a way, that tier 1 michael now always has a 0m TR, which is also pretty cool if you ask me :D
I actually didn't think about mikey and his t radius so then will michal be able to ditch monitor for another perk then?
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Im happy its a nice buff object literally makes it impossible for stealth killers to do anything. Yet trapper still is plagued by the object users fells bad man. Fun fact btw t1 myers was already immune to object
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Honestly yeah prayer beads are broken but lets be honest withour selfs. We have all been playing spirit then accidentally bumped into someone you didn't know was there and we all know it was a little bs. And nurse was just to good.
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Im kinda on the fence with keys but lets be honest blood amber is busted though.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/747501#Comment_747501
Definitely fair to have a 45 sec chase instantly ended by syringe.
yeah your not wrong but like losing an entire kill without having any real control over it is annoying. At least with insta heals you still have a chance to kill them
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747482#Comment_747482
Did he have the lower detection add-ons?
no he didn't have any thats why i was so confused about it and thats not the only time
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Ok to be honest i think people have the wrong definition of viable. Viable means the killer can do well against the best swf teams in the game. That doesn't mean rank 1 survivors because not all rank ones are insanely good. Also to answer your question yeah pretty much but freddy is almost viable imo.
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Honestly base nurse is still the strongest killer in the game even at base now if it came down to add-ons gen grabber spirit is the best in game.
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You could make a second account to work on your other killers. Or if you really do love freddy then keep playing him i mean after all he is third best killer in the game.
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honestly in my opinion instant's were fine. My main concern is keys the only real counter to them was Franklins or tunneling said survivor
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Honestly yeah the main reason i hate gf is because the stealth is impossibly stupid like 90% of the time. One time i was literally following a ghost face in stealth and it wouldn't knock him out of stealth.