Avatar

oh_salutations

oh_salutations

About

Username
oh_salutations
Joined
Visits
1,197
Last Active

Comments

  • Note I'm not posting this to ######### on Kate's ears just that I've never noticed it before and was wondering if it was intentional or not, saying that her ears are the only ones that look like that.(that i noticed)

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063386#Comment_2063386

    If the kiler is able to tunnel a survivor out completely before a single gen is done, I have to wonder what the other 3 Survivors were doing that whole time. 4 chases, 3 carries to hook, that's a decent amount of time, definitely enough to finish at least one gen.

    you have to keep in mind that killers proxy camp someone unhooks and the killer immediately goes after the survivor sometimes its not even 10 seconds of a hook. when a survivor is hooked that's 3 people on gens then someone has to save the survivor so its 2 people on a gen and some survivors are not in a team so there are times where multiple survivors stop what the are going to unhook so no-one is on a gen

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063381#Comment_2063381

    N1- when a killer tunnels or camps they are losing almost all forms of map pressure until the kill. That could be made up for with multiple hooks more than a kill and better set up for late game (a 3 gen)

    N2- there are perks to deal with tunneling, DS and BT.

    N3- when a killer tunnels they don't focus others and as long as you focus a gen, you should be able to escape. The weakest one on a hook means three semi decent players can focus those gens.

    every since they nerfed ds no one uses it I never used ds all it does was piss off the killer even more ,

    borrowed time requires a team mate to have the perk not everyone will have it

    Camping doesn't help a killer but Proxy Camping does there are most likely 1-2 gens near the survivor when they are hooked the killer could rotate but still be near to the survivor when they get hooked and some killers could even skip the camping part Hag could put traps near there (some hag builds don't require you to set them off to teleport to them) and the twins Charlotte usually stays by the survivor while victor is roaming the map when some one gets the survivor she goes back to Charlotte.

  • @oh_salutations said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063220#Comment_2063220

    to get mad at someone spamming a flashlight to the same as a killer tunneling then idk what you are on because its way different

    number 1 when survivors does that they are wasting their own flashlight charges... charges that could have been used to blind you when you carrying someone

    number 2 if you are soo pissed at a flashlight there are perks for that good ones at that light born or franklin's are 2 examples

    number 3 when a killer tunnels they go after the weakest one they just got off a hook and when that person dies or D/C its a 3v1 and a 3v1 is a whole lot harder than a 4v1 so even if they only tunnel one person it still gives a huge advantage

    i get that there are time where tunneling is needed I'm talking about tunneling when the game just started and there are still 5 gens left

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063187#Comment_2063187

    Survivors are dicks to I'm a killer main (twins) but the tunneling is just as bad as those click clicky flashlighter , D's abusers, or pallet camping Jane's, especially when it's done for no reason

    to get mad at someone spamming a flashlight to the same as a killer tunneling then idk what you are on because its way different

    number 1 when survivors does that they are wasting their own flashlight charges... charges that could have been used to blind you when you carrying someone

    number 2 if you are soo pissed at a flashlight there are perks for that good ones at that light born or franklin's are 2 examples

    number 3 when a killer tunnels they go after the weakest one they just got off a hook and when that person dies or D/C its a 3v1 and a 3v1 is a whole lot harder than a 4v1 so even if they only tunnel one person it still gives a huge advantage

  • I believe that's how the old hair physics where and as they add more content they change some of the older cosmetics

    I don't think it was an accident I think they just didn't want it anymore (if it was changed idk I don't own the hair)

    a example you can see is Kates hair

    when it was first released her hair was very messy and moved all over the place

    381210_screenshots_20180615033436_1.jpg

    but as they got better with hair they updated it to better resemble hair but in the prosses changed the physics of it making it move less

    kate-denson-from-dead-by-daylight.jpg

    its just my theory on probably why the Nea hair moves less

  • @CornHub said:

    Asymmetrical balance is already its own monster, but IDV does it so anything is possible. Since there's way more perk combinations and IDV just has a set skill tree, I'd imagine either the passives would be extremely weak, or a ton of perks would be nerfed. So they'd work, but wouldn't really be noticable.

    I imagined it to be weak like too weak to be a perk but it to also be something that stacks though out your games for example lets just say one character gets over Exhaustion 1 second quicker than normal in that game you would probably save 3-5 seconds being Exhausted but over 50 games or 100 it adds up what was 3-5 is now 300-500 seconds saved

  • I think that Martha or the demon would probably be the best just saying that another Asylum chapter would kind of be a lot and they would need to make another indoor map that's the same theme but look different than lery's

    I also believe a village in the Arizona territory or a Religious school in the middle of a snow storm would be interesting

    and the best survivor being Blake in outlast 2 he had the bandages system and the ability to lock doors to slow chasers those could be turned into perks like one being to find things only you can see across the map (like the red glyph but less annoying) to unlock the tokens to heal faster (Yourself or others).

  • I only D/C sparingly (maybe 4-5 times a year) usually if its something dumb like a huntress hatchet going thru a wall and a nurse that stood 16 meters away blink when I got unhooked put me on a hook then proceed to stand where she did before with still 5 gens left


    oh and to answer your question the things that make me D/C are..

    when a killer has poor connection making ranged killers hard to play against 

    killer acts extremely toxic ( face camping with all gens still left, only going after one person, working with another survivor)

    if the survivors are just horrible teammates ( working with killer, farm ,sacrifice others for their own personal gain like sand bagging)

  • @Crowman said:

    Are you using a controller?

    Because on keyboard the buttons are different.

    M1 - Disarm Trap

    Spacebar - Throw Pallet

    yea I play on consoles so keyboard is not on option

  • it should be

    for every dull totem left after the last gen is complete gives you a Tokens Max of 3/4/5

    Each exposed hit consumes a token until there are no tokens left

    Hitting an injured survivor doesn't consume tokens

    the only way that tokens are consumed once gained is to hit healthy survivors

    The speed boost will be there as a passive so if every totem is gone the perk has some use

    this version of the perk doesn't hurt the survivors that are good and just cant find the last totem but it hurts the one that forget about totems

  • @kesLV said:

    https://forum.deadbydaylight.com/en/discussion/234848/is-it-me-or-is-the-rift-soo-hard-to-complete

    Dont worry those rewards are not worth to grind trought the rift anyways, such a poor cosmetics there if we compare them to the ones wich are in the store..

    I'm Trying to get Felix's Snow outfit

  • @Phasmamain said:

    Yes it does take too long and compared to other battlepasses is way too grindy

    and they separate all the cosmetics too like if you want Yui's full outfit you need to be Lv 70 and the fact that the shirt is lv 1 like by the time I get the whole outfit I don't even want it anymore because I used the shirt and pants for so long that it just lost the new outfit feel before I've even finished it

  • @Milo said:

    Kate didn't get a cowgirl probably because a lot of her cosmetics do look like that photo you sent.

    The only missing piece is the hat. (also, I do like current top, please don't take it away from me ._.)

    I love the top its probably the best part of the Collection up there with jane

    Its just if I Made the designed the rockabilly collection how would I make it

    but I would like them to fix the Guitar strings though

  • @KingFrost said:

    Too Clever for their own good:

    -Dead Hard

    -Lithe

    -Balanced Landing

    -Head On

    (You can trick killers into thinking they know which Exhaustion perk you're running, when you're actually RUNNING THEM ALL. Except Sprint Burst, because that'd make all the perks totally useless. As opposed to mostly useless)

    Final Girl

    -Sole Survivor

    -Decisive Strike

    -Head-On

    -Wake Up!

    (When you're the last one left alive, your chances of escape if the hatch gets closed go up substantially)

    The PSychic

    -Spine Chill

    -Premonition

    -Dark Sense

    -Alert

    (For the Psychic in horror films who predicts the coming of the bad guy)

    You Can Run, But You Can't Hide

    -Stridor

    -Whispers

    -Blood Hound

    -Sloppy Butcher

    (Good luck to any injured survivors trying to hide!)

    Unstoppable

    -Spirit Fury

    -Enduring

    -Brutal Strength

    -Fire Up

    (Pallets? Sounds delicious.)

    Speed Demon

    -Play With Your Food

    -Agitation

    -Bamboozle

    -Hex: No One Escapes Death

    (Killer goes ZOOOOM)

    Master of stealth

    -Monitor and Abuse

    -Trail of Torment

    -Dark Devotion

    -Tinkerer

    (You'll never see it coming!)

    how did you make the titles that bold?

  • The Final Girl

    -Sole Survivor

    -Left Behind

    -Object of Obsession

    -Self-Preservation


    The Cheer Captain

    -Leader

    -Quick and Quiet

    -Break Out

    -Dance With Me


    The Nerd

    -Inner Strength

    -Head On

    -Red Herring

    -Diversion


    The Babysitter

    -Borrowed Time

    -We're Gonna Live Forever

    -Desperate Measures

    -Well make it


    The Nurse (play Lisa for full experience)

    -Botany Knowledge

    -Empathy

    -Autodidact

    -Desperate Measures

  • imo there should be a Animation to slow it down except not have it during an EGC because at that point its ether they did all the gens and opened the gate they already won just let them waste their key or you killed 3 people and closed the hatch . at that point you have already won like you can be trapper and have 2 traps at the exit gates stand on closed catch and have noed and there is noting a survivor can do especially with the Animation Cooldown

  • At the moment Ghost face there are times where I'm staring at him for so long but his power doesn't stop so I get exposed anyway

  • In My Opinion strategy or not doing something that intentionally ruins the enjoyment for other people is "Toxic" so I would say yes

    Tunneling is different because if the survivors is asking for it then go ahead kill them, but if they just got unhooked I tend to knock them down but not hook them and go after other people it slows the game without ruining the survivors experience

    I do understand if it was a hard game and they only got one down or something like that and they just want that one kill so no in that case it wont be

  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999507#Comment_1999507

    That was my first reaction when I saw the new characters. I would've been so much more satisfied if they just swapped them...RIP

    it would honestly make the most sense even story wise … Music Producers Usually Make the music or at least has a heavy hand in it more than the singer unless if its a Singer and Songwriter but K-pop Bands usually aren't that

  • @White_Owl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999029#Comment_1999029

    If you take in consideration all survivors, with Elodie they reached a 1:1 ratio. Considering the next survivor is female it's safe to assume in the next months we will see a new male survivor.

    The next chapter is most likely going to be a licensed one for the 5th Anniversary so that honestly matters what IP they got but hopefully the next original chapter is

  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999001#Comment_1999001

    I was really disappointed that we got another sausage killer for the new chapter. It's been well over a year since a complete female killer.

    Honestly if we can swap the killer and survivor have Yun-Jin lee as the killer and have Ji-Woon Hak as a Survivor I would like this chapter

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999183#Comment_1999183

    Lol.

    I was pointing out the mistake in your wording.

    You used “or”, not “of”.

    I- that's so embarrassing Thanks you for correcting me.

  • @Lunarknight said:

    Who cares all of the survivors are skins any ways

    also it gives me something to do I'm almost there to get P3 on everyone I play Jake, David, Kate, Nancy, Steve, Cheryl, and Felix. after I have no motive to play other than to gain more bp for the next character but there is nothing entertaining a selfish Korean Producer with Selfish mediocre perks and a questionable dressing style. yea I would have rather had the K pop star as a survivor than her. at least the selfish perks would have made sense saying that he's a Pop star where being self centered is common

  • @Lunarknight said:

    Who cares all of the survivors are skins any ways

    (Only talking about BHVR Originals because I tend to use them more anyways)

    that's the point they are just skins but all the male ones are outdated af the only original male in the past two years was Felix other than that just females

    I wouldn't be tired if they would just redo the Outdated Characters Faces and Cosmetics already like they said they where gonna do a year ago

    Like if you look at the new killer he is better looking than most survivors like if the killer looks better than the survivor that's kind of sad

  • @StreetRat115 said:

    Yeah I totally agree with you, there tends to be way more female characters and I don't think of it too much but I do wish they would make more male characters. It's probably because female cosmetics sell a lot, just today they released a rockabilly collection of all females, and there's also more female survivors when I play in my experience. Out of topic but I wish they did 80s cosmetics, I believe they did 80s skins in 2017 but they are outdated asf.

    Me too Honestly they had the 80s Suitcase Pack which was just recolors and they had a "90" collection when the legion came out it would be interesting to see them do an 80s one

  • @TheClownIsKing said:

    https://us.v-cdn.net/6030815/uploads/2B5XYJVB0X3K/d1008e62-87e7-4c4c-9bd3-9eece185225b.jpeg

    I don’t know.

    Are you tired?

    Or are you an original female survivor?

    That's Cheryl Mason … From Silent Hill not original at all I have her because I personally enjoy Silent hill (even though James had encounters with Pyramid head not Cheryl so James would make the most sense but it doesn't matter now)

    I was never talking about licensed If another publisher make a female a final person and they get put in the game that's great but that's not what I'm talking about its BHVR Original Characters Nea Yui Felix David people you don't see in movies or shows or video games

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999013#Comment_1999013

    They could at least offer a variety in ages. Not have all of them be in their 20s, early 30s.

    I think it would be cool to have aged versions to all the characters would be cool in the Tome trailer showed an elder Yui so why not do something with that

  • Talking about the Originals and Only originals its 10/7 10 females 7 males with is (Including Lisa and Cybil would be 15) 13/12 so its been even  since Elodie came into the game but they still release more

    its not about making it even its that females are more popular than males so they put their time into them more why do you think Cheryl is here and not James even though Pyramid Head was in James Version of Silent Hill so she has never seen him before

  • @Kees_T said:

    I hate linked cosmetics. They could just make the pieace adapt to the head/body/leg adjacent cosmetic parts, like if the head with X cosmetic has a gap, it would adapt and extend to cover it.

    I really don't know why but the only thing that comes to my mind with this idea is just lazyness.

    I don't hate them because for most the Line between the Pants and torso are different so it would just be glitched anyway

    and i don't think bhvr would put the effort into adapt every cosmetic which sucks to be honest


    EsMFYA5W4AEZKf5.jpg


  • @KateMain86 said:

    Well I had one of those matches where the killer was so sweaty getting anything done would be nothing short of a miracle. When that happens I try to make the most of the situation but I also know how much you have to do to just safety pip let alone get a pip. The match became a hatch game and I was the last one left. I found the hatch and escaped. I was only able to get about half a gens worth of progress done. The rest of the match was literally running and hoping not to die on a hook.

    I literally felt like I was punished for escaping. Doing anything else to try to get more points would've led to me dieing and depipping anyway. I hate the ranking system in this game. Lately its been causing way more frustration than fun and when a game does that to me I just stop playing it.

    yea I agree escaping for survivor should automatically be safety pip

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1877508#Comment_1877508

    Pyramid Head is one of the balanced killer's in the game ,he really shouldn't be changed in anyway.its starting to sound like you want the ability removed completely.I agree it's a bad move on that player's part .We all have been tunneled and camped and we move on,I'm sure with the change of mori's tunneling is at an all time high. Like before, I stated the match would have went the same way ,regardless of Dstrike or PH ability that guy just wanted to tunnel you it sucks but don't blame the design of the killer anything can be misused.

    I can abuse my M1 buy just downing you repeatedly, it doesn't matter if ,I have a power ,the results are the same.

    Your right that every killer can do the same process and no I don't want to change the ability I just feel that it rewards people who abuse the power in a bad way I'm over the tunneling part and just posted this to see if people agreed or not

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1877317#Comment_1877317

    Yeah well ,That PH is probably just a bad player ,with the change you're proposing will disrupt his powe,if I hook someone and the torment wears off and you need to hook a DS survivor's, but you have to torment them first either the full minute runs out on Decisive or you waste the full minute which is two gens depending on the situation.Thats a total of 2 minutes in the end that PH loses.

    I guess the best solution to not totally destroy his power,You could force the cage hook ,if it's the final hook then the torment is removed upon the second hook?

    I don't want to destroy his power or nerf him I just think he is too strong in the wrong areas

    In my honest opinion he needs a rework

    some buff some nerf to make him stronger in areas he would be not good and nerf the parts that feel a little too strong

    the change I was suggesting is something I would TEST first to see if it really does hurt him for the nerf portion of that rework

    me personally idk what he is weakest in so idk what he could use a buff in

  • @Yamaoka said:

    The only problem I see in that clip was your teammates (and your build). They farmed you off the hook repeatedly without borrowed time.

    Jane even decided to hide after unhooking you instead of taking agro and Feng Min literally farmed you off the hook without Borrowed Time WHILE Pyramid Head was there AND she ran away after the unhook.

    The 3rd survivor was near the hook instead of doing gens, too.

    Blame your teammates. Any other killer would have killed you that match JUST AS QUICKLY with that kind of team.

    That clip is a terrible example for that so called "problem".

    for the build i can aggrege with you kind of

    I was using all Cheryl's items so I can prestige her I don't like the perks I had for selected for her I usually have perks that work together but I had non that matched

    on the other hand my builds are not what you expect like one for healing other survivors and only that because that's fun for me but that doesnt help at all so what am i supposed to do ... bring DS to make the killer more mad or what if i miss then what its disabled for the rest of the trial and if i do get it killers just complain about it


    And i wasn't saying his problem was that how fast I died even though its annoying its how much he gets rewarded for doing doing so since he gets to skip things like 3rd hook giving him more time and when he does it gets extra bp (10k in 2-4 mins while a survivor has to try to survive for a 10 15 mins for 20k ) so having that type of reward why wouldn't you tunnel then kill especially with PH since you get an extra boost

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1877262#Comment_1877262

    lol ,I guess you would, but the entire point of his power is to save time.Theres people like that and have been around for many year's, they play the killer's in the most annoying to start conversations like this.I guess we have to suffer for the bad,and this is probably their goal,to get the killer nerfed in someway.

    If you change that you take away his ability to save time,and as you say give yourself and teammates more time?ultimately pushing him further into the ground if that was to happen.

    You know the killer doesn't need time 🤷‍♂️

    I understand that Ph is a killer made to save time but if he used his power like normal ( Down a survivor... are they tormented .. yes then cage... no then hook) no one would even know the change I'm suggesting and he will still save time by skipping the hooking process and I'm not even trying to change the Punishment of the Damned. No other killer make survivors suffer from something that can be in the begging of the trial the closest example is the pig with the Reverse traps but I don't care about those because you have the chance to get free and not die from those Doesn't mean that you live though the trial but at least you didn't die from that and it goes off when you are not in a chase giving the pig incentive to not chase you and care about other people

    if that Ph really cared about saving time he would have attacked everybody as well so when I died he would have 3 injured survivors to easily get the knock downs

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/219381/the-executioners-problem

    https://forum.deadbydaylight.com/en/discussion/219381/the-executioners-problem

    But in this situation you're torment didn't really matter you were dead regardless,if he'd hooked you,you still would have died.Your just a little salty because he tunneled you.

    Not What I was saying at all what I'm trying to say is I know I would have been dead its just that

    #1 The Executioner gets to skip the 3rd hook which would have given my team enough time to get out of there

    #2 The Executioner gets extra blood points so the game rewards this playstyle ( 10k in 2-4 minuets for this example )

    Lastly Killers always tunnel its dead by daylight so if I was so salty because I got tunneled ill have a lot more posts but this one in general didn't sit right because of how much it rewards them for playing in this style for PH for being able to do it skip the time to 3rd hook someone and get extra points for doing so

  • @Chchchcheryl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1874919#Comment_1874919

    Yes, every killer does have these, and in the long run PH suffers more from tunneling than the rest of the survivors. Its unfortunate I'm aware and im sorry you've had this experience, but not every Pyramid Head does this and punishing the rest of the people who use him because of a toxic minority and either completely negating his strengths (not tunneling, but fast paced gameplay) or reworking him (which is stupid because he's balanced asf)

    I've been tunneled by a Pyramid Head but I didn't come to the forums and cry to try and rally the masses

    It's unfortunate, it happens, but if everytime this happened someone came to the forums to screech about it, it'd still be as effective as this, it would have none, because guess what, the only thing more tunnelly and or campy about PH is his ability to put you in a cage (which funnily enough is in a location ONLY HE doesn't know, unless he actively seeks the cage (punishing himself, allowing others to do gens), he will unlikely be near enough when the nearby nea urban evading or someone doing a gen uncages you.

    At the end of the day

    Pyramid Head needs no changes

    The only change relevant to this, which would actually be a massive nerf to him, is allowing hook related perks to activate with cages (like DS and BBQ)

    Also This is what I should be tested never do I think a change deserves to be put in a game without testing it since if it really does hurt him to make him not playable then something else can be adjusted

    The reason why I'm saying the you should lose the effect when you get hooked is because an Mistake you make in the Beginning of a trial should not be a death sentence to you

    (if you get 2 comments my apologies I pressed send on one and it didn't save)

  • @Chchchcheryl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1874919#Comment_1874919

    Yes, every killer does have these, and in the long run PH suffers more from tunneling than the rest of the survivors. Its unfortunate I'm aware and im sorry you've had this experience, but not every Pyramid Head does this and punishing the rest of the people who use him because of a toxic minority and either completely negating his strengths (not tunneling, but fast paced gameplay) or reworking him (which is stupid because he's balanced asf)

    I've been tunneled by a Pyramid Head but I didn't come to the forums and cry to try and rally the masses

    It's unfortunate, it happens, but if everytime this happened someone came to the forums to screech about it, it'd still be as effective as this, it would have none, because guess what, the only thing more tunnelly and or campy about PH is his ability to put you in a cage (which funnily enough is in a location ONLY HE doesn't know, unless he actively seeks the cage (punishing himself, allowing others to do gens), he will unlikely be near enough when the nearby nea urban evading or someone doing a gen uncages you.

    At the end of the day

    Pyramid Head needs no changes

    The only change relevant to this, which would actually be a massive nerf to him, is allowing hook related perks to activate with cages (like DS and BBQ)

    I'm not crying about it and I'm not suggesting a nerf that hurts the majority

    all I'm suggesting is that when you are hooked you loose the torment effect that makes PH users want to use the Cage people though out the match instead of saving it to get a cheap kill and skipping the final hook process and makes survivors have to worry about not stepping in the barbed wire throughout the match and but on the other hand not have a Instant death sentence

    so if you and majority of the people use PH like that then This suggestion shouldn't hurt you at all

    also Idk if its just me but I hate Urban evasion I never really see survivors use it unless the one to two Dumbasses who use Unban Evasion with Self Care

  • @Adjatha said:

    I'd be fine with players being able to remove torment if it were easier to apply it. Like if he didn't get slowed WAY down to lay it, or it lasted for the whole game, or his shockwave also applied it, or if it didn't ALSO get removed on the person saving you from a cage, or if it applied a slow, or if it could be put near stairs, gens, doors, hooks, or literally any high traffic area.

    It is amazing how people who have never played as Pyramid Head are so quick to assure us that he's wildly broken. PH has the WORST addons available to him of any killer in the entire game. Only 3 have any use at all, and those are to increase the length of his shockwave. His torment trails have more limits on them than any other killer-placed trap or hazard. And, on top of all that, you can just CROUCH WALK and never get tormented. Try running Urban Evasion for once if all these terrible PH mains are invalidating your perpetual crutch auto-take hook perks.

    PH sucks and has been nerfed twice already. If anything, he needs buffs (or at least a total addon overhaul). Learn to juke slightly to one side and he'll never do a thing to your team. Auto-attack killers are more dangerous.

    Again I'm not saying he needs a nerf he need a whole rework buff the things he is incredibly weak in so they can nerf the parts that make him too strong

    and with the crouch walk sometimes in a chase you cant avoid it

    for using unban evasion not everyone is going to use a perk good for 1-2 killers (not saying unban evasion is bad just I should not have to pick it for this reason alone) its like saying use calm spirit to avoid screaming at doctor shocks or clown bottles you should never feel obligated to run a perk to go vs One killer ( not saying they should nerf Doctor/clown just setting an example)

    The suggestion I was making was that when you get hooked you lose the Effect that makes the executioner use his cage more often and not save it for death hook to get an easy kill also something that happened in the begging of the trial should not be a automatic lose for both killer and survivor

  • @Taiga said:

    Legendary survivor skins should also have different voices.

    I thought they already had different voices but if they don't then yes I agree 100%



    (Edit) They Don't I just tested it and yea you guys are right (thank you Taiga and Caleegi)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1875440#Comment_1875440

    He should have a foam sword that takes 5 hits to down a survivor too because it's more fun for survivors! ^_^

    make it 10 then Sure why not

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1873871#Comment_1873871

    No longer easy mode....oh please.

    If they made cages into hooks then ######### is the point of the cages? so you can cut out 5 seconds of carrying someone to the hook? wow what a power.

    How about focus on getting rid of BS like the DS/Unbreakable combo before nerfing the only killer with an actual chance at counterplay against it. Oh let me guess you want survivor to remain "easy mode"

    wait cages into hooks if you are talking about what I proposed then its not that at all

    what I was suggesting was the effect that you can be caged is removed when you are hooked so you need to step in the barbed wire to have that effect again to make Ph want to actually use his power

  • @[Deleted User] said:

    lol what? he's just been gutted to the point that nobody plays him anymore. Why is it that players of this game want to keep going and going until something is literally worthless?

    Its not that I want him nerfed to ######### I just would like his power to be more fun to play against him so maybe buffing him in other areas that he's weak in so it would be more of a rework and not a nerf

1 2 3 ›