madminer95
madminer95
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- madminer95
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Comments
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@thrawn3054 said:
Good lord it's not hypocrisy. They made a judgment call about what would be best. You can disagree with their call. But it's hardly some nefarious plot.
not nefarious, just not well thought out looking at all the information available with a response to the community that in of itself is a double standard, they made the wrong call and i'm disagreeing with it.
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1918375#Comment_1918375
Then if like you said they will just go back to the hook anyway to tunnle, why bother having a hook counter for them lol they already know what they doing.
Because it would be useful for killers that don't tunnel?..
It could be used to avoid eating a decisive strike, avoid wasting a pig trap on a death hook survivor, etc.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/1922054#Comment_1922054
It's never going to take long when it's killer related. Undying by itself is useless. It was made with Ruin in mind only to nerf it because survivors REFUSED TO GET OFF GENS.
yup undying's been used as a band-aid to protecting totems because they're so poorly hidden and can spawn so close to survivors.
and ruin has been used for a long time as a band-aid to slow down gen speeds because otherwise survivors just gen rush and the game doesn't last long enough.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1918577#Comment_1918577
Yea I often can remember who I hooked but every so often I will down like 3 people and have it rotate for another 3 downs and then I dont remember who I have hooked
Edit I often play buba and oni so I'm only slugging because its efficient on them
yea, in a game where you're getting hooks back to back or the survivors are hook bombing and you end up hooking 3 at the same time it can become nigh impossible to keep track.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1922736#Comment_1922736
My point is that killers already have more information than survivors do. There's no need to give them a hook counter as well because it would only make tunneling easier, so be happy with what killers got. If it was up to me they wouldn't even be able to see who they are facing in the lobby or what items survivors are carrying.
counterpoint, minus a few perks that are slightly imbalanced (e.g. object of obsession) the balance of information provided is in a good place at the moment and is only imbalanced by SWF external communication, giving survivors information to get them up to SWF level without counterbalancing for killers (or removing killer information as you strangely suggested for some reason) will just imbalance the game
and as I've already said a separated hook counter for killers wouldn't encourage tunneling because if a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them with no need for the counter.
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@DjangoTheGhostface said:
Yeah its really dumb but the devs are really careful to cater to survivors. It wouldn't effect tunneling you're right, it may effect late game where you're chasing 2 people and ones on death hook and the other is on their first.....but you'll probably remember which is which anyway unless they're using the same skin which apparently who they want to protect
I wish they would drop all the bullshit and just try to make a good game
thing is choosing to go for the confirmed kill over the stage 1 hook is entirely valid but some survivor players seem to take umbrage with that because they're in the mindset that the killer is just there to entertain them not compete against them, and this sort of decision making by the Dev's just reinforces that view.
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@Equus said:
BHVR is hilarious with their hook counter, kinda insulting that they assume we need a counter to remember hooking someone. If they deny the same info as the survivor side at least remove the useless counter beyond brown ranks please.
Since playing killer is highly strategic I remember a lot more than just who has been hooked how many times. I'm micromanaging every piece of info I get so I can make the most of it later. If I want to tunnel someone out I can do that right now with or without extra hookstage info on the HUD.
I find more hookstage info for survivor a good change especially for casual solo play. Now I only need a button to turn off the killer hook counter and I'm back to normal without screen clutter.
gonna say the same again:
@madminer95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1919106#Comment_1919106
got to agree, If they're genuinely not going to give killers the same hook widget as survivors they should add an option to turn it off.
At best its just a pat on the back at worst its a waste of valuable screen space.
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@Moundshroud said:
I'm going to cut to the chase and point something out that should already be PAINFULLY clear. There is no reason not to give the Killers the exact same information as the Survivors in the new HUD. Why do I say this? Because Killers who make Tunneling a basic part of their strategy already keep track of who they hook. They don't need a HUD to do it. You aren't doing them any favors because they already consider that an important part of their approach. The already know who is who. Do you get my point?
Many casual Killers, who don't Tunnel as part of their strategy, forget who they have hooked and how many times they have done it. These Players would actually use good information to avoid tunneling. In short, the number of people who "might" use the new HUD to tunnel is going to be small, and would be more than offset by the tremendous number of Players who would use it to NOT tunnel by accident. At worst you would break even.
So again, to recap, Killers who Tunnel already know and keep track (on their own) of whom they have hooked. The HUD isn't going to improve their accuracy at all. The only thing it would do is allow Killers who DON'T want to tunnel an option to be more accurate in avoiding the same target.
Agreed, i think part of the problem is people need to fix they're definition of tunneling.
https://youtu.be/dEPArrf1BgoBeing solely focused like that is tunneling.
The killer hooking you, then hooking someone else, then choosing to chase you over someone that hasn't been hooked isn't tunneling, its just good prioritization.
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@Alphasoul05 said:
No kidding, right? Think about how it is now. The killer has to mentally distinguish between specific survivors, and if they're the same looking survivor, they have to pay attention to their names. They have to pay attention to who happens to get saved before shifting to second state, pay attention to who may have DS, and a ton more.
SO WHY? Why tf would survivors be given that type of information more easily and not both sides?
Yep, Survivors are being given this so they don't have to remember while Killers are being expected to remember despite the fact Survivors have way less stuff to keep track of compared to Killers
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@Kebek said:
The only reason why they aren't adding it is because it MIGHT make some players tunnel slightly more often.
Why do you have generator numbers in the UI then ? Survivors knowing how many generators are left can make them tunnel gens when they see there's only 1 left. Is that ok ? Doing their objective because it's close to getting done, the nerve.
UI warnning them about it really increases the times when they tunnel gens. You should remove it so they have to remember how many gens are left to be repaired. Or does the power of double standarts prevent that from happening at least in term of UI. It's such a silly reasoning.
a double standard really is the best way of summing it up.
its fine in behavior's eyes for survivors to be given full hook information so they can body block for those that need it or not waste they're time hanging around to try unhook someone that's on death hook
but in behavior's eyes its a big no no for killers to be given that same information so they can avoid eating a decisive strike, prioritize a confirmed kill and not waste time chasing someone that's hid all game when the game's nearly over and all 4 survivors are still alive.
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@Gay_Police_Dept said:
So you guys are cool with survivors being able to see gen auras at all times? great!
that's not at all comparable,
Gen auras are secret knowledge that is only shown to the killer so they can patrol and the game isn't made ridiculously easy for survivors
Hook states much like the Generator counter (that is shown to both sides) is common knowledge that if it were the only thing you were focusing on you could count without the UI features
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@Killing_Time said:
Because survivors bring more money to the game. That's always the correct answer sir.
It really feels like this some times..
time taken to nerf the meta dominating Decisive strike: 4 years~
time taken to nerf the new meta creating Hex undying: 5 months
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1919106#Comment_1919106
I got a memory of goldfish. I can literally forget who I hooked when I see both survivors running away from the hook.
An indicator would be good for people like me. It doesn’t have to be a big UI. Just 3 dots under the characters will be fine
thing is effectively what you've described has been made for survivors, its just not being given to killers.
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@Slashstreetboy said:
The hook counter per Survivor is - maybe - a good addition for soloq (you know, the game mode that needs some love the most). If it weren´t for the fact that most people pay next to no attention in their matches, I´d say solo players could use this information to determine who goes for the safe, for example. You´re on death hook, injured, and you have 2 mates that have been hooked 0-1 times, both healthy. They need to go for the save. But well, that may be a bit high of an expextation to have from the average teammates, but maybe it will help.
The Killer hook counter simply should not exist. It gives me no information whatsoever since I always know who has been hooked how many times, so all it does is take up valuable FOV space.
got to agree, If they're genuinely not going to give killers the same hook widget as survivors they should add an option to turn it off.
At best its just a pat on the back at worst its a waste of valuable screen space.
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@rats00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1918579#Comment_1918579
My memory is pretty ######### tho.
I just pay attention to clothes colour and and that's who you are now. Pink shirt. Green onsie. Starbucks employee. Dwight.
Yes, Dwight is now a colour. He is a special boy that way.
ah yes,
afraidiumDwight colored. It's yellow & tastes like chicken. -
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1918577#Comment_1918577
Not everyone has memory that works the same way. I have a really hard time with that myself. My short term is bloody awful.
I've had people ask me why I tunnelled them to death and the honest answer is I literally just did not know.
This. with how much information you have to process as a killer (e.g. visual/audio information you need to be focusing on to find survivors, what gens you need to be keeping an eye on because you've chased them away form it, who has perks like dead hard, borrowed time, etc. how best to loop this tile to get a hit) its not surprising people lose track of how many hook stages all 4 survivors are at, especially playing back to back games that all merge into one.
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@[Deleted User] said:
I found it funny too. I wanted that information literally to help me stop eating decisive strikes because people have the same cosmetics on.
I literally wanted it so I would stop accidentally "Tunneling" someone.
It's fine, the DS nerf will help with that so I mean, having it would still be nice but it won't be a big issue for me anymore after that.
yea, it'd be useful in avoiding decisive strikes against survivors using the same skins, not wasting pig traps on people on death hook etc.
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I'm really not happy with the response to "Why do Survivors get more hook info in the new UI than killers?"
Actual tunneling wouldn't be effected because a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them.
Survivors are being given the separate hook count to let them know when to take hits when someone's one hook from death or to not waste they're time running to unhook if they're going to die as soon as they're hooked.
why should a killer have to remember each survivors hook state but the survivors be given that information freely?
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if i see a key and i don't feel like dealing with that crap i dodge, and until keys are nerfed i'll continue doing that thanks.
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@Mandy said:
There's no update coming today, we have not confirmed when the update will be released.
Can we get a confirmation of when the Q&A stream related to the upcoming Mid-Chapter is?
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This is still an issue after patch 4.4.1
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This is still an issue after patch 4.4.0
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I just noticed that the prestige body shares the same problem,
where Pustula serum drips from the blisters on the blights shoulder in the default cosmetic but not in the Prestige version.
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rip, tried posting a similar thread on the DBD Reddit and its getting bombed, cant see the dev's taking any notice at this rate with how most the community seems happy now.
0 votes and 10 comments so far on Reddit -
fingers crossed if enough people put in support tickets and make a racket on the socials something might get done but i'm not massively hopeful if i'm honest
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This is a real kick in the teeth to everyone that was excited to get there hands on the event skins and in hindsight got scammed out of hard earned shards.
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information and thus aura's are important in this game, in they're current state aura's are mostly useless making many aspects of the game (ranging from perks to addon's to killer ability's) unusable or at the very least heavily nerfed
