kaneyboy
kaneyboy
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- kaneyboy
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this would be great! As someone in EU who has had South African players on my team I feel your pain, more servers please!
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@For_The_People said:
for someone who has okayed for a while and reads the forums and generally handstands the flux of buffs and nerfs, I can usually ride out a storm in a teacup such as this and try not to let things get to me if I can help it. But I sometimes play with a friend who is really new to the game and I can see they’re on the verge of giving up on the game as the learning curve is so steep. It’s difficult enough trying to explain to them the various powers and perks and how to (in theory, as I myself can’t lol) deal with them. But with this iteration of Clown, and the frequency of which we face them, I can say that they are really not liking the experience.
I often tell friends new to the game: you will need patience and expect to die A LOT. Expect things that will feel unfair at times but just hang in and you’ll get better and enjoy the game as time goes on.But it is getting more and more difficult for new players to adjust or acclimatise when their experience is game after game of Clowns who are constantly on their back within seconds.
this is so true, my partner who I introduced to dbd gave up and uninstalled it… he was facing the ghoul and clown and I felt bad for him as I could see how unfair it was.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984337#Comment_3984337
You don’t even need those meta builds/items/add-ons for survivor to be playable. I usually bring a brown medkit and brown add-ons and do just fine. Average escape rate 43% almost exclusively on solo queue.
When people complain that survivor is “unplayable”, its usually because of one of the two following reasons:1) they escape below the 40% solo queue average. If that’s the case, they need to improve their gameplay rather than complain. If the average is 40% that means plenty of other players are able to achieve that escape rate or higher. This isn’t meant as a “git gud” comment, it’s simply recognizing that DbD, as with any game, has a skill curve. Some are going to be on the lower end of the skill curve and be below-average players. You can’t balance a game around the low end of the skill curve because then the middle and upper end become far too powerful. SBMM in theory should fix the problem, but as we all know, that system is essentially non-functional.
2) they do escape at or above the average of 40%, but feel that they deserve to escape more often than that. Everyone is going to have a different opinion on this - I personally am totally ok escaping only 40% of the time. It’s not supposed to be easy. BHVR has to balance around both the survivor and the killer experience. I remember before killers were buffed in the 6.1patch (I think?) that survivor queues were extremely long because so few people wanted to play killer. BHVR noticed this and correctly adjusted the balance. Queue times are much more reasonable on both sides now. People will say that killer queues are still long but I only see that if I play during the day time hours, and killer queue have always been longer during that time when fewer people are playing survivor with their friends.
43%is awful… ngl. Needs to be 50% to be fair.
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@ThatRyanB said:
Hello folks,
We have followed your conversations very closely about the state of the game of late, and we agree it’s not in the place we all would like it to be. Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in the short and long term.
Next Steps
- Along with posting this message, we are Kill Switching the following Perks which currently have issues:
- Streetwise
- Blood Rush
- Last Stand
- Tomorrow (August 6) we are releasing a hotfix to address a number of issues (see here for the patch notes) introduced recently.
- This hotfix will address the issues related to Streetwise and Last Stand, but we agree we should not wait any longer to activate the Kill Switch on them and are doing so now.
- We will also make small adjustments to Fog Vials, decreasing base fog opacity and the volume of ambient fog audio.
- Another hotfix is underway, scheduled to follow next week.
- Among others, this hotfix will address the Blood Rush issues you are currently experiencing in the game.
- Fog Vials will also be adjusted to add a limit to their uses in a Trial, moving away unlimited uses.
Processes Overhaul
As a result of your feedback and internal discussions on the same topic, we will immediately be rebuilding our internal Kill Switch process to be more nimble and better account for community sentiment. We understand you have an expectation of this tool that doesn’t match how we have been using it and wish to improve this.
Once we've settled on a new process, we will clearly communicate the criteria to trigger a Kill Switch to make sure your expectations are better in line with our actions.
Finally, we wanted to address the comments made by the team about the Kill Switch and Streetwise. We apologize for how these comments dismissed your feelings about the importance of quickly addressing Streetwise and further fanned the flames of an already tense topic.
We're grateful for your feedback, which helps us identify places where we can improve and re-evaluate our processes, changing course when it's needed to improve the Dead by Daylight experience for all. As a live game, we know this conversation is ongoing, and we appreciate you for being a part of it with us!
unsure as to why fog vials are getting a nerf when they aren’t that good anyways?
- Along with posting this message, we are Kill Switching the following Perks which currently have issues:
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@AhoyWolf said:
What happened? Was all the talk about "Operation Health" just a marketing push to ride the Five Nights at Freddy's wave and pull in as many new players as possible? Because right now, the game is in awful state. Why are some patches delayed for polish, while this easily one of the worst updates we've had was pushed out as-is?
Clown is an unbalanced mess. He might be fun to play as, but he became completely braindead and clearly needs more adjustment.
Streetwise allows for infinite item charges due to a bug, yet it wasn't kill-switched because it's supposedly "not gamebreaking" enough. That's a very odd standard to apply selectively when there were less broken perks that were still kill-switched anyways.
Since the update dropped, I haven't gotten the "new" map once, which suggests the special queue talk was bogus. From what I've seen, the map looks rushed, more effort clearly went into the lobby than the map itself. The communication around it was a mess, some devs said it was never meant to be a map, others said it always was. Judging by the quality, it seems obvious it wasn't supposed to be one.
We all love Jim, but seriously, how was that even left in the game? No testing caught it?
There are also a lot of long-standing promises that still haven't been fulfilled. For instance, Houndmaster's Knotted Rope is still unusable. Old players might also remember that Survivors were promised new healing and totem-cleansing animations during the animation update, which we never got. This kind of stuff keeps piling up.
The new Survivor perks are either absurdly good or completely useless. Why keep adding new perks if most of them end up ignored? Wouldn't it make more sense to update the ones nobody uses instead of bloating the game with more unbalanced filler? Then again, it feels like that's being saved for mid-chapter patches just to stretch out content. Let's be real, 90% of the perk changes could've been done in one go if you really committed. Adjusting Desperate Measures from 14% to 20% shouldn't take literal years.
I genuinely love this game, but the current state is frustrating enough that I needed to get this off my chest.
ngl streetwise even with the bug isn’t worth bringing. It wastes far too much time. I do get the frustration though.
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@vol4r said:
Screen.
Don't get me wrong - I want him nerfed too!
I just thought it's funny that someone said something like that to me.
ngl this killer is too easy to play and get free hits on, the fact I can jump across the map and have like 0 cool down on a basic attack is kind of bull 🤣 they aren’t fun to go against and I haven’t met anyone yet who likes going against them.
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yeah they are kinda useless tbh, it’s easy to still find the survivor.
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this happened to me too
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@Hex_Ignored said:
8 pallets can be considered "a lot" for coldwind standards. The entire realm is one giant deadzone with a weak filler sprinkled in here and there.
so true, one of the pallets left was literally a box next to another box , couldn’t even loop that once :,) and nvm If the killer is ranged haha
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@LordGlint said:
You said everyone else left. Was there bots running around?
nope, all left. Just me and the killer left.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954947#Comment_3954947
That's just the nature of online games. You can both have 80ms ping but that's 80ms from you to the server and 80ms from the server to the other player. So your postion to them is 160ms in the past and vice versa.
I play many online games, and this game seems to be the worst in regards to accuracy, it makes it frustrating to play, as I actually love this game.. but it just wants me to hate it.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954947#Comment_3954947
That's just the nature of online games. You can both have 80ms ping but that's 80ms from you to the server and 80ms from the server to the other player. So your postion to them is 160ms in the past and vice versa.
I mean this would be the case. But the servers are killer sided… so majority of the time favours the killer. And they know this.
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@Munky said:
Because a big portion of the players in EU are Russians and some Asians/Africans on VPN. It's always very noticable how they keep getting away with a lot of bs on both sides. >80ms is kinda the sweetspot for shannigans, and that is exactly what most of them have. I hate it too.
yes!! Why is it always 80 ping plus… it’s awful, and quite frankly makes me hate this game.
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@MrQuiet said:
Are you guys that ask for nerfs in the first week just terrible at the game? I'm an average survivor n see nothing wrong with him.
Sounds like you get average to low MMR killers too then. Iv played for 6/7 years.
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@Sngfun said:
Dude what game are you playing?????
this one? its always been a thing to hit the bubble directly to not take damage.
https://www.tiktok.com/@probablymish/video/7348834212599860522
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@90bubbel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829817#Comment_3829817
dude what? this has never been a thing,
its always been a thing.
https://www.tiktok.com/@probablymish/video/7348834212599860522
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Its literally always been a thing.
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@TheArbiter said:
I've never heard of this before
when released you used to be able to counter the hit by catching the centre of the bubble as it was only the surrounding of it that damaged you
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@SuspiciousBrownie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829396#Comment_3829396
Terrible take honestly. Someone who bought there game should be able to play it.
exactly. And we can’t if someone’s basically cheating with lag.
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Tbh with the De-sync in the servers lately im not surprised people are giving up more.
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he definitely needs more cooldowns on his abilities. Having 4 killers in 1 is pretty annoying.
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I only played a couple, being chased by two killers just meant instant death 🤣
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@Brimp said:
Or just hear me out… they just play out the game normally. Getting robbed happens to both sides but you see far less killers go stand in the corner because of it.
i mean i see plenty, obv you see more survivor because 1/4 chance.
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@RFSa09 said:
i hope they bring back my boy in alan´s patch, and now, oficially, we can say ´´nurse is too strong, so i think we should kill switch the knight´´ instead of ´´we should nerf the pig´´ haha
Good, knight and skull merchant players are the worst. 🤢🤮
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@camping_site said:
Hello gamers! Is there any information what is going on with the hit validation on the servers? It feels like it has been turned off or something. Nurse and Wesker hits are the worst. Huntress' hatchets around corner are the norm, so I don't even bother posting them.
I play on PS5 with LAN cable connected and my typical ping is 50-60 ms, rarely 80 max.
https://www.youtube.com/watch?v=Wl6xZ0XCSQQ
https://www.youtube.com/watch?v=BDyvXmYol9o
https://www.youtube.com/watch?v=0OBlznnwQNg
Happens to me still at 30-40ping. I thought they were changing it to server based hit validation? Don’t think it’s been implemented yet though. Once it has I think game health will be a lot better. Lately Iv just stopped playing as I seem to get killers with bad ping far too often and the game just favours them.. which isn’t fair really. Hopefully this changes soon!
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i don’t even use DH but it’s hit and miss if it even works because the servers In this game are garbage. but it’s also easily countered- you just need patience.
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Not sure when this will ever be fixed, but it isn’t great when DBD are excluding a minority group for people who have to play like this..
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@Iron_Cutlass said:
Controller and Mouse? Do you like use one hand for the joystick (for movement), and use the mouse to look around? Ive never heard of something like that before.
yeahh :)
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And they wonder why killer queue times are getting longer… all my friends have stopped playing now too.
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Iv stopped playing since the knight- because If that’s the direction the game is going in I’d rather play other games.
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Let’s just face the facts that holding W is boring.
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its absolutely awful atm and some of my matches are unplayable
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@Zephinism said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300077#Comment_3300077
Give them a chainsaw.
If you juke a billy or bubba it can be fun as survivor. If you get a saw down with billy or bubba it can be fun as killer. When a Billy curves around a loop and gets you, or the bubba chainsaws around the loop backwards and gets you, you gotta respect the skill in that. Oni, Demo and Pig are similar in that regard. Any Pig that gets me with a dash at a loop outplayed me and I respect that.
I'd add Spirit and Blight but it depends on what add-ons they run as they are significantly easier and have busted addons.
Knight, Artist, Nurse, Pyramidhead, Nemesis, Trapper and Hag don't get the same respect from me at the typical pallet loop and I don't consider them as fun to face.
This is so true- I appreciate skill. No skill in the knight tho.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299365#Comment_3299365
Outa curiosity, where's the mind game of running around a truck?
many mind games in looping, shacks and loops where you cant always see the killer. do you even play XD
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@RaSavage42 said:
Looping is boring... just saying
So running around whatever one finds is fun?
Mindgames are way more fun... defending Gens is way more fun... hitting survivors, downing them and hooking them is way more fun
mind games are part of looping
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@ByeByeQ said:
Not all anti-loop is boring.
Killers like Wesker, Oni and Blight have exciting anti-loop to play against.
Killers like Clown and Knight have boring anti-loop.
yes i like those- but the others are just soo boring id rather not play lol
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Been called crap. A dog that deserved to be slugged, and just horrible things in general
@Chocolate_Cosmos said:
Abuse? You mean bad end game chat people, right? RIGHT?!
*Please don't say just tunneling and camping*
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@sizzlingmario4 said:
Eventually you can’t do it anymore, yeah. After several blinds and a ton of wasted time for the killer that they couldn’t do anything about. It doesn’t matter whether it was situational or not, there wasn’t any counterplay to it if it was done properly.
Killers litterally have perks to counter blinding and taking away survivors items
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@kizuati said:
If Survivor had 250% incentives I would actually put on my clown make up and pretend a solo queue match will go well. Smile.
For 250% I still wouldn’t play solo
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Killers like this is one of the reasons why all my friends don’t play anymore loll
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3124740#Comment_3124740
Again, you got bound, then M1'd. That's normal.
You got Victor'd, then M1'd. Same thing.
You got chained, then M1'd. Same thing.
You see how you're just complaining about not escaping after missplaying?
I’m not bothered about escaping. It just seemed off. And the timing didn’t seem right. I understand the game Iv played for 3 years. You need to Chill. I hate this forum sometimes from snotty people like you.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3124734#Comment_3124734
It's not a bug, the wall was still up because Wesker goes on a longer cooldown than Pinhead or Twins
But his cool-down had ended.. because obviously he was able to hit again…
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3124727#Comment_3124727
You could just leave before he hits you.
Is Pinhead OP, are Twins OP? Or are you just saying that because you're salty?
No- I’m pretty sure it’s a bug. The animation had ended. But the wall was still up. I think you’re just being defensive. You get rid of the chain the warden goes. You get rid of victor the warden goes. This didn’t .
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3124701#Comment_3124701
Yes, that's the point
so get hit in the exit= Certain death? Kinda op.
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@ThatOneDemoPlayer said:
That also happens with Victor and Pinhead's chains. It's to stop Survivors from getting free escapes during the Killer's cooldown animation
But the killer was able to hit me again whilst it was still blocked for me… so was like a free blood warden
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@Seraphor said:
You have it backwards. Terminus is the counter to Adrenaline. There are two sides to this game remember.
true im just having a hissy fit tbh LOL and i think it was bugged too.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3122869#Comment_3122869
Cool. So I'll take that as a no you didn't...That one perk countered an entire killer. So I don't see why adranaline being counted is a huge issue.
i mean you can clearly hear footsteps of survivors- get better head phones- I never needed iron will - i usually prefer to stay in chase.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3122844#Comment_3122844
I mean, you can still go from being downed to injured with it, so you can still get some value from the health state.
Also "we have worked hard to get to end game so i should be allowed some fun", and what about everyone else, or the killer? Should they be allowed fun for enduring a match until the end? Youre logic doesnt make sense, both sides have to go through stuff, you arent owed anything for playing the game.
i mean i stayed downed as i apparently was broken on the floor?