random1543
random1543
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My issue is making the map any smaller then it already is its going to lead to unavoidable 3 gens.
The map already has issues with gens spawning really close together, if the map was smaller I fell like it would make that issue worse.
We can address the escape rate by looking at the some of the god windows rather then just taking the nuke approach of reducing the size. -
@Mysore said:
Guys, you need to move the generators near the shack further apart on the new map, because I’m already getting killed by Skull Merchant when I’m camping at 3gen—the generators are too close together, and I can’t use “pre-leave” because of the walls.
https://us.v-cdn.net/6030815/uploads/246GGPU220I1/20260317213100-1.jpg
I've had some pretty ######### 3 gen spots too.
Here are some gen spawns vie had, green indicating gens -
I wish they would at least address what the plans are with it, but for the moment we are left with a horrible map system with no answers as to why.
Edit: for anyone unaware the system causing this is map weighting. -
If Fast Track gets reverted so should pop. nobody gets gen perks this update.
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I haven't played him on console but I've noticed that versing globe tricksters (I'm steam) they really struggle to get even one hit with the knife if you just weave slightly vs steam tricksters I verse who seem to be able to aim fine even getting long distance hits.
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adding context as to why may help rather then just announcing you are leaving.
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I genuinely don't know people are so pressed about this perk. Sure it COULD punish individual hooks. big whoop so does just doing the gens normally and people are already tunneling fast track will not cause more.
Ill do gens faster with a commodious and deja vu as someone takes a multiple gen long chase because we are all cranking separate gens.
if a swf team wants to bully you or gen rush there are plenty of more useful perks then fast track that requires the team to get hooked. as Nazzak pointed out its the opposite of hyperfoucs more experienced players wont find use in it in normal gameplay.
Edit: i see people saying they will have to counter with tunneling and slugging. I feel like this is on the same level as people who still 99 the gate because they are scared of blood warden. you are doing something for a small percent chance fast track is in play. -
@AlphaYandere said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064745#Comment_4064745
Okay so, i tried to select them in the Prestige Rewards Menu like you said. But still nothing the pnly thing that happens if i do this is, it unequips my current Batch and then i don't have any equiped anymore. Its like they're un existend...
Def sounds like a bug then, i would make a report to BHVR about it so they can try to fix for you
https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=9329839132180
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@top500spiderman said:
Most of the people bringing up “Ghoul’s cut-off potential” have probably never actually body-blocked a loop themselves. It’s something they’ve either had happen to them once or just seen in clips. In reality, pulling that off consistently against experienced survivors is extremely difficult.
the whole “low skill, high reward” take doesn’t even line up. If Ghoul players are actually cutting survivors off in loops for downs. Most ghoul players relied on his vault for downs.
Now hes just another M1 killer. A lot of these takes just come from frustration rather than what actually happens in game.
Cut off potenital does not mean just body blocking.
Cutting of a surviour could be swining in front of them before they have time to get to a resource, if they are on a unsafe gen swinging towards recources so they have to run into you or into a dead zone.
it does not mean just the situations where he body blocks a pallet or window.
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I tested It and could go halfway around the map, behind all the buildings towards the other exit gate.
Always fun to explore OOB in customs. -
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064756#Comment_4064756
Isnt this your own Ping? Because this would also explain why it is meaningless, since you can have great Ping but if the Killer has 200 Ping, it does not matter at all.
oh It is? 😂 I always though survivors where above heads and killer was next to ready button.
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Yes we should be able to see everyones ping.
There is the red tag at the moment in lobby but swear wont show then you'll load in and oh no killer has bad ping. -
@AlphaYandere said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064742#Comment_4064742
Sadly not, i did this and they dont show up…
Can you open the prestige page at all like this or will this screen not open at all? if they are here you can equip from here as work around.
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I think M1 is a term that is being used to broadly in general.
Ghoul still has map mobility and cut off potential, he still gets gets his first hit free as a hit scan attack
an example of M1 killer in my head are killers like Trapper and Ghost face both have powers that are avoidable and situational leading to them relying on m1s for both hits in a lot of cases. edit: along with no map mobility
Then we have examples like pinhead, Sure he has to M1 to down people, but his power is more complex then the above mentioned.
Plague is another one that I see get called a m1 killer but that's based on if survivors cleanse and she has apple and iridescent seal to not be a m1 killer.
Then we have killer examples like Vecna, He can technically be a M1 killer because he has to hit you to do damage unless hes hitting every hit with the skulls.
I just think most of the killer roster would be "m1 killers" if the definition is so broad ghoul is being included. -
Very Minor QOL change I would add.
Should add text to clarify it does not affect compromised gens like the hook one does for scourge hooks.
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I used fast track a lot in PTB and its on par with other gen perks that are already in the game.
The only time I've seen insane plays with fast track are clips where killer is friendly for the clip, two people have full stacks and they pop it on one gen. -
@Wiccamanplays said:
Otz proposed that they're promoting certain maps in an attempt to boost sacrifice rates, which have been falling pretty badly for many Killers. You make maps that are bad for Survivors show up more, you artificially inflate some Killers' probability of success.
The only Killrates I see it effecting positively are stealth killers due to the abundance of indoor maps.
On the other hand killers like Billy and Huntress are hurt by the indoor maps. -
I think it depends if you are on the loosing end of the unbalanced MMR.
But I lean Killer being worse feel only because the time spent in match, If the survivors are lower skill they are going to loose pretty quickly or everyone ends up giving up into abandon, if a killer is lower skill they have to wait for all the gens to be done and end game if survivors are rude and wont leave until the end. -
@top500spiderman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063944#Comment_4063944
Ah good point, but first you gotta find where the devs actually said he was middle of the road in kill rate.
What other statics would they be looking at when they made the middle of road comment? genuinely curious.
The only other stat it could be is the DC stat they mentioned was low, but why would they balance based on DCs that would be more evidence that they are out of touch as that just encourages people to dc for balance changes.
We can see from official publicly released stats for last year he is number 1 pick rate so hes not middle of the road when it comes to that
I also agree hes not middle of the road kill rate wise, as again publicly released official stats put him in top 5 kill rate, only killer outside blight to show up on both top 10 pick rates and top 10 kill rates.
So what stats that does leave? Average match length? Average hooks? would be odd for them to seemly use these stats just for ghoul when we haven't seen that logic in the past in balancing. eg nerf ad ons that are highly used,
Edit: Ghoul is also at the top of these last year stats when he was released 3 months into the year, so even with a 3 month delay hes still that high. -
Yes please for the love of god remove it, it sucks so much and only thing its achieving in the game at the movement is increasing player frustrations with certain maps.
I mean just look at midwhich its a broken map at the moment but they still have it boosted. WHHHY it makes no sense. -
If everyone was slugged you should be able to use the abandon system to avoid the penalty as the game is letting you leave when you can abandon.
Not defending the situation just wanted to give a way to avoid penalty if that match up happens again. -
@Mysore said:
The fact that he lands his first hit easily is the least of his problems; Legion can do that too, and he’s weak. Kaneki’s problem is his absurd mobility, the extremely rapid stamina drain when canceling his power, and jumping over pallets and through windows.
I hate comparisons to legion.
You can avoid a legion hit by
- playing the pallet with legion
- teammate body blocking while in mending
- Whiffing the hit making legion loose power
You can avoid a ghoul hit by
- Not being seen
I think the other issues you mentioned would not be complained about as much if ghoul had to earn both his hits. -
@Royval said:
daily nerf ghoul post
Daily complain about people having a different opinions then you about ghoul.
Last post I saw you do this on it wasn't even nerfs it was just changes. -
These changes would not be healthy for the game at all.
I can just imagine Killers timing out the matches because why would they have any reason to leave a 3 gen if they can have unlimited kicks and If they leave the gens they get permanent progress they cant remove.
Also separate ques wont work. All the killers will just que for soloq and it'll lead to 2v8 level ques in that mode for killers.
It just seems like nerf survivors without thinking about effects it would have on gameplay. -
I personally like the current lens and battery ad ons, you can use lens ad ons to have sniper beamer which this rework would remove and lens seems to be nerfed in this situation in all honesty
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@RpTheHotrod said:
You are never notified if a ban happens. You SOMETIMES get notified that they looked at your report.
There used to be a message in game that popped up when "appropriate action was taken" haven't seen that message in ages tho
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@ConstantCapybara said:
nobody likes to play with a salty kid who rats out his teammates to the killer, just remove it
Removing it would not have any effect of being able to rat someone out tho.
They can still point at the locker and if the killer is not nearby they can just go to nearby locker or vault and make loud noise notifications. -
@coldflame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063385#Comment_4063385
obviously not the same thing
Why is it not the same thing?
Its only not the same thing because you support one and oppose the other. -
@coldflame said:
its a substantial gameplay modifier that radically alters the game just like 2v8 is, people often want to opt out, theres no reason for one to be permanent if the other isnt
By that logic we should also put what killers you can play on rotation, gameplay between killers can radically alter the game and people often want to opt out of certain killers. its a unreasonable request.
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@Mandy said:
Just to let you know, am having many discussions around Kaneki at the moment - so as soon as I know what will happen with the revault, I will update!
Any updates in regards to this with the Live release coming in a week
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@Wezqu said:
Played yesterday got maybe one or two gg's in the chat for seven matches. Most of the time everyone left right after the match ended or before that if they died before the end. Most of the time there is no interaction at all in the end game chat. Still I would go with the claim in my case that positive or neutral interactions are more common than toxic ones. I sometimes feel that at least some of those people who get toxic end game chats might have done somethings in the matches to get those more frequently.
Last one I remember was in 2v8 when I went after full health survivor that was in a deadzone corner over a hurt survivor that managed to get to the ormond maps main building so made the calculated decision that I am more likely to get the full healthy survivor. Well got him he died and he raged in the end game chat to me and I explain to him that as he was in the deadzone area I saw it more likely to get him than the hurt survivor who was in the main building that can be looped quite well if you know how to do it. I was also playing Deathslinger so to me open area is better than trying to get someone in a building. Some people just think everyone is out to get them so they take everything that happens in the game too seriously.
in my case that positive or neutral interactions are more common than toxic onesThat's my experience with the end game chat too, Mostly folks saying ggs glng or just leaving straight away with nobody chatting, sometimes someone deciding to be toxic and go off
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I also fee like as survivor player a lot of other perks are mid and just not worth running, same goes for items I dislike new maps and keys, glad to see fogvials getting changes tho.
Perks can be mid if they are fun, I like using scene partner on Lisa, same with pebble its not a good perk but its funny to run.
But why am I going to run this nehice change my toolbox into a med kit perk when I can just run Deja Vu to see gens and get faster gen speeds or resilience and just stay injured and get faster everything.
Also sometimes survivors are super efficient with gens and chases go good for survivor, I remember one match killer was going off on us about gen rushing in EGC , meanwhile no toolboxes and one gen perk.
Hopes for Future
I wish they would to another mega overhaul of a bunch of perks again on both sides, I remember when that happened years ago and it was so fun to mess around with new builds and stuff. nowadays we get 3 perks every few months and we go "yeah most of these suck and will never been used' -
No bathroom pallet
No pallet in Classroom, no window either leading to no recourses downstairs on this side of map bar god pallet at stairs (same side as the missing bathroom pallet)
Library pallet is missing
No pallet in science room
Just one match Infirmary pallet spawned in this one.@MechWarrior3 said:
I just went into Customs with Oni's perk. I only saw one pallet missing but it was a 50/50 pallet. I restarted the customs, went back. Just now got sent there as killer. Everything seems normal. You screenshot it? Then they can see what pallets are missing so they can put them back.
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@MechWarrior3 said:
I just went into Customs with Oni's perk. I only saw one pallet missing but it was a 50/50 pallet. I restarted the customs, went back. Just now got sent there as killer. Everything seems normal. You screenshot it? Then they can see what pallets are missing so they can put them back.
I also tried to test in customs and what's happening in the live servers does not seem to replicate in customs. I tried over ten times with different killers in customs and was unable to replicate the pallet spawns w
I've tried to bring map offering to get map but no avail! Waiting to get it again in Live servers again then will send screenshots
The main pallets I see that are missing sometimes are the Infirmary pallet and some classroom pallets -
@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062801#Comment_4062801
Thanks for the info.
Who thought this was a good idea to begin with, once again BHVR is so out of touch with their community. We asked for maps to be less repetitive and here we are having maps being "weighted", so we see them MORE.
We have all these maps, 40+ of them, and it's intended to get the same ones now? After they gutted map offerings this just feels so dumb, they have to change this.
It really is frustrating.
site link has the percentages listed if interested. around 40% chance to go to one of these 8 realms
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Its because of map weighting, a useless and annoying feature that just gets people more frustrated with maps.
All the maps you mentioned bar RPD are weighted so you have to see them more commonly -
They need to remove the cap on categories or increase it by alot, no reason why if you are being the gen person for the match you get kneecapped on how much BP you earnt, same for people who take long chases.
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Just adding for folks who may want to add too bug reporting data, this report is back from December but still open. -
@MoZo said:
midwich has been bugged since november last year. and it seems like the devs are taking their sweet time to fix it. what’s even worse is midwich is one of the boosted maps, meaning we’ll encounter this bugged map more often than not. they really need to fix this asap or killswitch the map until they fix it. i had a game where an entire side of the map (both downstairs and upstairs) had 0 pallets spawn. especially the god pallet next to the stairs and the exit gate pallet.
Yup the boosting system is so god awful I have no idea why they wont remove it.
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I would prefer they do legendary skins and new map variations rather then full blown chapter with new perks.
Not because of the franchise, I'm currently replaying number 2. I just wish they could focus on new skins and maps over new chapters so they can rework some of the older perks and killers who need it without having to worry about new perks and powers every couple of months.
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Mobile was fun I played that when skull merchant came out to avoid time out matches, I had a attack on titan shirt that's not in normal dbd. That game had a lot of superior skins to base dbd wish skins at least carried over.
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Another reminder for you: Xenomorph, Huntress, Dracula, Nurse, Executioner, and Artist will kill you in the exact same scenarios and conditions you provided for Ghoul.
all of them bar ghoul also have to earn their first hit in chase and cant get it for free, I know point of post was to point out counterplay to the scenario and props to showing video. But just wanted to point out as alot of peoples issue with ghoul is he has too much kit for how low his skill floor is.@sentience said:
Since you were desperately asking how to counterplay this, here you go.
The first video is the most realistic scenario, where you have a bit of distance, and it’s also the situation in your favor, since you can’t deny that most Ghouls would go for the vault. Otherwise, it becomes a pure mind game, and it’s STILL not a 100% death.
The second scenario: in this case, you have to visually time when he cancels his power. Still not a 100% death.
The third video is the killer’s POV for the first clip, so you don’t think my friend was biased in my favorAnother reminder for you: Xenomorph, Huntress, Dracula, Nurse, Executioner, and Artist will kill you in the exact same scenarios and conditions you provided for Ghoul. This shows that cherry-picking for your arguments isn't reliable way to prove your point
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Good ol map weighting, still dont know why it has not been removed.
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There was a stat I saw then I saw Scott Jund made a video, 20 out of 1000 players are searching for cheats in dead by daylight… its one of the top games cheats are searched for
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The only option I really see working is number 4 but people are really against it, I personally want a ping system and pre made messages you can send to others (all tho small there are switch players who would not have access to voice even if it was added)
Option 1 does not work and the game Texas chainsaw massacre proved it, lobby dodging was insane if you where a decently leveled character in a team with others.
Option 3 would have a similar issue, all the killers would just go play against solo q leaving longer killer ques in solo q and longer survivor que in swf
Option 2 could work if properly balanced but if its anything other then working outside of a full swf it would be unfair to soloq players in the team and i see it just leading too top tiers just do better where low tiers would still struggle. -
As survivor I was unaware of scratch marks and how the killer saw them for like first week of playing the game 😂
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@UnicornMedal said:
If we're being so for real, there was no operation health. If you were to look at 2025 compared to any other year with the game, it would be indistinguishable.
Its because alot of the changes that where promised where scarped or so minor
We have stuff like "reduced login steps" that removes one button you press when launching the game that is such a minor QoL change in the grand scope of things.
I marked spawn rules as yellow because I see complaints that it does not work correctly
Off topic but did console folks ever get the keyboard and mouse option? -
@MashedBroccoli said:
i agree bots should not have self preservation, and should be overtly altruistic. Bots shouldn’t be opening the gates and instantly leaving. They also should also take their chances when 2 survivors are left. Human players who don’t dc should take precedent.
That exactly how I feel the bots seem to care to much for there own self preservation rather then human team mates, outside of scenario I mention in post I've even had a bot before stop the unhook to run away because killer was coming back even tho they could of unhooked before they even got hit.
@100PercentBPMain said:
I don't trust bots to do it right; I'd rather they leave if the killers contesting the hook so we can deny the 4k ego boost.
I understand that sentiment and point of view but good luck to anyone who has a ego boost from a 4k with 2bots 😂
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Yes!! I would Love Cindy and Breana as Legendary Skins
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Not to comment on balancing but I felt the same way with ghoul when he first came out as a survivor player, he was 90% of games and I don't enjoy versing him.
A break Is good and I had to do that between ghoul and spring trap release. (idk if confirmed either but if you take a longer break you seem to get buffer matches at lower MMR, at least that's what I and everyone I know who has taken a longer break has experienced)Survivors tell human being to not play the game, and to play the game a very certain unfun boring trash way that only 'benefits' survivors. Tunnelling, camping, use of certain perks, playing certain characters, they seem to be something that is akin to cursing their family's bloodline from their reactions
In regards to this I would recommend just not engaging and looking in the end game chat and play the game however you want. some people are going to have to complain about anything, I had match earlier today where someone was yelling at the trapper in the end game chat for the crime of trapping the basement…..











